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  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.hlsl 30 float4x4 modelview;
55 float3 view = mul((float3x4)modelview, input.position);
59 result.normal = mul((float3x3)modelview, input.normal);
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.hlsl 30 float4x4 modelview;
55 float3 view = mul((float3x4)modelview, input.position);
59 result.normal = mul((float3x3)modelview, input.normal);
  /external/chromium_org/third_party/angle/samples/gles2_book/Simple_VertexShader/
Simple_VertexShader.c 91 ESMatrix modelview; local
107 esMatrixLoadIdentity( &modelview );
110 esTranslate( &modelview, 0.0, 0.0, -2.0 );
113 esRotate( &modelview, userData->angle, 1.0, 0.0, 1.0 );
117 esMatrixMultiply( &userData->mvpMatrix, &modelview, &perspective );
  /packages/wallpapers/HoloSpiral/src/com/android/wallpaper/holospiral/
holo_spiral.rs 98 rs_matrix4x4 modelView;
101 rsMatrixLoad(&modelView, &gTransformedModelView);
102 rsMatrixRotate(&modelView, gXOffset * -SPIRAL_ROTATE_SPEED, 0.0f, 1.0f, 0.0f);
104 rsMatrixLoad(&rotateModelView, &modelView);
115 rsMatrixLoad(&rotateModelView, &modelView);
  /frameworks/base/libs/hwui/
SkiaShader.cpp 89 void SkiaShader::setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
98 void SkiaShader::computeScreenSpaceMatrix(mat4& screenSpace, const mat4& modelView) {
100 screenSpace.multiply(modelView);
144 void SkiaBitmapShader::setupProgram(Program* program, const mat4& modelView,
158 computeScreenSpaceMatrix(textureTransform, modelView);
230 void SkiaLinearGradientShader::setupProgram(Program* program, const mat4& modelView,
249 computeScreenSpaceMatrix(screenSpace, modelView);
350 void SkiaSweepGradientShader::setupProgram(Program* program, const mat4& modelView,
369 computeScreenSpaceMatrix(screenSpace, modelView);
410 void SkiaComposeShader::setupProgram(Program* program, const mat4& modelView,
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SkiaShader.h 67 virtual void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
104 void computeScreenSpaceMatrix(mat4& screenSpace, const mat4& modelView);
144 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
167 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
191 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
238 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
MatrixGrabber.java 28 * Record the current modelView and projection matrix state.
38 * Record the current modelView matrix state. Has the side effect of
  /external/chromium_org/third_party/angle/samples/gles2_book/PostSubBuffer/
PostSubBuffer.c 101 ESMatrix modelview; local
117 esMatrixLoadIdentity( &modelview );
120 esTranslate( &modelview, 0.0, 0.0, -2.0 );
123 esRotate( &modelview, userData->angle, 1.0, 0.0, 1.0 );
127 esMatrixMultiply( &userData->mvpMatrix, &modelview, &perspective );
  /external/chromium_org/third_party/mesa/src/docs/
MESA_window_pos.spec 32 coordinate with the RasterPos command, the modelview matrix, projection
39 current raster position, bypassing the modelview matrix, the
93 WindowPosMESA operates like RasterPos except that the current modelview
  /external/mesa3d/docs/
MESA_window_pos.spec 32 coordinate with the RasterPos command, the modelview matrix, projection
39 current raster position, bypassing the modelview matrix, the
93 WindowPosMESA operates like RasterPos except that the current modelview
  /frameworks/base/opengl/java/android/opengl/
GLU.java 126 * the current modelView and projection matrices.
131 * @param model the current modelview matrix
132 * @param modelOffset the offset into the model array where the modelview
192 * the current modelView and projection matrices.
197 * @param model the current modelview matrix
198 * @param modelOffset the offset into the model array where the modelview
Visibility.java 54 * Given an OpenGL ES ModelView-Projection matrix (which implicitly
58 * A ModelView-Projection matrix can be computed by multiplying the
59 * a Projection matrix by the a ModelView matrix (in that order.). There
60 * are several possible ways to obtain the current ModelView and
  /cts/suite/cts/deviceTests/opengl/jni/graphics/
PerspectiveMeshNode.cpp 47 // Pass in the modelview matrix.
50 // This multiplies the modelview matrix by the projection matrix, and stores the result in
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
WaterMeshNode.cpp 51 // Pass in the modelview matrix.
54 // This multiplies the modelview matrix by the projection matrix, and stores the result in
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/
nouveau_state.c 168 context_dirty(ctx, MODELVIEW);
178 context_dirty(ctx, MODELVIEW);
192 context_dirty(ctx, MODELVIEW);
245 context_dirty(ctx, MODELVIEW);
274 context_dirty(ctx, MODELVIEW);
288 context_dirty(ctx, MODELVIEW);
384 context_dirty(ctx, MODELVIEW);
479 context_dirty(ctx, MODELVIEW);
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_state.c 168 context_dirty(ctx, MODELVIEW);
178 context_dirty(ctx, MODELVIEW);
192 context_dirty(ctx, MODELVIEW);
245 context_dirty(ctx, MODELVIEW);
274 context_dirty(ctx, MODELVIEW);
288 context_dirty(ctx, MODELVIEW);
384 context_dirty(ctx, MODELVIEW);
479 context_dirty(ctx, MODELVIEW);
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/vega/
renderer.h 58 const struct matrix *modelview,
65 const struct matrix *modelview);
  /external/mesa3d/src/gallium/state_trackers/vega/
renderer.h 58 const struct matrix *modelview,
65 const struct matrix *modelview);
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
ShaderParam.java 50 static final String modelView = "modelView";
TransformParam.java 60 } else if(mParamName.equalsIgnoreCase(modelView)) {
  /frameworks/base/graphics/java/android/renderscript/
ProgramVertexFixedFunction.java 197 * Helper class to store modelview, projection and texture
257 * Sets the modelview matrix in the fixed function matrix buffer
259 * @param m modelview matrix
284 * @param m modelview matrix
  /frameworks/native/opengl/libagl/
matrix.cpp 68 c->transforms.modelview.init(OGLES_MODELVIEW_STACK_DEPTH);
73 c->transforms.current = &c->transforms.modelview;
90 c->transforms.modelview.uninit();
122 // Validate the modelview
123 if (dirty & transform_state_t::MODELVIEW) {
124 c->transforms.modelview.validate();
498 case GL_MODELVIEW: dirty |= MODELVIEW | MVP | MVUI | MVIT; break;
509 matrixf_t::multiply(temp_mvp, projection.top(), modelview.top());
589 const GLfloat* const mv = modelview.top().elements();
602 const GLfloat* const mv = modelview.top().elements()
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