/external/chromium_org/native_client_sdk/src/gonacl_appengine/static/bullet/ |
box.json | 24 "mass": 1.0,
39 "mass": 1.0,
54 "mass": 1.0,
69 "mass": 1.0,
84 "mass": 1.0,
99 "mass": 1.0,
114 "mass": 1.0,
129 "mass": 1.0,
144 "mass": 1.0,
159 "mass": 1.0, [all...] |
world.js | 41 var mass = body['mass']; 48 if (mass == undefined) { 49 console.log('Body needs a mass.');
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scenes.js | 27 body.mass = 1.0; 55 body.mass = 1.0; 98 body.mass = 1.0; 117 body.mass = 1.0; 181 body.mass = 1.0;
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/external/chromium_org/tools/git/ |
mass-rename.sh | 6 # mass-rename: update source files (gyp lists, #includes) to reflect 11 # 2) *without committing*, ./tools/git/mass-rename.sh 17 python $DIR/mass-rename.py "$*"
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mass-rename.py | 7 mass-rename: update source files (gyp lists, #includes) to reflect 12 2) *without committing*, ./tools/git/mass-rename.py
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/external/chromium_org/third_party/WebKit/PerformanceTests/Dromaeo/resources/dromaeo/web/tests/ |
sunspider-access-nbody.html | 13 function Body(x,y,z,vx,vy,vz,mass){ 20 this.mass = mass; 91 var m = b.mass; 114 bodyi.vx -= dx * bodyj.mass * mag; 115 bodyi.vy -= dy * bodyj.mass * mag; 116 bodyi.vz -= dz * bodyj.mass * mag; 118 bodyj.vx += dx * bodyi.mass * mag; 119 bodyj.vy += dy * bodyi.mass * mag; 120 bodyj.vz += dz * bodyi.mass * mag [all...] |
/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9/ |
access-nbody.js | 9 function Body(x,y,z,vx,vy,vz,mass){ 16 this.mass = mass; 87 var m = b.mass; 110 bodyi.vx -= dx * bodyj.mass * mag; 111 bodyi.vy -= dy * bodyj.mass * mag; 112 bodyi.vz -= dz * bodyj.mass * mag; 114 bodyj.vx += dx * bodyi.mass * mag; 115 bodyj.vy += dy * bodyi.mass * mag; 116 bodyj.vz += dz * bodyi.mass * mag [all...] |
/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/ |
access-nbody.js | 9 function Body(x,y,z,vx,vy,vz,mass){ 16 this.mass = mass; 87 var m = b.mass; 110 bodyi.vx -= dx * bodyj.mass * mag; 111 bodyi.vy -= dy * bodyj.mass * mag; 112 bodyi.vz -= dz * bodyj.mass * mag; 114 bodyj.vx += dx * bodyi.mass * mag; 115 bodyj.vy += dy * bodyi.mass * mag; 116 bodyj.vz += dz * bodyi.mass * mag [all...] |
/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-1.0/ |
access-nbody.js | 9 function Body(x,y,z,vx,vy,vz,mass){ 16 this.mass = mass; 87 var m = b.mass; 110 bodyi.vx -= dx * bodyj.mass * mag; 111 bodyi.vy -= dy * bodyj.mass * mag; 112 bodyi.vz -= dz * bodyj.mass * mag; 114 bodyj.vx += dx * bodyi.mass * mag; 115 bodyj.vy += dy * bodyi.mass * mag; 116 bodyj.vz += dz * bodyi.mass * mag [all...] |
/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/ |
RigidBodyControl.java | 47 * @param mass When not 0, a HullCollisionShape is generated, otherwise a MeshCollisionShape is used. For geometries with box or sphere meshes the proper box or sphere collision shape is used. 49 public RigidBodyControl(float mass) { 50 this.mass = mass; 54 * Creates a new PhysicsNode with the supplied collision shape and mass 1 61 public RigidBodyControl(CollisionShape shape, float mass) { 62 super(shape, mass); 66 RigidBodyControl control = new RigidBodyControl(collisionShape, mass); 83 if (mass > 0) { 129 if (mass > 0) [all...] |
/packages/apps/Camera/jni/feature_mos/src/mosaic/ |
Geometry.h | 67 double &mass, double ¢X, double ¢Y) 78 mass = fabs((y1 - y0) * (x2 - x0)); // Special case 1a 82 mass = fabs((y1 - y0) * (x1 - x0)); // Special case 1b 89 mass = fabs((x2 - x0) * (y2 - y0)); // Special case 2a 93 mass = fabs((x1 - x0) * (y2 - y0)); // Special case 2a 98 mass = fabs((x1 - x0) * (y2 - y0)); // Special case 3 117 // the mass is the base * height 120 mass = len1 * sqrt(dx * dx + dy * dy); 124 mass = fabs( (y1 - y0) * (x2 - x0) );
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/packages/apps/Camera2/jni/feature_mos/src/mosaic/ |
Geometry.h | 67 double &mass, double ¢X, double ¢Y) 78 mass = fabs((y1 - y0) * (x2 - x0)); // Special case 1a 82 mass = fabs((y1 - y0) * (x1 - x0)); // Special case 1b 89 mass = fabs((x2 - x0) * (y2 - y0)); // Special case 2a 93 mass = fabs((x1 - x0) * (y2 - y0)); // Special case 2a 98 mass = fabs((x1 - x0) * (y2 - y0)); // Special case 3 117 // the mass is the base * height 120 mass = len1 * sqrt(dx * dx + dy * dy); 124 mass = fabs( (y1 - y0) * (x2 - x0) );
