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    Searched full:num_draw_buffers (Results 1 - 6 of 6) sorted by null

  /external/chromium_org/third_party/mesa/src/src/mesa/main/
ff_fragment_shader.cpp 111 GLuint num_draw_buffers:4; member in struct:state_key
497 key->num_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers;
500 if (ctx->Color.AlphaEnabled && key->num_draw_buffers == 0) {
502 key->num_draw_buffers = 1;
    [all...]
  /external/mesa3d/src/mesa/main/
ff_fragment_shader.cpp 111 GLuint num_draw_buffers:4; member in struct:state_key
497 key->num_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers;
500 if (ctx->Color.AlphaEnabled && key->num_draw_buffers == 0) {
502 key->num_draw_buffers = 1;
    [all...]
  /external/chromium_org/third_party/mesa/src/docs/
relnotes-7.10.1.html 144 <li>mesa: fix num_draw_buffers==0 in fixed-function fragment program generation</li>
relnotes-7.9.2.html 138 <li>mesa: fix num_draw_buffers==0 in fixed-function fragment program generation</li>
  /external/mesa3d/docs/
relnotes-7.10.1.html 144 <li>mesa: fix num_draw_buffers==0 in fixed-function fragment program generation</li>
relnotes-7.9.2.html 138 <li>mesa: fix num_draw_buffers==0 in fixed-function fragment program generation</li>

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