HomeSort by relevance Sort by last modified time
    Searched full:mass (Results 1 - 25 of 448) sorted by null

1 2 3 4 5 6 7 8 91011>>

  /external/chromium_org/native_client_sdk/src/gonacl_appengine/static/bullet/
box.json 24 "mass": 1.0,
39 "mass": 1.0,
54 "mass": 1.0,
69 "mass": 1.0,
84 "mass": 1.0,
99 "mass": 1.0,
114 "mass": 1.0,
129 "mass": 1.0,
144 "mass": 1.0,
159 "mass": 1.0,
    [all...]
world.js 41 var mass = body['mass'];
48 if (mass == undefined) {
49 console.log('Body needs a mass.');
scenes.js 27 body.mass = 1.0;
55 body.mass = 1.0;
98 body.mass = 1.0;
117 body.mass = 1.0;
181 body.mass = 1.0;
  /external/chromium_org/tools/git/
mass-rename.sh 6 # mass-rename: update source files (gyp lists, #includes) to reflect
11 # 2) *without committing*, ./tools/git/mass-rename.sh
17 python $DIR/mass-rename.py "$*"
mass-rename.py 7 mass-rename: update source files (gyp lists, #includes) to reflect
12 2) *without committing*, ./tools/git/mass-rename.py
  /external/chromium_org/third_party/WebKit/PerformanceTests/Dromaeo/resources/dromaeo/web/tests/
sunspider-access-nbody.html 13 function Body(x,y,z,vx,vy,vz,mass){
20 this.mass = mass;
91 var m = b.mass;
114 bodyi.vx -= dx * bodyj.mass * mag;
115 bodyi.vy -= dy * bodyj.mass * mag;
116 bodyi.vz -= dz * bodyj.mass * mag;
118 bodyj.vx += dx * bodyi.mass * mag;
119 bodyj.vy += dy * bodyi.mass * mag;
120 bodyj.vz += dz * bodyi.mass * mag
    [all...]
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9/
access-nbody.js 9 function Body(x,y,z,vx,vy,vz,mass){
16 this.mass = mass;
87 var m = b.mass;
110 bodyi.vx -= dx * bodyj.mass * mag;
111 bodyi.vy -= dy * bodyj.mass * mag;
112 bodyi.vz -= dz * bodyj.mass * mag;
114 bodyj.vx += dx * bodyi.mass * mag;
115 bodyj.vy += dy * bodyi.mass * mag;
116 bodyj.vz += dz * bodyi.mass * mag
    [all...]
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
access-nbody.js 9 function Body(x,y,z,vx,vy,vz,mass){
16 this.mass = mass;
87 var m = b.mass;
110 bodyi.vx -= dx * bodyj.mass * mag;
111 bodyi.vy -= dy * bodyj.mass * mag;
112 bodyi.vz -= dz * bodyj.mass * mag;
114 bodyj.vx += dx * bodyi.mass * mag;
115 bodyj.vy += dy * bodyi.mass * mag;
116 bodyj.vz += dz * bodyi.mass * mag
    [all...]
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-1.0/
access-nbody.js 9 function Body(x,y,z,vx,vy,vz,mass){
16 this.mass = mass;
87 var m = b.mass;
110 bodyi.vx -= dx * bodyj.mass * mag;
111 bodyi.vy -= dy * bodyj.mass * mag;
112 bodyi.vz -= dz * bodyj.mass * mag;
114 bodyj.vx += dx * bodyi.mass * mag;
115 bodyj.vy += dy * bodyi.mass * mag;
116 bodyj.vz += dz * bodyi.mass * mag
    [all...]
  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
RigidBodyControl.java 47 * @param mass When not 0, a HullCollisionShape is generated, otherwise a MeshCollisionShape is used. For geometries with box or sphere meshes the proper box or sphere collision shape is used.
49 public RigidBodyControl(float mass) {
50 this.mass = mass;
54 * Creates a new PhysicsNode with the supplied collision shape and mass 1
61 public RigidBodyControl(CollisionShape shape, float mass) {
62 super(shape, mass);
66 RigidBodyControl control = new RigidBodyControl(collisionShape, mass);
83 if (mass > 0) {
129 if (mass > 0)
    [all...]
  /packages/apps/Camera/jni/feature_mos/src/mosaic/
Geometry.h 67 double &mass, double &centX, double &centY)
78 mass = fabs((y1 - y0) * (x2 - x0)); // Special case 1a
82 mass = fabs((y1 - y0) * (x1 - x0)); // Special case 1b
89 mass = fabs((x2 - x0) * (y2 - y0)); // Special case 2a
93 mass = fabs((x1 - x0) * (y2 - y0)); // Special case 2a
98 mass = fabs((x1 - x0) * (y2 - y0)); // Special case 3
117 // the mass is the base * height
120 mass = len1 * sqrt(dx * dx + dy * dy);
124 mass = fabs( (y1 - y0) * (x2 - x0) );
  /packages/apps/Camera2/jni/feature_mos/src/mosaic/
Geometry.h 67 double &mass, double &centX, double &centY)
78 mass = fabs((y1 - y0) * (x2 - x0)); // Special case 1a
82 mass = fabs((y1 - y0) * (x1 - x0)); // Special case 1b
89 mass = fabs((x2 - x0) * (y2 - y0)); // Special case 2a
93 mass = fabs((x1 - x0) * (y2 - y0)); // Special case 2a
98 mass = fabs((x1 - x0) * (y2 - y0)); // Special case 3
