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Searched
full:getoverlappingobjects
(Results
1 - 7
of
7
) sorted by null
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
PhysicsGhostObject.java
217
public List<PhysicsCollisionObject>
getOverlappingObjects
() {
219
getOverlappingObjects
(objectId);
226
protected native void
getOverlappingObjects
(long objectId);
/external/jmonkeyengine/engine/src/bullet-native/
com_jme3_bullet_objects_PhysicsGhostObject.h
110
* Method:
getOverlappingObjects
com_jme3_bullet_objects_PhysicsGhostObject.cpp
200
* Method:
getOverlappingObjects
/external/jmonkeyengine/engine/src/test/jme3test/bullet/
BombControl.java
116
for (Iterator<PhysicsCollisionObject> it = ghostObject.
getOverlappingObjects
().iterator(); it.hasNext();) {
TestAttachGhostObject.java
126
if (ghostControl.
getOverlappingObjects
().contains(collisionNode.getControl(PhysicsControl.class))) {
TestGhostObject.java
115
fpsText.setText("Overlapping objects: " + ghostControl.
getOverlappingObjects
().toString());
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
PhysicsGhostObject.java
219
public List<PhysicsCollisionObject>
getOverlappingObjects
() {
Completed in 315 milliseconds