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  /external/jmonkeyengine/engine/src/core/com/jme3/light/
package.html 10 The <code>com.jme3.light</code> package contains various lights that can be placed
13 There are 3 types of lights currently supported in jMonkeyEngine:
15 <li>Point Light - Point lights emit from a certain location and have a certain influence radius (optional)</li>
16 <li>Directional Light - Directional lights will always appear to emit from a certain direction
18 <li>Ambient Light - Ambient lights have no location or direction;
LightList.java 43 * lights that are attached to them.
191 * There are two reasons why lights should be resorted.
192 * First, if the lights have moved, that means their distance to
195 * the individual lights might have changed.
237 // add the lights from the local list
244 // if the spatial has a parent node, add the lights
310 ArrayList<Light> lights = new ArrayList<Light>(); local
312 lights.add(list[i]);
314 oc.writeSavableArrayList(lights, "lights", null)
321 List<Light> lights = ic.readSavableArrayList("lights", null); local
    [all...]
AmbientLight.java 8 * Ambient lights are unaffected by the surface normal, and are constant
  /frameworks/base/services/jni/
com_android_server_LightsService.cpp 26 #include <hardware/lights.h>
48 light_device_t* lights[LIGHT_COUNT]; member in struct:android::Devices
73 devices->lights[LIGHT_INDEX_BACKLIGHT]
75 devices->lights[LIGHT_INDEX_KEYBOARD]
77 devices->lights[LIGHT_INDEX_BUTTONS]
79 devices->lights[LIGHT_INDEX_BATTERY]
81 devices->lights[LIGHT_INDEX_NOTIFICATIONS]
83 devices->lights[LIGHT_INDEX_ATTENTION]
85 devices->lights[LIGHT_INDEX_BLUETOOTH]
87 devices->lights[LIGHT_INDEX_WIFI
    [all...]
  /device/lge/hammerhead/liblight/
Android.mk 18 LOCAL_SRC_FILES := lights.c
21 LOCAL_MODULE := lights.hammerhead
lights.c 18 #define LOG_TAG "lights"
33 #include <hardware/lights.h>
196 /** Close the lights device */
211 /** Open a new instance of a lights device using name */
248 * The lights Module
255 .name = "lights Module",
  /device/samsung/manta/liblights/
Android.mk 20 LOCAL_SRC_FILES := lights.c
26 LOCAL_MODULE := lights.manta
  /device/generic/goldfish/lights/
lights_qemu.c 15 * This implements a lights hardware library for the Android emulator.
17 * placed into /system/lib/hw/lights.goldfish.so
26 #define LOG_TAG "Lights"
41 #include <hardware/lights.h>
67 /* Get Lights service. */
145 /** Close the lights device */
158 /** Open a new instance of a lights device using name */
203 * The emulator lights Module
210 .name = "Goldfish lights Module",
Android.mk 24 LOCAL_MODULE := lights.goldfish
  /device/asus/grouper/liblights/
Android.mk 24 LOCAL_SRC_FILES := lights.c
33 LOCAL_MODULE := lights.grouper
lights.c 17 #define LOG_TAG "lights"
31 #include <hardware/lights.h>
102 /** Close the lights device */
110 /** Open a new instance of a lights device using name */
154 .name = "NVIDIA Kai lights module",
  /hardware/qcom/display/msm8960/liblight/
Android.mk 20 LOCAL_SRC_FILES := lights.c
24 LOCAL_MODULE := lights.$(TARGET_BOARD_PLATFORM)
lights.c 32 #include <hardware/lights.h>
211 // See hardware/libhardware/include/hardware/lights.h
266 /** Close the lights device */
283 /** Open a new instance of a lights device using name */
319 * The lights Module
326 .name = "lights Module",
  /hardware/qcom/display/msm8974/liblight/
Android.mk 20 LOCAL_SRC_FILES := lights.c
24 LOCAL_MODULE := lights.$(TARGET_BOARD_PLATFORM)
lights.c 32 #include <hardware/lights.h>
211 // See hardware/libhardware/include/hardware/lights.h
266 /** Close the lights device */
283 /** Open a new instance of a lights device using name */
319 * The lights Module
326 .name = "lights Module",
  /hardware/qcom/display/msm8x26/liblight/
Android.mk 20 LOCAL_SRC_FILES := lights.c
24 LOCAL_MODULE := lights.$(TARGET_BOARD_PLATFORM)
lights.c 32 #include <hardware/lights.h>
211 // See hardware/libhardware/include/hardware/lights.h
266 /** Close the lights device */
283 /** Open a new instance of a lights device using name */
319 * The lights Module
326 .name = "lights Module",
  /hardware/libhardware/include/hardware/
lights.h 31 #define LIGHTS_HARDWARE_MODULE_ID "lights"
34 * These light IDs correspond to logical lights, not physical.
47 * These lights aren't currently supported by the higher
87 * Not all lights must support all parameters. If you
125 * Set the provided lights to the provided values.
  /build/target/product/
emulator.mk 54 lights.goldfish \
vbox_x86.mk 30 lights.vbox_x86 \
  /external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/
Lighting.glsllib 34 // find light dir in tangent space, works for point & directional lights
  /frameworks/base/docs/html/design/patterns/
fullscreen.jd 137 <h2 id="lightsout">What About Lights Out Mode?</h2>
140 Before Android 4.4, the design guideline was to use Lights Out mode, a mode
147 Replace previous implementations of Lights Out mode with the Lean Back or
148 Immersive approaches. Continue to use Lights Out mode for implementations of
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9/
3d-raytrace.js 183 this.lights = [];
225 for (var i = 0; i < this.lights.length; i++) {
226 var light = this.lights[i];
381 _scene.lights[0] = createVector(20, 38, -22);
382 _scene.lights[0].colour = createVector(0.7, 0.3, 0.3);
383 _scene.lights[1] = createVector(-23, 40, 17);
384 _scene.lights[1].colour = createVector(0.7, 0.3, 0.3);
385 _scene.lights[2] = createVector(23, 20, 17);
386 _scene.lights[2].colour = createVector(0.7, 0.7, 0.7);
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
3d-raytrace.js 183 this.lights = [];
225 for (var i = 0; i < this.lights.length; i++) {
226 var light = this.lights[i];
381 _scene.lights[0] = createVector(20, 38, -22);
382 _scene.lights[0].colour = createVector(0.7, 0.3, 0.3);
383 _scene.lights[1] = createVector(-23, 40, 17);
384 _scene.lights[1].colour = createVector(0.7, 0.3, 0.3);
385 _scene.lights[2] = createVector(23, 20, 17);
386 _scene.lights[2].colour = createVector(0.7, 0.7, 0.7);
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-1.0/
3d-raytrace.js 183 this.lights = [];
225 for (var i = 0; i < this.lights.length; i++) {
226 var light = this.lights[i];
381 _scene.lights[0] = createVector(20, 38, -22);
382 _scene.lights[0].colour = createVector(0.7, 0.3, 0.3);
383 _scene.lights[1] = createVector(-23, 40, 17);
384 _scene.lights[1].colour = createVector(0.7, 0.3, 0.3);
385 _scene.lights[2] = createVector(23, 20, 17);
386 _scene.lights[2].colour = createVector(0.7, 0.7, 0.7);

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