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  /external/proguard/src/proguard/gui/splash/
package.html 2 This package contains a library for creating splash screens and animations
  /frameworks/base/docs/html/training/animation/
index.jd 1 page.title=Adding Animations
31 <a href="{@docRoot}shareables/training/Animations.zip" class=
34 Animations.zip
40 Animations can add subtle visual cues that notify users about what's going on in your app and
41 improve their mental model of your app's interface. Animations are especially useful when the
42 screen changes state, such as when content loads or new actions become available. Animations
46 Keep in mind though, that overusing animations or using them at the wrong time can be
48 implement some common types of animations that can increase usability and add flair without
70 <b><a href="cardflip.html">Displaying Card Flip Animations</a></b>
85 Learn how to enable built-in animations when adding, removing, or updating child views in a layout
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layout.jd 18 <a href="{@docRoot}shareables/training/Animations.zip" class=
21 Animations.zip
29 Android system to animate these layout changes, and system-default animations are carried out for you.
31 <p class="note"><strong>Tip</strong>: If you want to supply custom layout animations,
52 <a href="{@docRoot}shareables/training/Animations.zip">download</a> and
63 attribute to <code>true</code> for the layout that you want to enable animations for.
  /external/chromium_org/ui/views/corewm/
window_animations.h 30 // A variety of canned animations for window transitions.
40 // Downstream library animations start above this point.
44 // Canned animations that take effect once but don't have a symmetric pair as
45 // visibility animations do.
60 // since downstream libraries can extend the set of animations.
84 // The returned object deletes itself when the animations are done.
93 // Returns true if window animations are disabled for |window|. Window
94 // animations are enabled by default. If |window| is NULL, this just checks
95 // if the global flag disabling window animations is present.
corewm_switches.cc 15 // If present animations are disabled.
17 "views-corewm-window-animations-disabled";
visibility_controller.h 38 // Suspends the animations for visibility changes during the lifetime of an
47 // // When the method finishes, visibility animations will return to their
53 // Suspend visibility animations of child windows.
56 // Restore visibility animations to their original state.
63 // Whether the visibility animations on child windows were originally enabled.
  /external/chromium_org/ui/gfx/animation/
animation_container_observer.h 14 // The observer is notified after every update of the animations managed by
19 // all the animations have updated.
23 // Invoked when no more animations are being managed by this container.
  /external/chromium_org/ui/views/animation/
bounds_animator_observer.h 16 // Invoked when animations have progressed.
19 // Invoked when all animations are complete.
  /packages/apps/SpareParts/res/values/
strings.xml 36 <string name="title_window_animations">Window animations</string>
37 <string name="summary_window_animations">Speed of animations in individual windows</string>
40 <string name="title_transition_animations">Transition animations</string>
41 <string name="summary_transition_animations">Speed of animations moving between screens</string>
44 <string name="title_fancy_ime_animations">Fancy input animations</string>
45 <string name="summary_on_fancy_ime_animations">Use fancier animations for input method windows</string>
46 <string name="summary_off_fancy_ime_animations">Use normal animations for input method windows</string>
  /external/chromium_org/ui/compositor/
layer_animator.h 37 // all animations to complete immediately. The layer animation is ref counted
57 // No implicit animations when properties are set.
91 // Returns the default length of animations, including adjustment for slow
121 // Starts the animations to be run together, ensuring that the first elements
127 void StartTogether(const std::vector<LayerAnimationSequence*>& animations);
129 // Schedules the animations to be run together, ensuring that the first
135 void ScheduleTogether(const std::vector<LayerAnimationSequence*>& animations);
144 // Returns true if there is an animation in the queue (animations remain in
145 // the queue until they complete, so this includes running animations).
149 // property (animations remain in the queue until they complete, so thi
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layer_animator.cc 172 const std::vector<LayerAnimationSequence*>& animations) {
176 for (iter = animations.begin(); iter != animations.end(); ++iter) {
193 for (iter = animations.begin(); iter != animations.end(); ++iter) {
200 // running animations that affect any of these properties, as well as
207 for (iter = animations.begin(); iter != animations.end(); ++iter)
212 // These animations (provided they don't animate any common properties) will
214 for (iter = animations.begin(); iter != animations.end(); ++iter)
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  /development/samples/browseable/TextSwitcher/
_index.jd 9 view with animations. A {@link android.widget.TextSwitcher} is a type of
  /external/chromium/chrome/browser/ui/cocoa/
animatable_view.h 18 // animations.
42 // Sets the height of the view immediately. Cancels any running animations.
46 // Cancels any running animations.
50 // Cancels any running animations, leaving the view at its current
  /external/chromium_org/chrome/browser/ui/cocoa/
animatable_view.h 16 // animations.
40 // Sets the height of the view immediately. Cancels any running animations.
44 // Cancels any running animations.
48 // Cancels any running animations, leaving the view at its current
  /frameworks/base/core/java/android/view/animation/
AnimationSet.java 29 * Represents a group of Animations that should be played together.
