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    Searched full:applyverticalscale (Results 1 - 9 of 9) sorted by null

  /external/chromium_org/third_party/WebKit/Source/core/svg/graphics/filters/
SVGFilter.cpp 45 float SVGFilter::applyVerticalScale(float value) const
49 return Filter::applyVerticalScale(value);
SVGFilter.h 40 virtual float applyVerticalScale(float value) const;
  /external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/
FEDropShadow.cpp 75 offsetRect.move(filter->applyHorizontalScale(m_dx), filter->applyVerticalScale(m_dy));
77 offsetRect.move(-filter->applyHorizontalScale(m_dx), -filter->applyVerticalScale(m_dy));
99 FloatSize blurRadius(filter->applyHorizontalScale(m_stdX), filter->applyVerticalScale(m_stdY));
100 FloatSize offset(filter->applyHorizontalScale(m_dx), filter->applyVerticalScale(m_dy));
127 float dy = filter()->applyVerticalScale(m_dy);
FEOffset.cpp 73 paintRect.move(filter->applyHorizontalScale(m_dx), filter->applyVerticalScale(m_dy));
103 drawingRegion.move(filter->applyHorizontalScale(m_dx), filter->applyVerticalScale(m_dy));
112 return adoptRef(new SkOffsetImageFilter(SkFloatToScalar(filter->applyHorizontalScale(m_dx)), SkFloatToScalar(filter->applyVerticalScale(m_dy)), input.get(), &cropRect));
FEDisplacementMap.cpp 130 float scaleY = filter->applyVerticalScale(m_scale);
203 // FIXME : Only applyHorizontalScale is used and applyVerticalScale is ignored
220 // FIXME : Only applyHorizontalScale is used and applyVerticalScale is ignored
FEMorphology.cpp 97 result.inflateY(filter()->applyVerticalScale(m_radiusY));
217 int radiusY = static_cast<int>(floorf(filter->applyVerticalScale(m_radiusY)));
246 float radiusY = filter()->applyVerticalScale(m_radiusY);
267 SkScalar radiusY = SkFloatToScalar(filter()->applyVerticalScale(m_radiusY));
Filter.h 58 virtual float applyVerticalScale(float value) const
FEGaussianBlur.cpp 253 stdY = filter->applyVerticalScale(stdY);
323 float stdY = filter()->applyVerticalScale(m_stdY);
342 float stdY = filter()->applyVerticalScale(m_stdY);
FETurbulence.cpp 368 float baseFrequencyY = 1.0f / filter()->applyVerticalScale(1.0f / m_baseFrequencyY);
410 const float baseFrequencyY = 1.0f / filter()->applyVerticalScale(1.0f / m_baseFrequencyY);

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