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  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Camera.java 54 * <p>Another purpose of the camera class is to do frustum culling operations,
55 * defined by six planes which define a 3D frustum shape, it is possible to
57 * the camera frustum, and thus to avoid rendering objects that are outside
58 * the frustum
77 * of this camera's view frustum.
82 * the camera's view frustum.
87 * the six planes that define the view frustum.
92 * LEFT_PLANE represents the left plane of the camera frustum.
96 * RIGHT_PLANE represents the right plane of the camera frustum.
100 * BOTTOM_PLANE represents the bottom plane of the camera frustum
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  /frameworks/base/opengl/java/android/opengl/
Visibility.java 55 * describes a frustum) and a list of spheres, determine which spheres
56 * intersect the frustum.
74 * A frustum is a six-sided truncated pyramid that defines the portion of
87 * that are either contained entirely within or intersect the frustum.
92 * @return the number of spheres that intersected the frustum. Can be
  /external/jmonkeyengine/engine/src/test/jme3test/light/
TestShadow.java 55 WireFrustum frustum; field in class:TestShadow
101 frustum = new WireFrustum(bsr.getPoints());
102 frustumMdl = new Geometry("f", frustum);
116 frustum.update(points);
  /external/jmonkeyengine/engine/src/core/com/jme3/shadow/
ShadowUtil.java 61 * Updates a points arrays with the frustum corners of the provided camera.
83 * Updates the points array to contain the frustum corners of the given
151 // find center of frustum
266 //Nehon 08/18/2010 : Added an offset to the extend to avoid banding artifacts when the frustum are aligned
272 * points (which contain the eye camera frustum corners)
323 * points (which contain the eye camera frustum corners) and the
340 * points (which contain the eye camera frustum corners) and the
391 // Extend the occluder further into the frustum
PssmShadowRenderer.java 59 * It splits the view frustum in several parts and compute a shadow map for each
277 WireFrustum frustum = new WireFrustum(pts); local
278 Geometry frustumMdl = new Geometry("f", frustum);
350 //We prevent computing the frustum points and splits with zeroed or negative near clip value
381 // update frustum points based on current camera and split
491 * default value is dynamicaly computed to the shadow casters/receivers union bound zFar, capped to view frustum far value.
PssmShadowUtil.java 55 * Updates the frustum splits stores in <code>splits</code> using PSSM.
BasicShadowRenderer.java 147 // update frustum points based on current camera
  /external/chromium-trace/trace-viewer/third_party/gl-matrix/src/gl-matrix/
mat4.js 704 * Generates a frustum matrix with the given bounds
706 * @param {mat4} out mat4 frustum matrix will be written into
707 * @param {Number} left Left bound of the frustum
708 * @param {Number} right Right bound of the frustum
709 * @param {Number} bottom Bottom bound of the frustum
710 * @param {Number} top Top bound of the frustum
711 * @param {Number} near Near bound of the frustum
712 * @param {Number} far Far bound of the frustum
715 mat4.frustum = function (out, left, right, bottom, top, near, far) {
741 * @param {mat4} out mat4 frustum matrix will be written int
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  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/SSAO/
ssao15.frag 26 //one frustum corner method
ssao.frag 24 //one frustum corner method
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
cull.rs 77 // outside the frustum
  /frameworks/native/opengl/tests/lighting1709/src/com/android/lightingtest/
ClearActivity.java 79 // Compute the boundaries of the frustum
85 // Set the view frustum
  /external/chromium_org/third_party/mesa/src/docs/
MESA_window_pos.spec 36 frustum clipping.
RELNOTES-3.1 93 Allows one to disable clip volume (frustum) testing.
  /external/jmonkeyengine/engine/src/core/com/jme3/shader/
UniformBinding.java 110 * The near and far values for the camera frustum.
  /external/mesa3d/docs/
MESA_window_pos.spec 36 frustum clipping.
RELNOTES-3.1 93 Allows one to disable clip volume (frustum) testing.
  /frameworks/rs/scriptc/
rs_math.rsh 92 * Computes 6 frustum planes from the view projection matrix
152 * Checks if a sphere is withing the 6 frustum planes
  /prebuilts/sdk/renderscript/include/
rs_math.rsh 92 * Computes 6 frustum planes from the view projection matrix
152 * Checks if a sphere is withing the 6 frustum planes
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/
Deferred.frag 80 //one frustum corner method
  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestBloom.java 59 WireFrustum frustum; field in class:TestBloom
TestCrossHatch.java 59 WireFrustum frustum; field in class:TestCrossHatch
TestPosterization.java 59 WireFrustum frustum; field in class:TestPosterization
  /frameworks/base/core/jni/android/opengl/
poly_clip.cpp 94 * poly_clip_to_frustum: Clip the convex polygon p1 to the screen space frustum
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/
Spatial.java 71 * Specifies how frustum culling should be handled by
81 * Do not draw if we are not at least partially within the view frustum
236 * @return true if inside or intersecting camera frustum
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