117 // the mass is the base * height
120 mass = len1 * sqrt(dx * dx + dy * dy);
124 mass = fabs( (y1 - y0) * (x2 - x0) );
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic/
Geometry.h 67 double &mass, double &centX, double &centY)
78 mass = fabs((y1 - y0) * (x2 - x0)); // Special case 1a
82 mass = fabs((y1 - y0) * (x1 - x0)); // Special case 1b
89 mass = fabs((x2 - x0) * (y2 - y0)); // Special case 2a
93 mass = fabs((x1 - x0) * (y2 - y0)); // Special case 2a
98 mass = fabs((x1 - x0) * (y2 - y0)); // Special case 3
117 // the mass is the base * height
120 mass = len1 * sqrt(dx * dx + dy * dy);
124 mass = fabs( (y1 - y0) * (x2 - x0) );
  /system/core/rootdir/etc/
mountd.conf 11 ## true if this mount point can be shared via USB mass storage
  /frameworks/base/core/java/android/os/storage/
StorageEventListener.java 26 * Called when the detection state of a USB Mass Storage host has changed.
27 * @param connected true if the USB mass storage is connected.
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
PhysicsRigidBody.java 70 protected float mass = 1.0f; field in class:PhysicsRigidBody
92 public PhysicsRigidBody(CollisionShape shape, float mass) {
94 this.mass = mass;
103 if(collisionShape instanceof MeshCollisionShape && mass != 0){
122 collisionShape.calculateLocalInertia(mass, localInertia);
124 constructionInfo = new RigidBodyConstructionInfo(mass, motionState, collisionShape.getCShape(), localInertia);
126 constructionInfo.mass = mass;
134 if (mass == 0.0f)
684 float mass = capsule.readFloat("mass", 1.0f); local
    [all...]
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
PhysicsRigidBody.java 65 protected float mass = 1.0f; field in class:PhysicsRigidBody
82 public PhysicsRigidBody(CollisionShape shape, float mass) {
84 this.mass = mass;
93 if (collisionShape instanceof MeshCollisionShape && mass != 0) {
105 objectId = createRigidBody(mass, motionState.getObjectId(), collisionShape.getObjectId());
116 private native long createRigidBody(float mass, long motionStateId, long collisionShapeId);
119 if (mass == 0.0f) {
309 return mass;
313 * Sets the mass of this PhysicsRigidBody, objects with mass=0 are static
733 float mass = capsule.readFloat("mass", 1.0f); local
    [all...]
  /external/chromium_org/chrome/browser/storage_monitor/
storage_info.h 14 // A removable mass storage device with a DCIM directory.
16 // A removable mass storage device without a DCIM directory.
18 // A fixed mass storage device.
61 // Looks inside |device_id| to determine if it is a mass storage device
volume_mount_watcher_win.h 64 // Handles mass storage device attach event on UI thread.
69 // Handles mass storage device detach event on UI thread.
97 // Key: Mass storage device mount point.
98 // Value: Mass storage device metadata.
media_storage_util.h 46 // Get a base::FilePath for the given |device_id|. If the device isn't a mass
53 // mass storage device, as defined by IsMassStorageDevice().
  /external/grub/stage2/
tparm.h 18 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/shapes/
CollisionShape.java 58 // public void calculateLocalInertia(long objectId, float mass) {
65 // calculateLocalInertia(objectId, this.objectId, mass);
66 //// objectId.calculateLocalInertia(mass, vector);
70 // private native void calculateLocalInertia(long objectId, long shapeId, float mass);
  /system/extras/fatblock/
fatblock.c 89 WARN("setting USB mass storage file: fopen(%s) failed: %s\n",
112 WARN("clearing USB mass storage file: fopen(%s) failed: %s\n",
127 WARN("cleanup: clearing USB mass storage file\n");
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
PhysicsHoverControl.java 92 public PhysicsHoverControl(CollisionShape shape, float mass) {
93 super(shape, mass);
143 applyTorque(tempVect1.set(0, -mass * 20, 0));
145 applyTorque(tempVect1.set(0, mass * 20, 0));
155 applyForce(counter.multLocal(mass * 10), Vector3f.ZERO);
164 applyForce(linearVelocity.mult(mass * 10), Vector3f.ZERO);
TestKinematicAddToPhysicsSpaceIssue.java 63 // an obstacle mesh, does not move (mass=0)
69 // the floor mesh, does not move (mass=0)

Completed in 251 milliseconds

1 2 3 4 5 6 7 8 91011>>