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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/curves/
BezierCurve.java 27 private float[][][] bezierPoints;
36 //first index of the bezierPoints table has the length of triples amount
39 bezierPoints = new float[bezTriples.size()][3][dimension];
45 bezierPoints[i][j][k] = vec.get(j, k).floatValue();
63 for (int i = 0; i < bezierPoints.length - 1; ++i) {
64 if (frame >= bezierPoints[i][1][0] && frame <= bezierPoints[i + 1][1][0]) {
65 float t = (frame - bezierPoints[i][1][0]) / (bezierPoints[i + 1][1][0] - bezierPoints[i][1][0]);
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