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  /external/chromium_org/gpu/tools/compositor_model_bench/
shaders.cc 27 static float g_current_tile_layer_width; variable
339 g_current_tile_layer_width = n->width();
414 if (left > g_current_tile_layer_width || top > g_current_tile_layer_height)
417 float right = min(left+g_current_tile_width, g_current_tile_layer_width);
440 float center_x = (left+right)/2 - g_current_tile_layer_width/2;

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