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Searched
full:num_draw_buffers
(Results
1 - 6
of
6
) sorted by null
/external/chromium_org/third_party/mesa/src/src/mesa/main/
ff_fragment_shader.cpp
111
GLuint
num_draw_buffers
:4;
member in struct:state_key
497
key->
num_draw_buffers
= ctx->DrawBuffer->_NumColorDrawBuffers;
500
if (ctx->Color.AlphaEnabled && key->
num_draw_buffers
== 0) {
502
key->
num_draw_buffers
= 1;
[
all
...]
/external/mesa3d/src/mesa/main/
ff_fragment_shader.cpp
111
GLuint
num_draw_buffers
:4;
member in struct:state_key
497
key->
num_draw_buffers
= ctx->DrawBuffer->_NumColorDrawBuffers;
500
if (ctx->Color.AlphaEnabled && key->
num_draw_buffers
== 0) {
502
key->
num_draw_buffers
= 1;
[
all
...]
/external/chromium_org/third_party/mesa/src/docs/
relnotes-7.10.1.html
144
<li>mesa: fix
num_draw_buffers
==0 in fixed-function fragment program generation</li>
relnotes-7.9.2.html
138
<li>mesa: fix
num_draw_buffers
==0 in fixed-function fragment program generation</li>
/external/mesa3d/docs/
relnotes-7.10.1.html
144
<li>mesa: fix
num_draw_buffers
==0 in fixed-function fragment program generation</li>
relnotes-7.9.2.html
138
<li>mesa: fix
num_draw_buffers
==0 in fixed-function fragment program generation</li>
Completed in 601 milliseconds