/external/chromium_org/third_party/WebKit/Source/core/svg/ |
SVGFEDiffuseLightingElement.cpp | 137 LightSource* lightSource = const_cast<LightSource*>(diffuseLighting->lightSource()); 139 ASSERT(lightSource); 143 return lightSource->setAzimuth(lightElement->azimuthCurrentValue()); 145 return lightSource->setElevation(lightElement->elevationCurrentValue()); 147 return lightSource->setX(lightElement->xCurrentValue()); 149 return lightSource->setY(lightElement->yCurrentValue()); 151 return lightSource->setZ(lightElement->zCurrentValue()) [all...] |
SVGFESpecularLightingElement.cpp | 148 LightSource* lightSource = const_cast<LightSource*>(specularLighting->lightSource()); 150 ASSERT(lightSource); 154 return lightSource->setAzimuth(lightElement->azimuthCurrentValue()); 156 return lightSource->setElevation(lightElement->elevationCurrentValue()); 158 return lightSource->setX(lightElement->xCurrentValue()); 160 return lightSource->setY(lightElement->yCurrentValue()); 162 return lightSource->setZ(lightElement->zCurrentValue()) [all...] |
SVGFELightElement.h | 27 #include "platform/graphics/filters/LightSource.h" 33 virtual PassRefPtr<LightSource> lightSource() const = 0; 35 static PassRefPtr<LightSource> findLightSource(const SVGElement*);
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SVGFEDistantLightElement.cpp | 39 PassRefPtr<LightSource> SVGFEDistantLightElement::lightSource() const
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SVGFEDistantLightElement.h | 34 virtual PassRefPtr<LightSource> lightSource() const;
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SVGFEPointLightElement.cpp | 39 PassRefPtr<LightSource> SVGFEPointLightElement::lightSource() const
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SVGFEPointLightElement.h | 34 virtual PassRefPtr<LightSource> lightSource() const;
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SVGFESpotLightElement.cpp | 39 PassRefPtr<LightSource> SVGFESpotLightElement::lightSource() const
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SVGFESpotLightElement.h | 34 virtual PassRefPtr<LightSource> lightSource() const;
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SVGFELightElement.cpp | 79 PassRefPtr<LightSource> SVGFELightElement::findLightSource(const SVGElement* svgElement) 84 return lightNode->lightSource();
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/ |
FEDiffuseLighting.cpp | 26 #include "platform/graphics/filters/LightSource.h" 32 float diffuseConstant, float kernelUnitLengthX, float kernelUnitLengthY, PassRefPtr<LightSource> lightSource) 33 : FELighting(filter, DiffuseLighting, lightingColor, surfaceScale, diffuseConstant, 0, 0, kernelUnitLengthX, kernelUnitLengthY, lightSource) 39 float kernelUnitLengthY, PassRefPtr<LightSource> lightSource) 41 return adoptRef(new FEDiffuseLighting(filter, lightingColor, surfaceScale, diffuseConstant, kernelUnitLengthX, kernelUnitLengthY, lightSource)); 113 const LightSource* FEDiffuseLighting::lightSource() const 118 void FEDiffuseLighting::setLightSource(PassRefPtr<LightSource> lightSource [all...] |
FESpecularLighting.cpp | 26 #include "platform/graphics/filters/LightSource.h" 33 float kernelUnitLengthY, PassRefPtr<LightSource> lightSource) 34 : FELighting(filter, SpecularLighting, lightingColor, surfaceScale, 0, specularConstant, specularExponent, kernelUnitLengthX, kernelUnitLengthY, lightSource) 40 float kernelUnitLengthX, float kernelUnitLengthY, PassRefPtr<LightSource> lightSource) 43 kernelUnitLengthX, kernelUnitLengthY, lightSource)); 128 const LightSource* FESpecularLighting::lightSource() const 133 void FESpecularLighting::setLightSource(PassRefPtr<LightSource> lightSource [all...] |
FEDiffuseLighting.h | 30 class LightSource; 35 float, float, PassRefPtr<LightSource>); 53 const LightSource* lightSource() const; 54 void setLightSource(PassRefPtr<LightSource>); 59 FEDiffuseLighting(Filter*, const Color&, float, float, float, float, PassRefPtr<LightSource>);
