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Searched
full:m_raytoworld
(Results
1 - 1
of
1
) sorted by null
/external/jmonkeyengine/engine/src/bullet-native/
com_jme3_bullet_PhysicsSpace.cpp
411
AllRayResultCallback(const btVector3& rayFromWorld, const btVector3 & rayToWorld) : m_rayFromWorld(rayFromWorld),
m_rayToWorld
(rayToWorld) {
416
btVector3
m_rayToWorld
;
427
m_hitPointWorld.setInterpolate3(m_rayFromWorld,
m_rayToWorld
, rayResult.m_hitFraction);
Completed in 187 milliseconds