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  /external/chromium_org/third_party/WebKit/Source/platform/graphics/cpu/arm/filters/
FELightingNEON.h 62 float lightY;
124 floatArguments.lightY = pointLightSource->position().y();
131 floatArguments.lightY = spotLightSource->position().y();
149 floatArguments.lightY = paintingData.lightVector.y();
  /external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/
FELighting.h 96 int lightX, int lightY, float factorX, float factorY, IntPoint& normalVector);
100 int lightX, int lightY, float factorX, float factorY, IntPoint& normalVector);
FELighting.cpp 180 int lightX, int lightY, float factorX, float factorY, IntPoint& normal2DVector)
182 m_lightSource->updatePaintingData(paintingData, lightX, lightY, static_cast<float>(data.pixels->item(offset + cAlphaChannelOffset)) * data.surfaceScale);
229 int lightX, int lightY, float factorX, float factorY, IntPoint& normalVector)
231 inlineSetPixel(offset, data, paintingData, lightX, lightY, factorX, factorY, normalVector);

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