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Searched
full:dx11
(Results
1 - 10
of
10
) sorted by null
/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/vc/m4p2/src/
armVCM4P2_Clip8_s.s
36
dx11
DN D3.S16
define
53
VLD1 {dx00,dx01,dx10,
dx11
},[pSrc]! ;// Load 16 entries from pSrc
64
VLD1 {dx00,dx01,dx10,
dx11
},[pSrc]! ;// Load 16 entries from pSrc
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
RenderTarget11.h
7
// RenderTarget11.h: Defines a
DX11
-specific wrapper for ID3D11View pointers
RenderTarget11.cpp
8
// RenderTarget11.cpp: Implements a
DX11
-specific wrapper for ID3D11View pointers
Renderer11.cpp
470
newConfig.fastConfig = true; // Assume all
DX11
format conversions to be fast
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all
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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/util/
u_caps.c
116
* for DX10 and
DX11
where Gallium is missing features.
168
/*
DX11
*/
/external/mesa3d/src/gallium/auxiliary/util/
u_caps.c
116
* for DX10 and
DX11
where Gallium is missing features.
168
/*
DX11
*/
/external/jmonkeyengine/engine/src/bullet-native/android/
Android.mk
55
$(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/
DX11
\
57
$(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/
DX11
/HLSL\
/external/chromium_org/third_party/mesa/src/src/gallium/include/pipe/
p_shader_tokens.h
522
* however
DX11
appears to have the capability to do
/external/mesa3d/src/gallium/include/pipe/
p_shader_tokens.h
522
* however
DX11
appears to have the capability to do
/external/chromium_org/third_party/angle/src/libGLESv2/
ProgramBinary.cpp
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