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  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/vc/m4p2/src/
armVCM4P2_Clip8_s.s 36 dx11 DN D3.S16 define
53 VLD1 {dx00,dx01,dx10,dx11},[pSrc]! ;// Load 16 entries from pSrc
64 VLD1 {dx00,dx01,dx10,dx11},[pSrc]! ;// Load 16 entries from pSrc
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/
RenderTarget11.h 7 // RenderTarget11.h: Defines a DX11-specific wrapper for ID3D11View pointers
RenderTarget11.cpp 8 // RenderTarget11.cpp: Implements a DX11-specific wrapper for ID3D11View pointers
Renderer11.cpp 470 newConfig.fastConfig = true; // Assume all DX11 format conversions to be fast
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/util/
u_caps.c 116 * for DX10 and DX11 where Gallium is missing features.
168 /* DX11 */
  /external/mesa3d/src/gallium/auxiliary/util/
u_caps.c 116 * for DX10 and DX11 where Gallium is missing features.
168 /* DX11 */
  /external/jmonkeyengine/engine/src/bullet-native/android/
Android.mk 55 $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/DX11\
57 $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL\
  /external/chromium_org/third_party/mesa/src/src/gallium/include/pipe/
p_shader_tokens.h 522 * however DX11 appears to have the capability to do
  /external/mesa3d/src/gallium/include/pipe/
p_shader_tokens.h 522 * however DX11 appears to have the capability to do
  /external/chromium_org/third_party/angle/src/libGLESv2/
ProgramBinary.cpp     [all...]

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