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  /external/chromium_org/third_party/WebKit/Source/core/svg/
SVGFEDiffuseLightingElement.cpp 137 LightSource* lightSource = const_cast<LightSource*>(diffuseLighting->lightSource());
139 ASSERT(lightSource);
143 return lightSource->setAzimuth(lightElement->azimuthCurrentValue());
145 return lightSource->setElevation(lightElement->elevationCurrentValue());
147 return lightSource->setX(lightElement->xCurrentValue());
149 return lightSource->setY(lightElement->yCurrentValue());
151 return lightSource->setZ(lightElement->zCurrentValue())
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SVGFESpecularLightingElement.cpp 148 LightSource* lightSource = const_cast<LightSource*>(specularLighting->lightSource());
150 ASSERT(lightSource);
154 return lightSource->setAzimuth(lightElement->azimuthCurrentValue());
156 return lightSource->setElevation(lightElement->elevationCurrentValue());
158 return lightSource->setX(lightElement->xCurrentValue());
160 return lightSource->setY(lightElement->yCurrentValue());
162 return lightSource->setZ(lightElement->zCurrentValue())
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SVGFELightElement.h 27 #include "platform/graphics/filters/LightSource.h"
33 virtual PassRefPtr<LightSource> lightSource() const = 0;
35 static PassRefPtr<LightSource> findLightSource(const SVGElement*);
SVGFEDistantLightElement.cpp 39 PassRefPtr<LightSource> SVGFEDistantLightElement::lightSource() const
SVGFEDistantLightElement.h 34 virtual PassRefPtr<LightSource> lightSource() const;
SVGFEPointLightElement.cpp 39 PassRefPtr<LightSource> SVGFEPointLightElement::lightSource() const
SVGFEPointLightElement.h 34 virtual PassRefPtr<LightSource> lightSource() const;
SVGFESpotLightElement.cpp 39 PassRefPtr<LightSource> SVGFESpotLightElement::lightSource() const
SVGFESpotLightElement.h 34 virtual PassRefPtr<LightSource> lightSource() const;
SVGFELightElement.cpp 79 PassRefPtr<LightSource> SVGFELightElement::findLightSource(const SVGElement* svgElement)
84 return lightNode->lightSource();
  /external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/
FEDiffuseLighting.cpp 26 #include "platform/graphics/filters/LightSource.h"
32 float diffuseConstant, float kernelUnitLengthX, float kernelUnitLengthY, PassRefPtr<LightSource> lightSource)
33 : FELighting(filter, DiffuseLighting, lightingColor, surfaceScale, diffuseConstant, 0, 0, kernelUnitLengthX, kernelUnitLengthY, lightSource)
39 float kernelUnitLengthY, PassRefPtr<LightSource> lightSource)
41 return adoptRef(new FEDiffuseLighting(filter, lightingColor, surfaceScale, diffuseConstant, kernelUnitLengthX, kernelUnitLengthY, lightSource));
113 const LightSource* FEDiffuseLighting::lightSource() const
118 void FEDiffuseLighting::setLightSource(PassRefPtr<LightSource> lightSource
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FESpecularLighting.cpp 26 #include "platform/graphics/filters/LightSource.h"
33 float kernelUnitLengthY, PassRefPtr<LightSource> lightSource)
34 : FELighting(filter, SpecularLighting, lightingColor, surfaceScale, 0, specularConstant, specularExponent, kernelUnitLengthX, kernelUnitLengthY, lightSource)
40 float kernelUnitLengthX, float kernelUnitLengthY, PassRefPtr<LightSource> lightSource)
43 kernelUnitLengthX, kernelUnitLengthY, lightSource));
128 const LightSource* FESpecularLighting::lightSource() const
133 void FESpecularLighting::setLightSource(PassRefPtr<LightSource> lightSource
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FEDiffuseLighting.h 30 class LightSource;
35 float, float, PassRefPtr<LightSource>);
53 const LightSource* lightSource() const;
54 void setLightSource(PassRefPtr<LightSource>);
59 FEDiffuseLighting(Filter*, const Color&, float, float, float, float, PassRefPtr<LightSource>);
FELighting.h 34 #include "platform/graphics/filters/LightSource.h"
84 LightSource::PaintingData paintingData;
92 FELighting(Filter*, LightingType, const Color&, float, float, float, float, float, float, PassRefPtr<LightSource>);
95 inline void inlineSetPixel(int offset, LightingData&, LightSource::PaintingData&,
99 void setPixel(int offset, LightingData&, LightSource::PaintingData&,
102 inline void platformApply(LightingData&, LightSource::PaintingData&);
104 inline void platformApplyGenericPaint(LightingData&, LightSource::PaintingData&, int startX, int startY);
105 inline void platformApplyGeneric(LightingData&, LightSource::PaintingData&);
108 inline void platformApplyNeon(LightingData&, LightSource::PaintingData&);
111 RefPtr<LightSource> m_lightSource
    [all...]