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FELighting.h | 34 #include "platform/graphics/filters/LightSource.h" 84 LightSource::PaintingData paintingData; 92 FELighting(Filter*, LightingType, const Color&, float, float, float, float, float, float, PassRefPtr<LightSource>); 95 inline void inlineSetPixel(int offset, LightingData&, LightSource::PaintingData&, 99 void setPixel(int offset, LightingData&, LightSource::PaintingData&, 102 inline void platformApply(LightingData&, LightSource::PaintingData&); 104 inline void platformApplyGenericPaint(LightingData&, LightSource::PaintingData&, int startX, int startY); 105 inline void platformApplyGeneric(LightingData&, LightSource::PaintingData&); 108 inline void platformApplyNeon(LightingData&, LightSource::PaintingData&); 111 RefPtr<LightSource> m_lightSource [all...] |
FESpecularLighting.h | 33 float, float, float, PassRefPtr<LightSource>); 54 const LightSource* lightSource() const; 55 void setLightSource(PassRefPtr<LightSource>); 60 FESpecularLighting(Filter*, const Color&, float, float, float, float, float, PassRefPtr<LightSource>);
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LightSource.cpp | 32 #include "platform/graphics/filters/LightSource.h" 36 LightSource::~LightSource()
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DistantLightSource.h | 26 #include "platform/graphics/filters/LightSource.h" 30 class PLATFORM_EXPORT DistantLightSource : public LightSource { 50 : LightSource(LS_DISTANT)
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PointLightSource.h | 26 #include "platform/graphics/filters/LightSource.h" 30 class PLATFORM_EXPORT PointLightSource : public LightSource { 49 : LightSource(LS_POINT)
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LightSource.h | 42 class PLATFORM_EXPORT LightSource : public RefCounted<LightSource> { 63 LightSource(LightType type) 67 virtual ~LightSource();
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SpotLightSource.h | 26 #include "platform/graphics/filters/LightSource.h" 30 class PLATFORM_EXPORT SpotLightSource : public LightSource { 61 : LightSource(LS_SPOT)
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FELighting.cpp | 42 float kernelUnitLengthX, float kernelUnitLengthY, PassRefPtr<LightSource> lightSource) 45 , m_lightSource(lightSource) 179 inline void FELighting::inlineSetPixel(int offset, LightingData& data, LightSource::PaintingData& paintingData, 228 void FELighting::setPixel(int offset, LightingData& data, LightSource::PaintingData& paintingData, 234 inline void FELighting::platformApplyGenericPaint(LightingData& data, LightSource::PaintingData& paintingData, int startY, int endY) 253 inline void FELighting::platformApplyGeneric(LightingData& data, LightSource::PaintingData& paintingData) 287 inline void FELighting::platformApply(LightingData& data, LightSource::PaintingData& paintingData) 299 LightSource::PaintingData paintingData;
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/external/jhead/ |
makernote.c | 131 case 1: ImageInfo.LightSource = 1; break; // Sunny 132 case 2: ImageInfo.LightSource = 1; break; // Cloudy 133 case 3: ImageInfo.LightSource = 3; break; // Thungsten 134 case 4: ImageInfo.LightSource = 2; break; // Fourescent 135 case 5: ImageInfo.LightSource = 4; break; // Flash
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/hardware/ti/omap4xxx/camera/OMXCameraAdapter/ |
OMXExif.cpp | 767 unsigned int lightsource = 0; local 773 lightsource = 3; // Tungsten 775 lightsource = 2; // Fluorescent 777 lightsource = 1; // Daylight 779 lightsource = 9; // Fine weather 781 lightsource = 10; // Cloudy weather 785 lightsource = 4; // Flash 790 "%u", lightsource);
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/cpu/arm/filters/ |
FELightingNEON.h | 96 inline void FELighting::platformApplyNeon(LightingData& data, LightSource::PaintingData& paintingData)
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/hardware/ti/omap4xxx/camera/inc/ |
Encoder_libjpeg.h | 75 static const char TAG_LIGHT_SOURCE[] = "LightSource";
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