42 * on an AnimationSet object, will be pushed down to all child animations.</li>
116 * @param shareInterpolator Pass true if all of the animations in this set
132 final ArrayList<Animation> animations = mAnimations; local
135 animation.mAnimations.add(animations.get(i).clone());
186 final ArrayList<Animation> animations = mAnimations; local
189 if (animations.get(i).hasAlpha()) {
214 * The transforms of the child animations are applied in the order
249 * Sets the start time of this animation and all child animations
258 final ArrayList<Animation> animations = mAnimations local
271 final ArrayList<Animation> animations = mAnimations; local
285 final ArrayList<Animation> animations = mAnimations; local
301 final ArrayList<Animation> animations = mAnimations; local
326 final ArrayList<Animation> animations = mAnimations; local
344 final ArrayList<Animation> animations = mAnimations; local
371 final ArrayList<Animation> animations = mAnimations; local
413 final ArrayList<Animation> animations = mAnimations; local
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package.html 3 <p>Provides classes that handle tweened animations.</p>
5 that you can use to create simple animations: <strong>tweened
15 <p>For more information on creating tweened or frame-by-frame animations, read the discussion in the
  /external/chromium_org/ash/wm/
session_state_animator.h 27 // Displays onscreen animations for session state changes (lock/unlock, sign
31 // Animations that can be applied to groups of containers.
40 // Animations that raise/lower windows to/from area "in front" of the
45 // Animations that raise/lower windows from/to area "behind" of the screen.
59 // Speed for animations associated with user action that can be undone.
60 // Used for pre-lock and pre-shutdown animations.
63 // pre-lock and pre-shutdown animations.
66 // animations requested via menus/shortcuts and for animating remaining
67 // parts of partial lock/shutdown animations.
71 // Speed for workspace-like animations in "new" animation set
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window_animations.h 19 // This is only for animations specific to Ash. For window animations shared
23 // An extension of the window animations provided by CoreWm. These should be
33 // Direction for ash-specific window animations used in workspaces and
34 // lock/unlock animations.
  /external/chromium_org/cc/animation/
animation.h 21 // Animations begin in the 'WaitingForTargetAvailability' state. An Animation
23 // is free (and all the animations animating with it are also able to run).
25 // Starting state, and then into the Running state. Running animations may
99 // until it is given a start time. This is true for animations running on the
108 // This is true for animations running on the main thread when the Finished
142 // Animations that must be run together are called 'grouped' and have the same
143 // group id. Grouped animations are guaranteed to start at the same time and
144 // no other animations may animate any of the group's target properties until
145 // all animations in the group have finished animating. Note: an active
156 // This is used for resuming paused animations -- an animation is added with
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layer_animation_controller.cc 62 ScopedPtrVector<Animation>& animations = active_animations_; local
63 animations.erase(cc::remove_if(&animations,
64 animations.begin(),
65 animations.end(),
67 animations.end());
87 ScopedPtrVector<Animation>& animations = active_animations_; local
88 animations.erase(
89 cc::remove_if(&animations,
90 animations.begin()
481 ScopedPtrVector<Animation>& animations = local
666 ScopedPtrVector<Animation>& animations = active_animations_; local
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layer_animation_value_provider.h 14 // for animations that start at their 'current' value rather than at a
  /external/chromium_org/third_party/WebKit/Source/core/animation/css/
CSSAnimations.h 52 // This class stores the CSS Animations/Transitions information we use during a style recalc.
53 // This includes updates to animations/transitions as well as the CompositableValueMaps to be applied.
56 void startAnimation(AtomicString& animationName, const HashSet<RefPtr<InertAnimation> >& animations)
60 newAnimation.animations = animations;
90 HashSet<RefPtr<InertAnimation> > animations; member in struct:WebCore::FINAL::NewAnimation
125 // Order is significant since it defines the order in which new animations
126 // will be started. Note that there may be multiple animations present
127 // with the same name, due to the way in which we split up animations with
143 // FIXME: This method is only used here and in the legacy animations
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CSSPendingAnimations.h 39 // Used to synchronize the start of main-thread animations with compositor
40 // animations when both classes of CSS Animations are triggered by the same recalc
  /frameworks/base/core/java/android/animation/
LayoutTransition.java 33 * This class enables automatic animations on layout changes in ViewGroup objects. To enable
36 * default animations to run whenever items are added to or removed from that container. To specify
37 * custom animations, use the {@link LayoutTransition#setAnimator(int, Animator)
40 * <p>One of the core concepts of these transition animations is that there are two types of
41 * changes that cause the transition and four different animations that run because of
45 * the same add/remove logic. The animations that run due to those events are one that animates
48 * the transition may want different animations for the changing items depending on whether
51 * with setting up the basic properties of the animations used in these four situations,
52 * or with setting up custom animations for any or all of the four.</p>
55 * animation. The other animations begin after a delay that is set to the default duratio
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  /development/samples/devbytes/animation/WindowAnimations/res/layout/
activity_window_animations.xml 22 android:text="Default Animations"
28 android:text="Translate Animations"
34 android:text="Scale Animations"

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