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  /external/chromium_org/third_party/mesa/src/src/glsl/builtins/ir/
asin.ir 5 ((return (expression float *
6 (expression float sign (var_ref x))
7 (expression float -
9 (expression float *
10 (expression float sqrt
11 (expression float -
13 (expression float abs (var_ref x))))
14 (expression float +
16 (expression float *
17 (expression float abs (var_ref x)
    [all...]
fwidth.ir 5 ((return (expression float +
6 (expression float abs (expression float dFdx (var_ref p)))
7 (expression float abs (expression float dFdy (var_ref p)))))))
12 ((return (expression vec2 +
13 (expression vec2 abs (expression vec2 dFdx (var_ref p)))
14 (expression vec2 abs (expression vec2 dFdy (var_ref p))))))
    [all...]
tan.ir 5 ((return (expression float / (expression float sin (var_ref angle)) (expression float cos (var_ref angle))))))
10 ((return (expression vec2 / (expression vec2 sin (var_ref angle)) (expression vec2 cos (var_ref angle))))))
15 ((return (expression vec3 / (expression vec3 sin (var_ref angle)) (expression vec3 cos (var_ref angle))))))
20 ((return (expression vec4 / (expression vec4 sin (var_ref angle)) (expression vec4 cos (var_ref angle)))))
    [all...]
tanh.ir 5 ((return (expression float /
6 (expression float -
7 (expression float exp (var_ref x))
8 (expression float exp (expression float neg (var_ref x))))
9 (expression float +
10 (expression float exp (var_ref x))
11 (expression float exp (expression float neg (var_ref x))))))))
15 ((return (expression vec2
    [all...]
refract.ir 9 (expression float - (constant float (1.0))
10 (expression float * (var_ref eta)
11 (expression float * (var_ref eta)
12 (expression float - (constant float (1.0))
13 (expression float *
14 (expression float * (var_ref n) (var_ref i))
15 (expression float * (var_ref n) (var_ref i))))))))
16 (if (expression bool < (var_ref k) (constant float (0.0)))
18 ((return (expression float -
19 (expression float * (var_ref eta) (var_ref i)
    [all...]
asinh.ir 5 ((return (expression float *
6 (expression float sign (var_ref x))
7 (expression float log
8 (expression float +
9 (expression float abs (var_ref x))
10 (expression float sqrt
11 (expression float +
12 (expression float * (var_ref x) (var_ref x))
18 ((return (expression vec2 *
19 (expression vec2 sign (var_ref x)
    [all...]
acosh.ir 5 ((return (expression float log (expression float + (var_ref x) (expression float sqrt (expression float - (expression float * (var_ref x) (var_ref x)) (constant float (1)))))))))
10 ((return (expression vec2 log (expression vec2 + (var_ref x) (expression vec2 sqrt (expression vec2 - (expression vec2 * (var_ref x) (var_ref x)) (constant float (1))))))))
    [all...]
atanh.ir 5 ((return (expression float * (constant float (0.5))
6 (expression float log
7 (expression float /
8 (expression float + (constant float (1)) (var_ref x))
9 (expression float - (constant float (1)) (var_ref x))))))))
14 ((return (expression vec2 * (constant float (0.5))
15 (expression vec2 log
16 (expression vec2 /
17 (expression vec2 + (constant float (1)) (var_ref x))
18 (expression vec2 - (constant float (1)) (var_ref x)))))))
    [all...]
cosh.ir 5 ((return (expression float * (constant float (0.5))
6 (expression float +
7 (expression float exp (var_ref x))
8 (expression float exp (expression float neg (var_ref x))))))))
12 ((return (expression vec2 * (constant float (0.5))
13 (expression vec2 +
14 (expression vec2 exp (var_ref x))
15 (expression vec2 exp (expression vec2 neg (var_ref x)))))))
    [all...]
sinh.ir 5 ((return (expression float * (constant float (0.5))
6 (expression float -
7 (expression float exp (var_ref x))
8 (expression float exp (expression float neg (var_ref x))))))))
12 ((return (expression vec2 * (constant float (0.5))
13 (expression vec2 -
14 (expression vec2 exp (var_ref x))
15 (expression vec2 exp (expression vec2 neg (var_ref x)))))))
    [all...]
normalize.ir 5 ((return (expression float sign (var_ref arg0)))))
10 ((return (expression vec2 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))
15 ((return (expression vec3 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))
20 ((return (expression vec4 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0))))))
    [all...]
reflect.ir 6 ((return (expression float -
8 (expression float *
10 (expression float *
11 (expression float *
20 ((return (expression vec2 -
22 (expression vec2 *
24 (expression vec2 *
25 (expression float dot
34 ((return (expression vec3 -
36 (expression vec3
    [all...]
