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  /external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/
FEDropShadow.cpp 102 FloatRect drawingRegion = drawingRegionOfInputImage(in->absolutePaintRect());
119 resultContext->drawBitmap(nativeImage->bitmap(), drawingRegion.x() + offset.width(), drawingRegion.y() + offset.height(), &paint);
120 resultContext->drawBitmap(nativeImage->bitmap(), drawingRegion.x(), drawingRegion.y());
FEOffset.cpp 101 FloatRect drawingRegion = drawingRegionOfInputImage(in->absolutePaintRect());
103 drawingRegion.move(filter->applyHorizontalScale(m_dx), filter->applyVerticalScale(m_dy));
104 resultImage->context()->drawImageBuffer(in->asImageBuffer(), drawingRegion);
FEColorMatrix.cpp 263 SkRect drawingRegion = drawingRegionOfInputImage(in->absolutePaintRect());
275 resultImage->context()->drawBitmap(nativeImage->bitmap(), drawingRegion.fLeft, drawingRegion.fTop, &paint);
FEGaussianBlur.cpp 318 IntRect drawingRegion = drawingRegionOfInputImage(in->absolutePaintRect());
333 dstContext->drawImage(image.get(), drawingRegion.location(), CompositeCopy);
FEMorphology.cpp 241 IntRect drawingRegion = drawingRegionOfInputImage(in->absolutePaintRect());
258 dstContext->drawImage(image.get(), drawingRegion.location(), CompositeCopy);
FELighting.cpp 467 IntRect drawingRegion = drawingRegionOfInputImage(in->absolutePaintRect());
481 dstContext->drawBitmap(nativeImage->bitmap(), drawingRegion.location().x(), drawingRegion.location().y(), &paint);
  /external/chromium_org/third_party/WebKit/Source/core/rendering/svg/
RenderSVGResourceFilter.cpp 180 filterData->drawingRegion = object->strokeBoundingBox();
181 filterData->drawingRegion.intersect(filterData->boundaries);
182 FloatRect absoluteDrawingRegion = filterData->shearFreeAbsoluteTransform.mapRect(filterData->drawingRegion);
225 // If the drawingRegion is empty, we have something like <g filter=".."/>.
227 if (filterData->drawingRegion.isEmpty()) {
241 if (!createImageBuffer(filterData->drawingRegion, effectiveTransform, sourceGraphic, isAccelerated)) {
369 FloatRect RenderSVGResourceFilter::drawingRegion(RenderObject* object) const
372 return filterData ? filterData->drawingRegion : FloatRect();
RenderSVGResourceFilter.h 51 FloatRect drawingRegion;
84 FloatRect drawingRegion(RenderObject*) const;
SVGRenderingContext.cpp 182 m_paintInfo->rect = IntRect(m_filter->drawingRegion(m_object));
  /external/qemu/distrib/sdl-1.2.15/src/video/symbian/EKA2/
dsa_old.cpp 370 RRegion* r = iDsa->DrawingRegion();
dsa.cpp 310 const RRegion* r = iDsa->DrawingRegion();
dsa_new.cpp 564 const RRegion* r = iDsa->DrawingRegion();

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