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  /external/chromium_org/cc/layers/
delegated_frame_provider_unittest.cc 157 gfx::RectF damage; local
159 // Both observers get a full frame of damage on the first request.
160 frame_provider_->GetFrameDataAndRefResources(observer1, &damage);
161 EXPECT_EQ(gfx::RectF(5.f, 5.f).ToString(), damage.ToString());
162 frame_provider_->GetFrameDataAndRefResources(observer2, &damage);
163 EXPECT_EQ(gfx::RectF(5.f, 5.f).ToString(), damage.ToString());
165 // And both get no damage on the 2nd request. This adds a second ref to the
167 frame_provider_->GetFrameDataAndRefResources(observer1, &damage);
168 EXPECT_EQ(gfx::RectF().ToString(), damage.ToString());
169 frame_provider_->GetFrameDataAndRefResources(observer2, &damage);
215 gfx::RectF damage; local
257 gfx::RectF damage; local
301 gfx::RectF damage; local
    [all...]
delegated_frame_provider.h 41 // lose track of damage.
44 gfx::RectF* damage);
61 gfx::RectF damage; member in struct:cc::DelegatedFrameProvider::Observer
63 Observer(DelegatedRendererLayer* layer, const gfx::RectF& damage)
64 : layer(layer), damage(damage) {}
delegated_frame_provider.cc 75 observers_[i].damage =
76 gfx::UnionRects(observers_[i].damage, root_pass->damage_rect);
83 gfx::RectF* damage) {
89 *damage = observers_[i].damage;
90 // The observer is now responsible for the damage.
91 observers_[i].damage = gfx::RectF();
  /external/chromium_org/cc/trees/
damage_tracker.cc 56 // This function computes the "damage rect" of a target surface, and updates
57 // the state that is used to correctly track damage across frames. The damage
62 // The surface's damage rect is computed as the union of all possible changes
69 // The basic algorithm for computing the damage region is as follows:
71 // 1. compute damage caused by changes in active/new layers
74 // add the surface's damage to our target surface.
76 // add the layer's damage to the target surface.
78 // 2. compute damage caused by the target surface's mask, if it exists.
80 // 3. compute damage caused by old layers/surfaces that no longer exis
    [all...]
layer_tree_host_unittest_damage.cc 23 // These tests deal with damage tracking.
26 // LayerTreeHost::SetNeedsRedraw should damage the whole viewport.
63 // The first frame has full damage.
67 // The second frame has full damage.
87 // LayerTreeHost::SetViewportSize should damage the whole viewport.
124 // The first frame has full damage.
128 // The second frame has full damage.
178 // The first frame has damage, so we should draw and swap.
182 // The second frame has no damage, so we should not draw and swap.
185 // The third frame has damage again, so we should draw and swap
    [all...]
damage_tracker_unittest.cc 26 // surface, so that the surface (and its damage tracker) can
40 // Recursively clear damage for any existing surface.
46 // This emulates only steps that are relevant to testing the damage tracker:
48 // 2. updating all damage trackers in the correct order
55 // Iterate back-to-front, so that damage correctly propagates from descendant
231 // CASE 1: Setting the update rect should cause the corresponding damage to
237 // Damage position on the surface should be: position of update_rect (10, 11)
244 // damage.
252 // CASE 3: Setting a different update rect should cause damage on the new
258 // Damage position on the surface should be: position of update_rect (20, 25
    [all...]
  /external/chromium_org/content/browser/aura/
software_output_device_ozone_unittest.cc 116 gfx::Rect damage(10, 10, 100, 100);
117 SkCanvas* canvas = output_device_->BeginPaint(damage);
122 EXPECT_EQ(damage.ToString(), gfx::SkIRectToRect(sk_bounds).ToString());
126 gfx::Rect damage(10, 10, 100, 100);
127 SkCanvas* canvas = output_device_->BeginPaint(damage);
132 damage = gfx::Rect(100, 100, 100, 100);
133 canvas = output_device_->BeginPaint(damage);
137 EXPECT_EQ(damage.ToString(), gfx::SkIRectToRect(sk_bounds).ToString());
141 gfx::Rect damage(0, 0, 100, 100);
146 SkCanvas* canvas = output_device_->BeginPaint(damage);
    [all...]
  /external/mksh/
NOTICE 18 * direct, other damage, loss, or other issues arising in any way out
20 * damage or existence of a defect, except proven that it results out
  /external/chromium_org/content/renderer/gpu/
compositor_software_output_device.cc 30 Buffer* parent, const gfx::Rect& damage) {
32 damage_ = damage;
45 SkRegion damage; local
48 damage.op(RectToSkIRect(current->damage_), SkRegion::kUnion_Op);
50 *result = damage;
156 // Find the smallest damage region that needs
166 // Copy over the damage region.
compositor_software_output_device.h 41 // damage rect difference between any two given buffers (see SetParent and
58 void SetParent(Buffer* parent, const gfx::Rect& damage);
  /external/chromium_org/tools/git/
mass-rename.sh 12 # 3) look at git diff (without --cached) to see what the damage is
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/lib/
libXdamage.so.1 
libXdamage.so.1.1 
libXdamage.so.1.1.0 
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/lib/
libXdamage.so.1 
libXdamage.so.1.1 
libXdamage.so.1.1.0 
  /external/chromium_org/third_party/angle/src/compiler/
PoolAlloc.cpp 128 // Check a single guard block for damage
139 snprintf(assertMsg, sizeof(assertMsg), "PoolAlloc: Damage %s %Iu byte allocation at 0x%p\n",
142 snprintf(assertMsg, sizeof(assertMsg), "PoolAlloc: Damage %s %zu byte allocation at 0x%p\n",
145 assert(0 && "PoolAlloc: Damage in guard block");
288 // Check all allocations in a list for damage by calling check on each.
  /external/chromium_org/ui/gfx/ozone/dri/
dri_surface.cc 98 SkRect damage = SkRect::Make(device_damage); local
101 &damage,
102 damage);
  /abi/cpp/src/
array_type_info.cc 26 // SUCH DAMAGE.
class_type_info.cc 26 // SUCH DAMAGE.
enum_type_info.cc 26 // SUCH DAMAGE.
function_type_info.cc 26 // SUCH DAMAGE.
fundamental_type_info.cc 26 // SUCH DAMAGE.
pbase_type_info.cc 26 // SUCH DAMAGE.

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