FESpecularLighting.h 33 float, float, float, PassRefPtr<LightSource>);
54 const LightSource* lightSource() const;
55 void setLightSource(PassRefPtr<LightSource>);
60 FESpecularLighting(Filter*, const Color&, float, float, float, float, float, PassRefPtr<LightSource>);
LightSource.cpp 32 #include "platform/graphics/filters/LightSource.h"
36 LightSource::~LightSource()
DistantLightSource.h 26 #include "platform/graphics/filters/LightSource.h"
30 class PLATFORM_EXPORT DistantLightSource : public LightSource {
50 : LightSource(LS_DISTANT)
PointLightSource.h 26 #include "platform/graphics/filters/LightSource.h"
30 class PLATFORM_EXPORT PointLightSource : public LightSource {
49 : LightSource(LS_POINT)
LightSource.h 42 class PLATFORM_EXPORT LightSource : public RefCounted<LightSource> {
63 LightSource(LightType type)
67 virtual ~LightSource();
SpotLightSource.h 26 #include "platform/graphics/filters/LightSource.h"
30 class PLATFORM_EXPORT SpotLightSource : public LightSource {
61 : LightSource(LS_SPOT)
FELighting.cpp 42 float kernelUnitLengthX, float kernelUnitLengthY, PassRefPtr<LightSource> lightSource)
45 , m_lightSource(lightSource)
179 inline void FELighting::inlineSetPixel(int offset, LightingData& data, LightSource::PaintingData& paintingData,
228 void FELighting::setPixel(int offset, LightingData& data, LightSource::PaintingData& paintingData,
234 inline void FELighting::platformApplyGenericPaint(LightingData& data, LightSource::PaintingData& paintingData, int startY, int endY)
253 inline void FELighting::platformApplyGeneric(LightingData& data, LightSource::PaintingData& paintingData)
287 inline void FELighting::platformApply(LightingData& data, LightSource::PaintingData& paintingData)
299 LightSource::PaintingData paintingData;
  /external/jhead/
makernote.c 131 case 1: ImageInfo.LightSource = 1; break; // Sunny
132 case 2: ImageInfo.LightSource = 1; break; // Cloudy
133 case 3: ImageInfo.LightSource = 3; break; // Thungsten
134 case 4: ImageInfo.LightSource = 2; break; // Fourescent
135 case 5: ImageInfo.LightSource = 4; break; // Flash
  /hardware/ti/omap4xxx/camera/OMXCameraAdapter/
OMXExif.cpp 767 unsigned int lightsource = 0; local
773 lightsource = 3; // Tungsten
775 lightsource = 2; // Fluorescent
777 lightsource = 1; // Daylight
779 lightsource = 9; // Fine weather
781 lightsource = 10; // Cloudy weather
785 lightsource = 4; // Flash
790 "%u", lightsource);
  /external/chromium_org/third_party/WebKit/Source/platform/graphics/cpu/arm/filters/
FELightingNEON.h 96 inline void FELighting::platformApplyNeon(LightingData& data, LightSource::PaintingData& paintingData)
  /hardware/ti/omap4xxx/camera/inc/
Encoder_libjpeg.h 75 static const char TAG_LIGHT_SOURCE[] = "LightSource";

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