  /external/mesa3d/src/glsl/builtins/ir/
asin.ir 5 ((return (expression float *
6 (expression float sign (var_ref x))
7 (expression float -
9 (expression float *
10 (expression float sqrt
11 (expression float -
13 (expression float abs (var_ref x))))
14 (expression float +
16 (expression float *
17 (expression float abs (var_ref x)
    [all...]
fwidth.ir 5 ((return (expression float +
6 (expression float abs (expression float dFdx (var_ref p)))
7 (expression float abs (expression float dFdy (var_ref p)))))))
12 ((return (expression vec2 +
13 (expression vec2 abs (expression vec2 dFdx (var_ref p)))
14 (expression vec2 abs (expression vec2 dFdy (var_ref p))))))
    [all...]
tan.ir 5 ((return (expression float / (expression float sin (var_ref angle)) (expression float cos (var_ref angle))))))
10 ((return (expression vec2 / (expression vec2 sin (var_ref angle)) (expression vec2 cos (var_ref angle))))))
15 ((return (expression vec3 / (expression vec3 sin (var_ref angle)) (expression vec3 cos (var_ref angle))))))
20 ((return (expression vec4 / (expression vec4 sin (var_ref angle)) (expression vec4 cos (var_ref angle)))))
    [all...]
tanh.ir 5 ((return (expression float /
6 (expression float -
7 (expression float exp (var_ref x))
8 (expression float exp (expression float neg (var_ref x))))
9 (expression float +
10 (expression float exp (var_ref x))
11 (expression float exp (expression float neg (var_ref x))))))))
15 ((return (expression vec2
    [all...]
refract.ir 9 (expression float - (constant float (1.0))
10 (expression float * (var_ref eta)
11 (expression float * (var_ref eta)
12 (expression float - (constant float (1.0))
13 (expression float *
14 (expression float * (var_ref n) (var_ref i))
15 (expression float * (var_ref n) (var_ref i))))))))
16 (if (expression bool < (var_ref k) (constant float (0.0)))
18 ((return (expression float -
19 (expression float * (var_ref eta) (var_ref i)
    [all...]
asinh.ir 5 ((return (expression float *
6 (expression float sign (var_ref x))
7 (expression float log
8 (expression float +
9 (expression float abs (var_ref x))
10 (expression float sqrt
11 (expression float +
12 (expression float * (var_ref x) (var_ref x))
18 ((return (expression vec2 *
19 (expression vec2 sign (var_ref x)
    [all...]
acosh.ir 5 ((return (expression float log (expression float + (var_ref x) (expression float sqrt (expression float - (expression float * (var_ref x) (var_ref x)) (constant float (1)))))))))
10 ((return (expression vec2 log (expression vec2 + (var_ref x) (expression vec2 sqrt (expression vec2 - (expression vec2 * (var_ref x) (var_ref x)) (constant float (1))))))))
    [all...]
atanh.ir 5 ((return (expression float * (constant float (0.5))
6 (expression float log
7 (expression float /
8 (expression float + (constant float (1)) (var_ref x))
9 (expression float - (constant float (1)) (var_ref x))))))))
14 ((return (expression vec2 * (constant float (0.5))
15 (expression vec2 log
16 (expression vec2 /
17 (expression vec2 + (constant float (1)) (var_ref x))
18 (expression vec2 - (constant float (1)) (var_ref x)))))))
    [all...]
cosh.ir 5 ((return (expression float * (constant float (0.5))
6 (expression float +
7 (expression float exp (var_ref x))
8 (expression float exp (expression float neg (var_ref x))))))))
12 ((return (expression vec2 * (constant float (0.5))
13 (expression vec2 +
14 (expression vec2 exp (var_ref x))
15 (expression vec2 exp (expression vec2 neg (var_ref x)))))))
    [all...]
sinh.ir 5 ((return (expression float * (constant float (0.5))
6 (expression float -
7 (expression float exp (var_ref x))
8 (expression float exp (expression float neg (var_ref x))))))))
12 ((return (expression vec2 * (constant float (0.5))
13 (expression vec2 -
14 (expression vec2 exp (var_ref x))
15 (expression vec2 exp (expression vec2 neg (var_ref x)))))))
    [all...]
normalize.ir 5 ((return (expression float sign (var_ref arg0)))))
10 ((return (expression vec2 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))
15 ((return (expression vec3 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))
20 ((return (expression vec4 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0))))))
    [all...]
reflect.ir 6 ((return (expression float -
8 (expression float *
10 (expression float *
11 (expression float *
20 ((return (expression vec2 -
22 (expression vec2 *
24 (expression vec2 *
25 (expression float dot
34 ((return (expression vec3 -
36 (expression vec3
    [all...]
  /external/chromium_org/third_party/yasm/source/patched-yasm/tools/python-yasm/tests/
test_bytecode.py 2 from yasm import Bytecode, Expression

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