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    Searched full:active_texture_unit (Results 1 - 13 of 13) sorted by null

  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/
TextureUnitPropertyAccessor.java 26 * {@link GLStateType#ACTIVE_TEXTURE_UNIT} property.
39 GLStateType.ACTIVE_TEXTURE_UNIT);
TexturePropertyAccessor.java 26 * texture unit ({@link GLStateType#ACTIVE_TEXTURE_UNIT}), and then identifying the texture
StateTransformFactory.java     [all...]
  /external/chromium_org/gpu/command_buffer/service/
context_state.cc 39 : active_texture_unit(0),
101 glActiveTexture(GL_TEXTURE0 + active_texture_unit);
context_state.h 130 GLuint active_texture_unit; member in struct:gpu::gles2::ContextState
gles2_cmd_decoder.cc     [all...]
texture_manager.cc     [all...]
  /external/chromium_org/third_party/mesa/src/src/glx/
indirect_vertex_array.c 167 arrays->active_texture_unit = 0;
    [all...]
indirect_vertex_array_priv.h 264 unsigned active_texture_unit; member in struct:array_state_vector
  /external/mesa3d/src/glx/
indirect_vertex_array.c 167 arrays->active_texture_unit = 0;
    [all...]
indirect_vertex_array_priv.h 264 unsigned active_texture_unit; member in struct:array_state_vector
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
GLStateType.java 114 ACTIVE_TEXTURE_UNIT("Active Texture Unit"),
GLState.java 249 IGLProperty activeTexture = new GLIntegerProperty(GLStateType.ACTIVE_TEXTURE_UNIT,

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