/device/generic/goldfish/opengl/system/renderControl_enc/ |
renderControl_entry.cpp | 22 void rcOpenColorBuffer(uint32_t colorbuffer); 23 void rcCloseColorBuffer(uint32_t colorbuffer); 24 void rcSetWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer); 27 void rcFBPost(uint32_t colorBuffer); 29 void rcBindTexture(uint32_t colorBuffer); 30 void rcBindRenderbuffer(uint32_t colorBuffer); 31 EGLint rcColorBufferCacheFlush(uint32_t colorbuffer, EGLint postCount, int forRead); 32 void rcReadColorBuffer(uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels); 33 int rcUpdateColorBuffer(uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels); 121 void rcOpenColorBuffer(uint32_t colorbuffer) [all...] |
renderControl.in | 14 GL_ENTRY(void, rcOpenColorBuffer, uint32_t colorbuffer) 15 GL_ENTRY(void, rcCloseColorBuffer, uint32_t colorbuffer) 16 GL_ENTRY(void, rcSetWindowColorBuffer, uint32_t windowSurface, uint32_t colorBuffer) 19 GL_ENTRY(void, rcFBPost, uint32_t colorBuffer) 21 GL_ENTRY(void, rcBindTexture, uint32_t colorBuffer) 22 GL_ENTRY(void, rcBindRenderbuffer, uint32_t colorBuffer) 23 GL_ENTRY(EGLint, rcColorBufferCacheFlush, uint32_t colorbuffer, EGLint postCount,int forRead) 24 GL_ENTRY(void, rcReadColorBuffer, uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void *pixels) 25 GL_ENTRY(int, rcUpdateColorBuffer, uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void *pixels)
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renderControl_enc.h | 38 void rcOpenColorBuffer_enc(void *self , uint32_t colorbuffer); 39 void rcCloseColorBuffer_enc(void *self , uint32_t colorbuffer); 40 void rcSetWindowColorBuffer_enc(void *self , uint32_t windowSurface, uint32_t colorBuffer); 43 void rcFBPost_enc(void *self , uint32_t colorBuffer); 45 void rcBindTexture_enc(void *self , uint32_t colorBuffer); 46 void rcBindRenderbuffer_enc(void *self , uint32_t colorBuffer); 47 EGLint rcColorBufferCacheFlush_enc(void *self , uint32_t colorbuffer, EGLint postCount, int forRead); 48 void rcReadColorBuffer_enc(void *self , uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels); 49 int rcUpdateColorBuffer_enc(void *self , uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels);
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README | 75 This function creates a colorBuffer object on the host which can be then 79 The function returns a handle to the colorBuffer object, with an initial 82 void rcOpenColorBuffer(uint32_t colorbuffer); 83 Adds an additional reference to the colorbuffer, typically from a 86 void rcCloseColorBuffer(uint32_t colorbuffer); 87 Removes a reference to the colorbuffer. When the reference count drops 88 to zero the colorbuffer is automatically destroyed. 90 void rcFlushWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer); 93 void rcSetWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer); 95 previous target colorBuffer gets updated before switching to the ne [all...] |
renderControl_enc.cpp | 286 void rcOpenColorBuffer_enc(void *self , uint32_t colorbuffer) 298 memcpy(ptr, &colorbuffer, 4); ptr += 4; 301 void rcCloseColorBuffer_enc(void *self , uint32_t colorbuffer) 313 memcpy(ptr, &colorbuffer, 4); ptr += 4; 318 void rcSetWindowColorBuffer_enc(void *self , uint32_t windowSurface, uint32_t colorBuffer) 331 memcpy(ptr, &colorBuffer, 4); ptr += 4; 374 void rcFBPost_enc(void *self , uint32_t colorBuffer) 386 memcpy(ptr, &colorBuffer, 4); ptr += 4; 404 void rcBindTexture_enc(void *self , uint32_t colorBuffer) 416 memcpy(ptr, &colorBuffer, 4); ptr += 4 [all...] |
/sdk/emulator/opengl/host/libs/renderControl_dec/ |