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic/ |
Geometry.h | 67 double &mass, double ¢X, double ¢Y) 78 mass = fabs((y1 - y0) * (x2 - x0)); // Special case 1a 82 mass = fabs((y1 - y0) * (x1 - x0)); // Special case 1b 89 mass = fabs((x2 - x0) * (y2 - y0)); // Special case 2a 93 mass = fabs((x1 - x0) * (y2 - y0)); // Special case 2a 98 mass = fabs((x1 - x0) * (y2 - y0)); // Special case 3 117 // the mass is the base * height 120 mass = len1 * sqrt(dx * dx + dy * dy); 124 mass = fabs( (y1 - y0) * (x2 - x0) );
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/system/core/rootdir/etc/ |
mountd.conf | 11 ## true if this mount point can be shared via USB mass storage
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/frameworks/base/core/java/android/os/storage/ |
StorageEventListener.java | 26 * Called when the detection state of a USB Mass Storage host has changed. 27 * @param connected true if the USB mass storage is connected.
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/ |
PhysicsRigidBody.java | 70 protected float mass = 1.0f; field in class:PhysicsRigidBody 92 public PhysicsRigidBody(CollisionShape shape, float mass) { 94 this.mass = mass; 103 if(collisionShape instanceof MeshCollisionShape && mass != 0){ 122 collisionShape.calculateLocalInertia(mass, localInertia); 124 constructionInfo = new RigidBodyConstructionInfo(mass, motionState, collisionShape.getCShape(), localInertia); 126 constructionInfo.mass = mass; 134 if (mass == 0.0f) 684 float mass = capsule.readFloat("mass", 1.0f); local [all...] |
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/ |
PhysicsRigidBody.java | 65 protected float mass = 1.0f; field in class:PhysicsRigidBody 82 public PhysicsRigidBody(CollisionShape shape, float mass) { 84 this.mass = mass; 93 if (collisionShape instanceof MeshCollisionShape && mass != 0) { 105 objectId = createRigidBody(mass, motionState.getObjectId(), collisionShape.getObjectId()); 116 private native long createRigidBody(float mass, long motionStateId, long collisionShapeId); 119 if (mass == 0.0f) { 309 return mass; 313 * Sets the mass of this PhysicsRigidBody, objects with mass=0 are static 733 float mass = capsule.readFloat("mass", 1.0f); local [all...] |
/external/chromium_org/chrome/browser/storage_monitor/ |
storage_info.h | 14 // A removable mass storage device with a DCIM directory. 16 // A removable mass storage device without a DCIM directory. 18 // A fixed mass storage device. 61 // Looks inside |device_id| to determine if it is a mass storage device
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volume_mount_watcher_win.h | 64 // Handles mass storage device attach event on UI thread. 69 // Handles mass storage device detach event on UI thread. 97 // Key: Mass storage device mount point. 98 // Value: Mass storage device metadata.
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media_storage_util.h | 46 // Get a base::FilePath for the given |device_id|. If the device isn't a mass 53 // mass storage device, as defined by IsMassStorageDevice().
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/external/grub/stage2/ |
tparm.h | 18 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/shapes/ |
CollisionShape.java | 58 // public void calculateLocalInertia(long objectId, float mass) { 65 // calculateLocalInertia(objectId, this.objectId, mass); 66 //// objectId.calculateLocalInertia(mass, vector); 70 // private native void calculateLocalInertia(long objectId, long shapeId, float mass);
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/system/extras/fatblock/ |
fatblock.c | 89 WARN("setting USB mass storage file: fopen(%s) failed: %s\n", 112 WARN("clearing USB mass storage file: fopen(%s) failed: %s\n", 127 WARN("cleanup: clearing USB mass storage file\n");
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/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
PhysicsHoverControl.java | 92 public PhysicsHoverControl(CollisionShape shape, float mass) { 93 super(shape, mass); 143 applyTorque(tempVect1.set(0, -mass * 20, 0)); 145 applyTorque(tempVect1.set(0, mass * 20, 0)); 155 applyForce(counter.multLocal(mass * 10), Vector3f.ZERO); 164 applyForce(linearVelocity.mult(mass * 10), Vector3f.ZERO);
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TestKinematicAddToPhysicsSpaceIssue.java | 63 // an obstacle mesh, does not move (mass=0) 69 // the floor mesh, does not move (mass=0)
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