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Searched
full:normalhandle
(Results
1 - 1
of
1
) sorted by null
/cts/suite/cts/deviceTests/opengl/jni/graphics/
PerspectiveMeshNode.cpp
28
int
normalHandle
= glGetAttribLocation(prog.mProgramId, "a_Normal");
38
glEnableVertexAttribArray(
normalHandle
);
39
glVertexAttribPointer(
normalHandle
, 3, GL_FLOAT, false, 0, mMesh->mNormals);
Completed in 159 milliseconds