renderControl.in | 14 GL_ENTRY(void, rcOpenColorBuffer, uint32_t colorbuffer) 15 GL_ENTRY(void, rcCloseColorBuffer, uint32_t colorbuffer) 16 GL_ENTRY(void, rcSetWindowColorBuffer, uint32_t windowSurface, uint32_t colorBuffer) 19 GL_ENTRY(void, rcFBPost, uint32_t colorBuffer) 21 GL_ENTRY(void, rcBindTexture, uint32_t colorBuffer) 22 GL_ENTRY(void, rcBindRenderbuffer, uint32_t colorBuffer) 23 GL_ENTRY(EGLint, rcColorBufferCacheFlush, uint32_t colorbuffer, EGLint postCount,int forRead) 24 GL_ENTRY(void, rcReadColorBuffer, uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void *pixels) 25 GL_ENTRY(int, rcUpdateColorBuffer, uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void *pixels)
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/ |
GLVertex.java | 56 public void put(IntBuffer vertexBuffer, IntBuffer colorBuffer) { 61 colorBuffer.put(0); 62 colorBuffer.put(0); 63 colorBuffer.put(0); 64 colorBuffer.put(0); 66 colorBuffer.put(color.red); 67 colorBuffer.put(color.green); 68 colorBuffer.put(color.blue); 69 colorBuffer.put(color.alpha);
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/sdk/emulator/opengl/host/libs/libOpenglRender/ |
ColorBuffer.h | 24 class ColorBuffer 27 static ColorBuffer *create(int p_width, int p_height, 29 ~ColorBuffer(); 43 ColorBuffer(); 59 typedef SmartPtr<ColorBuffer> ColorBufferPtr;
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RenderControl.cpp | 218 static void rcOpenColorBuffer(uint32_t colorbuffer) 224 fb->openColorBuffer( colorbuffer ); 227 static void rcCloseColorBuffer(uint32_t colorbuffer) 233 fb->closeColorBuffer( colorbuffer ); 247 uint32_t colorBuffer) 253 fb->setWindowSurfaceColorBuffer(windowSurface, colorBuffer); 269 static void rcFBPost(uint32_t colorBuffer) 276 fb->post(colorBuffer); 284 static void rcBindTexture(uint32_t colorBuffer) 291 fb->bindColorBufferToTexture(colorBuffer); [all...] |
ColorBuffer.cpp | 16 #include "ColorBuffer.h" 26 ColorBuffer *ColorBuffer::create(int p_width, int p_height, 54 ColorBuffer *cb = new ColorBuffer(); 76 // create another texture for that colorbuffer for blit 112 ColorBuffer::ColorBuffer() : 138 ColorBuffer::~ColorBuffer() [all...] |
WindowSurface.h | 19 #include "ColorBuffer.h"
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Android.mk | 23 ColorBuffer.cpp \
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FrameBuffer.cpp | 489 ColorBufferPtr cb( ColorBuffer::create(p_width, p_height, p_internalFormat) ); 552 // bad colorbuffer handle 563 // bad colorbuffer handle 599 // bad colorbuffer handle 616 // bad colorbuffer handle 631 // bad colorbuffer handle 644 // bad colorbuffer handle 811 // cannot post the colorbuffer
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FrameBuffer.h | 20 #include "ColorBuffer.h"
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
Framebuffer.cpp | 73 void Framebuffer::setColorbuffer(unsigned int colorAttachment, GLenum type, GLuint colorbuffer) 76 mColorbufferTypes[colorAttachment] = (colorbuffer != 0) ? type : GL_NONE; 77 mColorbufferPointers[colorAttachment].set(lookupRenderbuffer(type, colorbuffer)); 144 Renderbuffer *colorbuffer = mColorbufferPointers[colorAttachment].get(); 146 if (colorbuffer) 148 return colorbuffer->getSerial(); 331 const Renderbuffer *colorbuffer = getColorbuffer(colorAttachment); 333 if (!colorbuffer) 338 if (colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0 [all...] |
Framebuffer.h | 25 class Colorbuffer; 37 void setColorbuffer(unsigned int colorAttachment, GLenum type, GLuint colorbuffer); 98 DefaultFramebuffer(rx::Renderer *Renderer, Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil);
