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  /external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/
Splatting.glsllib 1 void Splatting_Base(in sampler2D baseMap, in vec2 tc, in float scale, out vec3 outColor){
2 outColor = texture2D(baseMap, tc * vec2(scale)).rgb;
5 void Splatting_AlphaDetail(in sampler2D alphaMap, in sampler2D detailMap, in vec2 tc, in float scale, out vec3 outColor){
8 //outColor = mix(outColor, color, alpha);
9 outColor = outColor + color * vec3(alpha);
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/shaders/
Clear11.hlsl 2 out float4 outPosition : SV_POSITION, out float4 outColor : COLOR)
5 outColor = inColor;
23 PS_OutputMultiple outColor;
24 outColor.color0 = inColor;
25 outColor.color1 = inColor;
26 outColor.color2 = inColor;
27 outColor.color3 = inColor;
28 outColor.color4 = inColor;
29 outColor.color5 = inColor;
30 outColor.color6 = inColor
    [all...]
  /external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/
Terrain.frag 58 vec4 outColor = tex1 * alpha.r; // Red channel
59 outColor = mix( outColor, tex2, alpha.g ); // Green channel
60 outColor = mix( outColor, tex3, alpha.b ); // Blue channel
61 gl_FragColor = outColor;
  /frameworks/base/libs/hwui/
GradientCache.cpp 201 void GradientCache::splitToBytes(uint32_t inColor, GradientColor& outColor) const {
202 outColor.r = (inColor >> 16) & 0xff;
203 outColor.g = (inColor >> 8) & 0xff;
204 outColor.b = (inColor >> 0) & 0xff;
205 outColor.a = (inColor >> 24) & 0xff;
208 void GradientCache::splitToFloats(uint32_t inColor, GradientColor& outColor) const {
209 outColor.r = ((inColor >> 16) & 0xff) / 255.0f;
210 outColor.g = ((inColor >> 8) & 0xff) / 255.0f;
211 outColor.b = ((inColor >> 0) & 0xff) / 255.0f;
212 outColor.a = ((inColor >> 24) & 0xff) / 255.0f
    [all...]
GradientCache.h 173 GradientColor& outColor) const;
175 void splitToBytes(uint32_t inColor, GradientColor& outColor) const;
176 void splitToFloats(uint32_t inColor, GradientColor& outColor) const;
  /external/chromium_org/third_party/skia/src/gpu/gl/
GrGLProgramEffects.h 139 const char* outColor,
171 const char* outColor,
220 const char* outColor,
264 const char* outColor,
308 const char* outColor,
GrGLProgramEffects.cpp 265 const char* outColor,
288 vertexEffect->emitCode(builder, drawEffect, key, outColor, inColor, coords, samplers);
290 glEffect->emitCode(builder, drawEffect, key, outColor, inColor, coords, samplers);
463 const char* outColor,
467 fProgramEffects->emitEffect(fBuilder, stage, key, outColor, inColor, stageIndex);
475 const char* outColor,
496 glEffect->emitCode(builder, drawEffect, key, outColor, inColor, coords, samplers);
581 const char* outColor,
585 fProgramEffects->emitEffect(fBuilder, stage, key, outColor, inColor, stageIndex);
GrGLShaderBuilder.cpp 522 GrGLSLExpr4 outColor;
543 outColor = outColorName;
548 outColor.c_str(),
552 inColor = outColor;
557 *fsInOutColor = outColor;
    [all...]
  /external/skia/src/gpu/gl/
GrGLProgramEffects.h 139 const char* outColor,
171 const char* outColor,
220 const char* outColor,
264 const char* outColor,
308 const char* outColor,
GrGLProgramEffects.cpp 265 const char* outColor,
288 vertexEffect->emitCode(builder, drawEffect, key, outColor, inColor, coords, samplers);
290 glEffect->emitCode(builder, drawEffect, key, outColor, inColor, coords, samplers);
463 const char* outColor,
467 fProgramEffects->emitEffect(fBuilder, stage, key, outColor, inColor, stageIndex);
475 const char* outColor,
496 glEffect->emitCode(builder, drawEffect, key, outColor, inColor, coords, samplers);
581 const char* outColor,
585 fProgramEffects->emitEffect(fBuilder, stage, key, outColor, inColor, stageIndex);
GrGLShaderBuilder.cpp 522 GrGLSLExpr4 outColor;
543 outColor = outColorName;
548 outColor.c_str(),
552 inColor = outColor;
557 *fsInOutColor = outColor;
    [all...]
  /development/ndk/platforms/android-18/samples/gles3jni/jni/
RendererES3.cpp 45 "out vec4 outColor;\n"
47 " outColor = vColor;\n"
  /external/chromium_org/third_party/skia/src/gpu/effects/
GrTextureDomain.h 77 * @param outcolor name of vec4 variable to hold the sampled color.
81 * expression before being written to outColor.
85 const char* outColor,
GrTextureDomain.cpp 44 const char* outColor,
52 builder->fsCodeAppendf("\t%s = ", outColor);
74 builder->fsCodeAppendf("\t%s = ", outColor);
100 builder->fsCodeAppendf("\t%s = mix(inside, outside, blend);\n", outColor);
107 builder->fsCodeAppendf("\t%s = any(outside) ? vec4(0.0, 0.0, 0.0, 0.0) : ", outColor);
  /external/skia/src/gpu/effects/
GrTextureDomain.h 77 * @param outcolor name of vec4 variable to hold the sampled color.
81 * expression before being written to outColor.
85 const char* outColor,
GrTextureDomain.cpp 44 const char* outColor,
52 builder->fsCodeAppendf("\t%s = ", outColor);
74 builder->fsCodeAppendf("\t%s = ", outColor);
100 builder->fsCodeAppendf("\t%s = mix(inside, outside, blend);\n", outColor);
107 builder->fsCodeAppendf("\t%s = any(outside) ? vec4(0.0, 0.0, 0.0, 0.0) : ", outColor);
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/
Renderer11.cpp     [all...]
  /external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/
RenderDeviceJme.java 186 private ColorRGBA convertColor(Color inColor, ColorRGBA outColor) {
187 return outColor.set(inColor.getRed(), inColor.getGreen(), inColor.getBlue(), inColor.getAlpha());
  /external/chromium_org/third_party/skia/src/core/
SkXfermode.cpp     [all...]
  /external/skia/src/core/
SkXfermode.cpp     [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_wm_fp.c 973 struct prog_src_register outcolor; local
982 outcolor = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_COLOR);
984 outcolor = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_DATA0 + i);
987 0, outcolor, payload_r0_depth, outdepth);
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_wm_fp.c 973 struct prog_src_register outcolor; local
982 outcolor = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_COLOR);
984 outcolor = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_DATA0 + i);
987 0, outcolor, payload_r0_depth, outdepth);

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