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Searched
full:numavailablebytes
(Results
1 - 2
of
2
) sorted by null
/external/lzma/CS/7zip/Compress/LZMA/
LzmaEncoder.cs
562
UInt32
numAvailableBytes
= _matchFinder.GetNumAvailableBytes() + 1;
563
if (
numAvailableBytes
< 2)
568
if (
numAvailableBytes
> Base.kMatchMaxLen)
569
numAvailableBytes
= Base.kMatchMaxLen;
841
numAvailableBytes
= numAvailableBytesFull;
843
if (
numAvailableBytes
< 2)
845
if (
numAvailableBytes
> _numFastBytes)
846
numAvailableBytes
= _numFastBytes;
883
UInt32 lenTest = _matchFinder.GetMatchLen(0 - 1, reps[repIndex],
numAvailableBytes
);
951
if (newLen >
numAvailableBytes
)
[
all
...]
/external/lzma/Java/SevenZip/Compression/LZMA/
Encoder.java
562
int
numAvailableBytes
= _matchFinder.GetNumAvailableBytes() + 1;
563
if (
numAvailableBytes
< 2)
568
if (
numAvailableBytes
> Base.kMatchMaxLen)
569
numAvailableBytes
= Base.kMatchMaxLen;
841
numAvailableBytes
= numAvailableBytesFull;
843
if (
numAvailableBytes
< 2)
845
if (
numAvailableBytes
> _numFastBytes)
846
numAvailableBytes
= _numFastBytes;
883
int lenTest = _matchFinder.GetMatchLen(0 - 1, reps[repIndex],
numAvailableBytes
);
951
if (newLen >
numAvailableBytes
)
[
all
...]
Completed in 458 milliseconds