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Renderbuffer.h | 8 // class hierarchy used to store its contents: RenderbufferStorage, Colorbuffer, 33 class Colorbuffer; 210 class Colorbuffer : public RenderbufferStorage 213 Colorbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain); 214 Colorbuffer(rx::Renderer *renderer, GLsizei width, GLsizei height, GLenum format, GLsizei samples); 216 virtual ~Colorbuffer(); 221 DISALLOW_COPY_AND_ASSIGN(Colorbuffer);
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Renderbuffer.cpp | 9 // Colorbuffer, Depthbuffer and Stencilbuffer. Implements GL renderbuffer 383 Colorbuffer::Colorbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain) 397 Colorbuffer::Colorbuffer(rx::Renderer *renderer, int width, int height, GLenum format, GLsizei samples) : mRenderTarget(NULL) 411 Colorbuffer::~Colorbuffer() 419 rx::RenderTarget *Colorbuffer::getRenderTarget()
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Texture.h | 191 // A specific internal reference count is kept for colorbuffer proxy references, 265 // A specific internal reference count is kept for colorbuffer proxy references,
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/packages/screensavers/Basic/src/com/android/dreams/basic/ |
ColorsGLRenderer.java | 319 private final FloatBuffer colorBuffer; 371 colorBuffer = bb.asFloatBuffer(); 410 colorBuffer.clear(); 418 colorBuffer.put((float)((c & 0xFF0000) >> 16) / 0xFF); 419 colorBuffer.put((float)((c & 0x00FF00) >> 8) / 0xFF); 420 colorBuffer.put((float)(c & 0x0000FF) / 0xFF); 421 colorBuffer.put(/*a*/ 1f); 423 colorBuffer.position(0); 426 colorStride, colorBuffer);
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
Blit.cpp | 218 gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer(0); local 220 if (colorbuffer) 222 renderTarget = RenderTarget9::makeRenderTarget9(colorbuffer->getRenderTarget()); 254 gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer(0); local 256 if (colorbuffer) 258 renderTarget = RenderTarget9::makeRenderTarget9(colorbuffer->getRenderTarget());
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Image11.cpp | 281 gl::Renderbuffer *colorbuffer = source->getReadColorbuffer(); local 283 if (colorbuffer && colorbuffer->getActualFormat() == (GLuint)mActualFormat) 289 if (mRenderer->getRenderTargetResource(colorbuffer, &subresourceIndex, &colorBufferTexture))
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Renderer11.cpp | 880 gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer(colorAttachment); local 882 if (!colorbuffer) 891 if (colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0) 896 renderTargetSerials[colorAttachment] = colorbuffer->getSerial(); 899 RenderTarget11 *renderTarget = RenderTarget11::makeRenderTarget11(colorbuffer->getRenderTarget()); 915 renderTargetWidth = colorbuffer->getWidth(); 916 renderTargetHeight = colorbuffer->getHeight(); 917 renderTargetFormat = colorbuffer->getActualFormat(); 925 if (colorbuffer->getTextureSerial() != 0 && mCurVertexTextureSerials[vertexSerialIndex] == colorbuffer->getTexture (…) 2445 gl::Renderbuffer *colorbuffer = framebuffer->getReadColorbuffer(); local 2502 gl::Renderbuffer *colorbuffer = framebuffer->getReadColorbuffer(); local 2996 gl::Renderbuffer *colorbuffer = framebuffer->getReadColorbuffer(); local [all...] |
/external/chromium_org/third_party/mesa/src/docs/ |
osmesa.html | 16 That is, the GL_FRONT colorbuffer is actually a buffer in main memory,
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/external/mesa3d/docs/ |
osmesa.html | 16 That is, the GL_FRONT colorbuffer is actually a buffer in main memory,
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