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  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestQ3.java 58 private Node gameLevel;
100 gameLevel = (Node) assetManager.loadAsset(key);
101 gameLevel.setLocalScale(0.1f);
103 // add a physics control, it will generate a MeshCollisionShape based on the gameLevel
104 gameLevel.addControl(new RigidBodyControl(0));
113 rootNode.attachChild(gameLevel);
115 getPhysicsSpace().addAll(gameLevel);

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