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Searched
full:gamelevel
(Results
1 - 1
of
1
) sorted by null
/external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestQ3.java
58
private Node
gameLevel
;
100
gameLevel
= (Node) assetManager.loadAsset(key);
101
gameLevel
.setLocalScale(0.1f);
103
// add a physics control, it will generate a MeshCollisionShape based on the
gameLevel
104
gameLevel
.addControl(new RigidBodyControl(0));
113
rootNode.attachChild(
gameLevel
);
115
getPhysicsSpace().addAll(
gameLevel
);
Completed in 38 milliseconds