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  /external/chromium_org/gpu/tools/compositor_model_bench/
render_tree.cc 285 string vertex_shader_name, fragment_shader_name; local
287 node->GetString("fragment_shader", &fragment_shader_name);
290 c->set_fragment_shader(ShaderIDFromString(fragment_shader_name));
331 " (shader: " << fragment_shader_name << ")";

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