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    Searched full:getoverlappingobjects (Results 1 - 7 of 7) sorted by null

  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
PhysicsGhostObject.java 217 public List<PhysicsCollisionObject> getOverlappingObjects() {
219 getOverlappingObjects(objectId);
226 protected native void getOverlappingObjects(long objectId);
  /external/jmonkeyengine/engine/src/bullet-native/
com_jme3_bullet_objects_PhysicsGhostObject.h 110 * Method: getOverlappingObjects
com_jme3_bullet_objects_PhysicsGhostObject.cpp 200 * Method: getOverlappingObjects
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
BombControl.java 116 for (Iterator<PhysicsCollisionObject> it = ghostObject.getOverlappingObjects().iterator(); it.hasNext();) {
TestAttachGhostObject.java 126 if (ghostControl.getOverlappingObjects().contains(collisionNode.getControl(PhysicsControl.class))) {
TestGhostObject.java 115 fpsText.setText("Overlapping objects: " + ghostControl.getOverlappingObjects().toString());
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
PhysicsGhostObject.java 219 public List<PhysicsCollisionObject> getOverlappingObjects() {

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