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Searched
full:applyverticalscale
(Results
1 - 9
of
9
) sorted by null
/external/chromium_org/third_party/WebKit/Source/core/svg/graphics/filters/
SVGFilter.cpp
45
float SVGFilter::
applyVerticalScale
(float value) const
49
return Filter::
applyVerticalScale
(value);
SVGFilter.h
40
virtual float
applyVerticalScale
(float value) const;
/external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/
FEDropShadow.cpp
75
offsetRect.move(filter->applyHorizontalScale(m_dx), filter->
applyVerticalScale
(m_dy));
77
offsetRect.move(-filter->applyHorizontalScale(m_dx), -filter->
applyVerticalScale
(m_dy));
99
FloatSize blurRadius(filter->applyHorizontalScale(m_stdX), filter->
applyVerticalScale
(m_stdY));
100
FloatSize offset(filter->applyHorizontalScale(m_dx), filter->
applyVerticalScale
(m_dy));
127
float dy = filter()->
applyVerticalScale
(m_dy);
FEOffset.cpp
73
paintRect.move(filter->applyHorizontalScale(m_dx), filter->
applyVerticalScale
(m_dy));
103
drawingRegion.move(filter->applyHorizontalScale(m_dx), filter->
applyVerticalScale
(m_dy));
112
return adoptRef(new SkOffsetImageFilter(SkFloatToScalar(filter->applyHorizontalScale(m_dx)), SkFloatToScalar(filter->
applyVerticalScale
(m_dy)), input.get(), &cropRect));
FEDisplacementMap.cpp
130
float scaleY = filter->
applyVerticalScale
(m_scale);
203
// FIXME : Only applyHorizontalScale is used and
applyVerticalScale
is ignored
220
// FIXME : Only applyHorizontalScale is used and
applyVerticalScale
is ignored
FEMorphology.cpp
97
result.inflateY(filter()->
applyVerticalScale
(m_radiusY));
217
int radiusY = static_cast<int>(floorf(filter->
applyVerticalScale
(m_radiusY)));
246
float radiusY = filter()->
applyVerticalScale
(m_radiusY);
267
SkScalar radiusY = SkFloatToScalar(filter()->
applyVerticalScale
(m_radiusY));
Filter.h
58
virtual float
applyVerticalScale
(float value) const
FEGaussianBlur.cpp
253
stdY = filter->
applyVerticalScale
(stdY);
323
float stdY = filter()->
applyVerticalScale
(m_stdY);
342
float stdY = filter()->
applyVerticalScale
(m_stdY);
FETurbulence.cpp
368
float baseFrequencyY = 1.0f / filter()->
applyVerticalScale
(1.0f / m_baseFrequencyY);
410
const float baseFrequencyY = 1.0f / filter()->
applyVerticalScale
(1.0f / m_baseFrequencyY);
Completed in 234 milliseconds