/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11gears/ |
d3d11gears.hlsl | 30 float4x4 modelview;
55 float3 view = mul((float3x4)modelview, input.position);
59 result.normal = mul((float3x3)modelview, input.normal);
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/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/ |
d3d11gears.hlsl | 30 float4x4 modelview;
55 float3 view = mul((float3x4)modelview, input.position);
59 result.normal = mul((float3x3)modelview, input.normal);
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/external/chromium_org/third_party/angle/samples/gles2_book/Simple_VertexShader/ |
Simple_VertexShader.c | 91 ESMatrix modelview; local 107 esMatrixLoadIdentity( &modelview ); 110 esTranslate( &modelview, 0.0, 0.0, -2.0 ); 113 esRotate( &modelview, userData->angle, 1.0, 0.0, 1.0 ); 117 esMatrixMultiply( &userData->mvpMatrix, &modelview, &perspective );
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/packages/wallpapers/HoloSpiral/src/com/android/wallpaper/holospiral/ |
holo_spiral.rs | 98 rs_matrix4x4 modelView; 101 rsMatrixLoad(&modelView, &gTransformedModelView); 102 rsMatrixRotate(&modelView, gXOffset * -SPIRAL_ROTATE_SPEED, 0.0f, 1.0f, 0.0f); 104 rsMatrixLoad(&rotateModelView, &modelView); 115 rsMatrixLoad(&rotateModelView, &modelView);
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/frameworks/base/libs/hwui/ |
SkiaShader.cpp | 89 void SkiaShader::setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, 98 void SkiaShader::computeScreenSpaceMatrix(mat4& screenSpace, const mat4& modelView) { 100 screenSpace.multiply(modelView); 144 void SkiaBitmapShader::setupProgram(Program* program, const mat4& modelView, 158 computeScreenSpaceMatrix(textureTransform, modelView); 230 void SkiaLinearGradientShader::setupProgram(Program* program, const mat4& modelView, 249 computeScreenSpaceMatrix(screenSpace, modelView); 350 void SkiaSweepGradientShader::setupProgram(Program* program, const mat4& modelView, 369 computeScreenSpaceMatrix(screenSpace, modelView); 410 void SkiaComposeShader::setupProgram(Program* program, const mat4& modelView, [all...] |
SkiaShader.h | 67 virtual void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, 104 void computeScreenSpaceMatrix(mat4& screenSpace, const mat4& modelView); 144 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, 167 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, 191 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, 238 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
MatrixGrabber.java | 28 * Record the current modelView and projection matrix state. 38 * Record the current modelView matrix state. Has the side effect of
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/external/chromium_org/third_party/angle/samples/gles2_book/PostSubBuffer/ |
PostSubBuffer.c | 101 ESMatrix modelview; local 117 esMatrixLoadIdentity( &modelview ); 120 esTranslate( &modelview, 0.0, 0.0, -2.0 ); 123 esRotate( &modelview, userData->angle, 1.0, 0.0, 1.0 ); 127 esMatrixMultiply( &userData->mvpMatrix, &modelview, &perspective );
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/external/chromium_org/third_party/mesa/src/docs/ |
MESA_window_pos.spec | 32 coordinate with the RasterPos command, the modelview matrix, projection 39 current raster position, bypassing the modelview matrix, the 93 WindowPosMESA operates like RasterPos except that the current modelview
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/external/mesa3d/docs/ |
MESA_window_pos.spec | 32 coordinate with the RasterPos command, the modelview matrix, projection 39 current raster position, bypassing the modelview matrix, the 93 WindowPosMESA operates like RasterPos except that the current modelview
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/frameworks/base/opengl/java/android/opengl/ |
GLU.java | 126 * the current modelView and projection matrices. 131 * @param model the current modelview matrix 132 * @param modelOffset the offset into the model array where the modelview 192 * the current modelView and projection matrices. 197 * @param model the current modelview matrix 198 * @param modelOffset the offset into the model array where the modelview
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Visibility.java | 54 * Given an OpenGL ES ModelView-Projection matrix (which implicitly 58 * A ModelView-Projection matrix can be computed by multiplying the 59 * a Projection matrix by the a ModelView matrix (in that order.). There 60 * are several possible ways to obtain the current ModelView and
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/cts/suite/cts/deviceTests/opengl/jni/graphics/ |
PerspectiveMeshNode.cpp | 47 // Pass in the modelview matrix. 50 // This multiplies the modelview matrix by the projection matrix, and stores the result in
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/cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/ |
WaterMeshNode.cpp | 51 // Pass in the modelview matrix. 54 // This multiplies the modelview matrix by the projection matrix, and stores the result in
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/ |
nouveau_state.c | 168 context_dirty(ctx, MODELVIEW); 178 context_dirty(ctx, MODELVIEW); 192 context_dirty(ctx, MODELVIEW); 245 context_dirty(ctx, MODELVIEW); 274 context_dirty(ctx, MODELVIEW); 288 context_dirty(ctx, MODELVIEW); 384 context_dirty(ctx, MODELVIEW); 479 context_dirty(ctx, MODELVIEW);
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nouveau_state.c | 168 context_dirty(ctx, MODELVIEW); 178 context_dirty(ctx, MODELVIEW); 192 context_dirty(ctx, MODELVIEW); 245 context_dirty(ctx, MODELVIEW); 274 context_dirty(ctx, MODELVIEW); 288 context_dirty(ctx, MODELVIEW); 384 context_dirty(ctx, MODELVIEW); 479 context_dirty(ctx, MODELVIEW);
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/vega/ |
renderer.h | 58 const struct matrix *modelview, 65 const struct matrix *modelview);
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/external/mesa3d/src/gallium/state_trackers/vega/ |
renderer.h | 58 const struct matrix *modelview, 65 const struct matrix *modelview);
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
ShaderParam.java | 50 static final String modelView = "modelView";
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TransformParam.java | 60 } else if(mParamName.equalsIgnoreCase(modelView)) {
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/frameworks/base/graphics/java/android/renderscript/ |
ProgramVertexFixedFunction.java | 197 * Helper class to store modelview, projection and texture 257 * Sets the modelview matrix in the fixed function matrix buffer 259 * @param m modelview matrix 284 * @param m modelview matrix
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/frameworks/native/opengl/libagl/ |
matrix.cpp | 68 c->transforms.modelview.init(OGLES_MODELVIEW_STACK_DEPTH); 73 c->transforms.current = &c->transforms.modelview; 90 c->transforms.modelview.uninit(); 122 // Validate the modelview 123 if (dirty & transform_state_t::MODELVIEW) { 124 c->transforms.modelview.validate(); 498 case GL_MODELVIEW: dirty |= MODELVIEW | MVP | MVUI | MVIT; break; 509 matrixf_t::multiply(temp_mvp, projection.top(), modelview.top()); 589 const GLfloat* const mv = modelview.top().elements(); 602 const GLfloat* const mv = modelview.top().elements() [all...] |