transform_operations_unittest.cc | 319 gfx::Transform matrix_to; local 320 matrix_to.Scale3d(sx, sy, sz); 322 CheckProgress(-1, matrix_from, matrix_to, operations_from, operations_to); 323 CheckProgress(0, matrix_from, matrix_to, operations_from, operations_to); 324 CheckProgress(0.25f, matrix_from, matrix_to, operations_from, operations_to); 325 CheckProgress(0.5f, matrix_from, matrix_to, operations_from, operations_to); 326 CheckProgress(1, matrix_from, matrix_to, operations_from, operations_to); 327 CheckProgress(2, matrix_from, matrix_to, operations_from, operations_to); 414 gfx::Transform matrix_to; local 415 matrix_to.RotateAbout(gfx::Vector3dF(0, 1, 0), 175) [all...] |