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  /cts/suite/cts/deviceTests/opengl/jni/graphics/
PerspectiveMeshNode.cpp 28 int normalHandle = glGetAttribLocation(prog.mProgramId, "a_Normal");
38 glEnableVertexAttribArray(normalHandle);
39 glVertexAttribPointer(normalHandle, 3, GL_FLOAT, false, 0, mMesh->mNormals);

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