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Searched
full:_namearray
(Results
1 - 4
of
4
) sorted by null
/frameworks/native/opengl/tools/glgen/stubs/gles11/
glGetActiveUniformBlockName.cpp
82
jarray
_nameArray
= (jarray)0;
93
_name = (GLchar*)getPointer(_env, uniformBlockName_buf, &
_nameArray
, &_nameRemaining, &_nameBufferOffset);
95
GLchar* _nameBase = (GLchar*)_env->GetPrimitiveArrayCritical(
_nameArray
, (jboolean*)0);
105
if (
_nameArray
) {
106
releasePointer(_env,
_nameArray
, _name, JNI_TRUE);
/external/chromium_org/third_party/icu/source/common/
propname.cpp
538
/* copy/swap/permutate _enumArray[] and
_nameArray
[] */
560
* the tempMap
_nameArray
becomes oldIndexes[], getting the index
propname.h
346
/* Offset
_nameArray
; // [array of count] offsets to names */
/frameworks/base/core/jni/
android_opengl_GLES30.cpp
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