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Searched
full:collisionobject
(Results
1 - 16
of
16
) sorted by null
/external/jmonkeyengine/engine/src/bullet-native/
com_jme3_bullet_collision_PhysicsCollisionObject.cpp
51
btCollisionObject*
collisionObject
= reinterpret_cast<btCollisionObject*>(objectId);
52
if (
collisionObject
== NULL) {
63
collisionObject
->setCollisionShape(collisionShape);
73
btCollisionObject*
collisionObject
= reinterpret_cast<btCollisionObject*>(objectId);
74
if (
collisionObject
== NULL) {
79
if (
collisionObject
-> getUserPointer() != NULL){
80
jmeUserPointer *userPointer = (jmeUserPointer*)
collisionObject
->getUserPointer();
83
delete(
collisionObject
);
92
btCollisionObject*
collisionObject
= reinterpret_cast<btCollisionObject*>(objectId);
93
if (
collisionObject
== NULL)
[
all
...]
com_jme3_bullet_PhysicsSpace.cpp
85
btCollisionObject*
collisionObject
= reinterpret_cast<btCollisionObject*>(objectId);
91
if (
collisionObject
== NULL) {
96
jmeUserPointer *userPointer = (jmeUserPointer*)
collisionObject
->getUserPointer();
99
space->getDynamicsWorld()->addCollisionObject(
collisionObject
);
110
btCollisionObject*
collisionObject
= reinterpret_cast<btCollisionObject*>(objectId);
116
if (
collisionObject
== NULL) {
121
space->getDynamicsWorld()->removeCollisionObject(
collisionObject
);
122
jmeUserPointer *userPointer = (jmeUserPointer*)
collisionObject
->getUserPointer();
134
btRigidBody*
collisionObject
= reinterpret_cast<btRigidBody*>(rigidBodyId);
140
if (
collisionObject
== NULL)
[
all
...]
jmeClasses.cpp
225
PhysicsRay_collisionObject = env->GetFieldID(PhysicsRay_Class,"
collisionObject
","Lcom/jme3/bullet/collision/PhysicsCollisionObject;");
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/
PhysicsSweepTestResult.java
42
private PhysicsCollisionObject
collisionObject
;
50
public PhysicsSweepTestResult(PhysicsCollisionObject
collisionObject
, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) {
51
this.
collisionObject
=
collisionObject
;
58
* @return the
collisionObject
61
return
collisionObject
;
85
public void fill(PhysicsCollisionObject
collisionObject
, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) {
86
this.
collisionObject
=
collisionObject
;
PhysicsRayTestResult.java
44
private PhysicsCollisionObject
collisionObject
;
56
* @return the
collisionObject
59
return
collisionObject
;
PhysicsCollisionObject.java
116
* The groups are integer bit masks and some pre-made variables are available in
CollisionObject
.
202
* creates a debug shape for this
CollisionObject
319
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Finalizing
CollisionObject
{0}", Long.toHexString(objectId));
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/
PhysicsRayTestResult.java
42
private PhysicsCollisionObject
collisionObject
;
50
public PhysicsRayTestResult(PhysicsCollisionObject
collisionObject
, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) {
51
this.
collisionObject
=
collisionObject
;
58
* @return the
collisionObject
61
return
collisionObject
;
85
public void fill(PhysicsCollisionObject
collisionObject
, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) {
86
this.
collisionObject
=
collisionObject
;
PhysicsSweepTestResult.java
42
private PhysicsCollisionObject
collisionObject
;
50
public PhysicsSweepTestResult(PhysicsCollisionObject
collisionObject
, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) {
51
this.
collisionObject
=
collisionObject
;
58
* @return the
collisionObject
61
return
collisionObject
;
85
public void fill(PhysicsCollisionObject
collisionObject
, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) {
86
this.
collisionObject
=
collisionObject
;
PhysicsCollisionObject.java
113
* The groups are integer bit masks and some pre-made variables are available in
CollisionObject
.
182
* creates a debug shape for this
CollisionObject
/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/collision/
PhysicsCollisionGroupListener.java
19
* @param nodeA
CollisionObject
#1
20
* @param nodeB
CollisionObject
#2
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/
PhysicsSpace.java
227
// assert (bp.clientObject instanceof com.bulletphysics.collision.dispatch.
CollisionObject
&& bp.clientObject instanceof com.bulletphysics.collision.dispatch.
CollisionObject
);
228
// com.bulletphysics.collision.dispatch.
CollisionObject
colOb = (com.bulletphysics.collision.dispatch.
CollisionObject
) bp.clientObject;
229
// com.bulletphysics.collision.dispatch.
CollisionObject
colOb1 = (com.bulletphysics.collision.dispatch.
CollisionObject
) bp1.clientObject;
231
// PhysicsCollisionObject
collisionObject
= (PhysicsCollisionObject) colOb.getUserPointer();
233
// if ((
collisionObject
.getCollideWithGroups() & collisionObject1.getCollisionGroup()) > 0
234
// || (collisionObject1.getCollideWithGroups() &
collisionObject
.getCollisionGroup()) > 0) {
235
// PhysicsCollisionGroupListener listener = collisionGroupListeners.get(
collisionObject
.getCollisionGroup())
[
all
...]
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/
PhysicsSpace.java
205
assert (bp.clientObject instanceof com.bulletphysics.collision.dispatch.
CollisionObject
&& bp.clientObject instanceof com.bulletphysics.collision.dispatch.
CollisionObject
);
206
com.bulletphysics.collision.dispatch.
CollisionObject
colOb = (com.bulletphysics.collision.dispatch.
CollisionObject
) bp.clientObject;
207
com.bulletphysics.collision.dispatch.
CollisionObject
colOb1 = (com.bulletphysics.collision.dispatch.
CollisionObject
) bp1.clientObject;
209
PhysicsCollisionObject
collisionObject
= (PhysicsCollisionObject) colOb.getUserPointer();
211
if ((
collisionObject
.getCollideWithGroups() & collisionObject1.getCollisionGroup()) > 0
212
|| (collisionObject1.getCollideWithGroups() &
collisionObject
.getCollisionGroup()) > 0) {
213
PhysicsCollisionGroupListener listener = collisionGroupListeners.get(
collisionObject
.getCollisionGroup())
[
all
...]
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
PhysicsGhostObject.java
220
// for (com.bulletphysics.collision.dispatch.
CollisionObject
collObj : gObject.getOverlappingPairs()) {
245
* @return The Overlapping
CollisionObject
at the given index.
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
PhysicsGhostObject.java
221
for (com.bulletphysics.collision.dispatch.
CollisionObject
collObj : gObject.getOverlappingPairs()) {
238
* @return The Overlapping
CollisionObject
at the given index.
PhysicsRigidBody.java
273
rBody.setActivationState(com.bulletphysics.collision.dispatch.
CollisionObject
.DISABLE_DEACTIVATION);
276
rBody.setActivationState(com.bulletphysics.collision.dispatch.
CollisionObject
.ACTIVE_TAG);
PhysicsVehicle.java
34
import com.bulletphysics.collision.dispatch.
CollisionObject
;
114
rBody.setActivationState(
CollisionObject
.DISABLE_DEACTIVATION);
Completed in 413 milliseconds