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    Searched full:glactivetexture_client_proc_t (Results 1 - 8 of 8) sorted by null

  /device/generic/goldfish/opengl/system/GLESv1_enc/
GLEncoder.h 86 glActiveTexture_client_proc_t m_glActiveTexture_enc;
gl_client_context.h 49 glActiveTexture_client_proc_t glActiveTexture;
341 virtual glActiveTexture_client_proc_t set_glActiveTexture(glActiveTexture_client_proc_t f) { glActiveTexture_client_proc_t retval = glActiveTexture; glActiveTexture = f; return retval;}
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gl_client_context.cpp 53 ptr = getProc("glActiveTexture", userData); set_glActiveTexture((glActiveTexture_client_proc_t)ptr);
gl_client_proc.h 50 typedef void (gl_APIENTRY *glActiveTexture_client_proc_t) (void * ctx, GLenum);
  /device/generic/goldfish/opengl/system/GLESv2_enc/
GL2Encoder.h 196 glActiveTexture_client_proc_t m_glActiveTexture_enc;
gl2_client_context.h 11 glActiveTexture_client_proc_t glActiveTexture;
220 virtual glActiveTexture_client_proc_t set_glActiveTexture(glActiveTexture_client_proc_t f) { glActiveTexture_client_proc_t retval = glActiveTexture; glActiveTexture = f; return retval;}
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gl2_client_context.cpp 15 ptr = getProc("glActiveTexture", userData); set_glActiveTexture((glActiveTexture_client_proc_t)ptr);
gl2_client_proc.h 12 typedef void (gl2_APIENTRY *glActiveTexture_client_proc_t) (void * ctx, GLenum);

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