/external/jmonkeyengine/engine/src/core/com/jme3/light/ |
package.html | 10 The <code>com.jme3.light</code> package contains various lights that can be placed 13 There are 3 types of lights currently supported in jMonkeyEngine: 15 <li>Point Light - Point lights emit from a certain location and have a certain influence radius (optional)</li> 16 <li>Directional Light - Directional lights will always appear to emit from a certain direction 18 <li>Ambient Light - Ambient lights have no location or direction;
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LightList.java | 43 * lights that are attached to them. 191 * There are two reasons why lights should be resorted. 192 * First, if the lights have moved, that means their distance to 195 * the individual lights might have changed. 237 // add the lights from the local list 244 // if the spatial has a parent node, add the lights 310 ArrayList<Light> lights = new ArrayList<Light>(); local 312 lights.add(list[i]); 314 oc.writeSavableArrayList(lights, "lights", null) 321 List<Light> lights = ic.readSavableArrayList("lights", null); local [all...] |
AmbientLight.java | 8 * Ambient lights are unaffected by the surface normal, and are constant
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/frameworks/base/services/jni/ |
com_android_server_LightsService.cpp | 26 #include <hardware/lights.h> 48 light_device_t* lights[LIGHT_COUNT]; member in struct:android::Devices 73 devices->lights[LIGHT_INDEX_BACKLIGHT] 75 devices->lights[LIGHT_INDEX_KEYBOARD] 77 devices->lights[LIGHT_INDEX_BUTTONS] 79 devices->lights[LIGHT_INDEX_BATTERY] 81 devices->lights[LIGHT_INDEX_NOTIFICATIONS] 83 devices->lights[LIGHT_INDEX_ATTENTION] 85 devices->lights[LIGHT_INDEX_BLUETOOTH] 87 devices->lights[LIGHT_INDEX_WIFI [all...] |
/device/lge/hammerhead/liblight/ |
Android.mk | 18 LOCAL_SRC_FILES := lights.c 21 LOCAL_MODULE := lights.hammerhead
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lights.c | 18 #define LOG_TAG "lights" 33 #include <hardware/lights.h> 196 /** Close the lights device */ 211 /** Open a new instance of a lights device using name */ 248 * The lights Module 255 .name = "lights Module",
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/device/samsung/manta/liblights/ |
Android.mk | 20 LOCAL_SRC_FILES := lights.c 26 LOCAL_MODULE := lights.manta
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/device/generic/goldfish/lights/ |
lights_qemu.c | 15 * This implements a lights hardware library for the Android emulator. 17 * placed into /system/lib/hw/lights.goldfish.so 26 #define LOG_TAG "Lights" 41 #include <hardware/lights.h> 67 /* Get Lights service. */ 145 /** Close the lights device */ 158 /** Open a new instance of a lights device using name */ 203 * The emulator lights Module 210 .name = "Goldfish lights Module",
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Android.mk | 24 LOCAL_MODULE := lights.goldfish
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/device/asus/grouper/liblights/ |
Android.mk | 24 LOCAL_SRC_FILES := lights.c 33 LOCAL_MODULE := lights.grouper
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lights.c | 17 #define LOG_TAG "lights" 31 #include <hardware/lights.h> 102 /** Close the lights device */ 110 /** Open a new instance of a lights device using name */ 154 .name = "NVIDIA Kai lights module",
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/hardware/qcom/display/msm8960/liblight/ |
Android.mk | 20 LOCAL_SRC_FILES := lights.c 24 LOCAL_MODULE := lights.$(TARGET_BOARD_PLATFORM)
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lights.c | 32 #include <hardware/lights.h> 211 // See hardware/libhardware/include/hardware/lights.h 266 /** Close the lights device */ 283 /** Open a new instance of a lights device using name */ 319 * The lights Module 326 .name = "lights Module",
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/hardware/qcom/display/msm8974/liblight/ |
Android.mk | 20 LOCAL_SRC_FILES := lights.c 24 LOCAL_MODULE := lights.$(TARGET_BOARD_PLATFORM)
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lights.c | 32 #include <hardware/lights.h> 211 // See hardware/libhardware/include/hardware/lights.h 266 /** Close the lights device */ 283 /** Open a new instance of a lights device using name */ 319 * The lights Module 326 .name = "lights Module",
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/hardware/qcom/display/msm8x26/liblight/ |
Android.mk | 20 LOCAL_SRC_FILES := lights.c 24 LOCAL_MODULE := lights.$(TARGET_BOARD_PLATFORM)
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lights.c | 32 #include <hardware/lights.h> 211 // See hardware/libhardware/include/hardware/lights.h 266 /** Close the lights device */ 283 /** Open a new instance of a lights device using name */ 319 * The lights Module 326 .name = "lights Module",
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/hardware/libhardware/include/hardware/ |
lights.h | 31 #define LIGHTS_HARDWARE_MODULE_ID "lights" 34 * These light IDs correspond to logical lights, not physical. 47 * These lights aren't currently supported by the higher 87 * Not all lights must support all parameters. If you 125 * Set the provided lights to the provided values.
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/build/target/product/ |
emulator.mk | 54 lights.goldfish \
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vbox_x86.mk | 30 lights.vbox_x86 \
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/external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/ |
Lighting.glsllib | 34 // find light dir in tangent space, works for point & directional lights
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/frameworks/base/docs/html/design/patterns/ |
fullscreen.jd | 137 <h2 id="lightsout">What About Lights Out Mode?</h2> 140 Before Android 4.4, the design guideline was to use Lights Out mode, a mode 147 Replace previous implementations of Lights Out mode with the Lean Back or 148 Immersive approaches. Continue to use Lights Out mode for implementations of
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/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9/ |
3d-raytrace.js | 183 this.lights = []; 225 for (var i = 0; i < this.lights.length; i++) { 226 var light = this.lights[i]; 381 _scene.lights[0] = createVector(20, 38, -22); 382 _scene.lights[0].colour = createVector(0.7, 0.3, 0.3); 383 _scene.lights[1] = createVector(-23, 40, 17); 384 _scene.lights[1].colour = createVector(0.7, 0.3, 0.3); 385 _scene.lights[2] = createVector(23, 20, 17); 386 _scene.lights[2].colour = createVector(0.7, 0.7, 0.7);
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/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/ |
3d-raytrace.js | 183 this.lights = []; 225 for (var i = 0; i < this.lights.length; i++) { 226 var light = this.lights[i]; 381 _scene.lights[0] = createVector(20, 38, -22); 382 _scene.lights[0].colour = createVector(0.7, 0.3, 0.3); 383 _scene.lights[1] = createVector(-23, 40, 17); 384 _scene.lights[1].colour = createVector(0.7, 0.3, 0.3); 385 _scene.lights[2] = createVector(23, 20, 17); 386 _scene.lights[2].colour = createVector(0.7, 0.7, 0.7);
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/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-1.0/ |
3d-raytrace.js | 183 this.lights = []; 225 for (var i = 0; i < this.lights.length; i++) { 226 var light = this.lights[i]; 381 _scene.lights[0] = createVector(20, 38, -22); 382 _scene.lights[0].colour = createVector(0.7, 0.3, 0.3); 383 _scene.lights[1] = createVector(-23, 40, 17); 384 _scene.lights[1].colour = createVector(0.7, 0.3, 0.3); 385 _scene.lights[2] = createVector(23, 20, 17); 386 _scene.lights[2].colour = createVector(0.7, 0.7, 0.7);
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