/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
brw_vs.c | 262 perf_debug("Vertex shader triggered register spilling. " 304 perf_debug(" %s %d->%d\n", name, a, b); 319 perf_debug("Recompiling vertex shader for program %d\n", prog->Name); 335 perf_debug(" Didn't find previous compile in the shader cache for " 368 perf_debug(" Something else\n");
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brw_clear.c | 111 perf_debug("Failed to fast clear depth due to scissor being enabled. " 121 perf_debug("Failed to fast clear depth due to width/height %d,%d not "
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brw_wm.c | 324 perf_debug("Fragment shader triggered register spilling. " 354 perf_debug(" %s %d->%d\n", name, a, b); 394 perf_debug("Recompiling fragment shader for program %d\n", prog->Name); 410 perf_debug(" Didn't find previous compile in the shader cache for " 430 perf_debug(" Something else\n");
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brw_state_cache.c | 379 perf_debug("Exceeded state cache size limit. Clearing the set "
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brw_queryobj.c | 147 perf_debug("Stalling on the GPU waiting for a query object.\n");
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brw_draw.c | 577 perf_debug("%s render mode not supported in hardware\n",
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brw_vec4_emit.cpp | 1078 perf_debug("VS compile took %.03f ms and stalled the GPU\n",
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brw_fs.cpp | [all...] |
/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_vs.c | 262 perf_debug("Vertex shader triggered register spilling. " 304 perf_debug(" %s %d->%d\n", name, a, b); 319 perf_debug("Recompiling vertex shader for program %d\n", prog->Name); 335 perf_debug(" Didn't find previous compile in the shader cache for " 368 perf_debug(" Something else\n");
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brw_clear.c | 111 perf_debug("Failed to fast clear depth due to scissor being enabled. " 121 perf_debug("Failed to fast clear depth due to width/height %d,%d not "
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brw_wm.c | 324 perf_debug("Fragment shader triggered register spilling. " 354 perf_debug(" %s %d->%d\n", name, a, b); 394 perf_debug("Recompiling fragment shader for program %d\n", prog->Name); 410 perf_debug(" Didn't find previous compile in the shader cache for " 430 perf_debug(" Something else\n");
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brw_state_cache.c | 379 perf_debug("Exceeded state cache size limit. Clearing the set "
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brw_queryobj.c | 147 perf_debug("Stalling on the GPU waiting for a query object.\n");
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brw_draw.c | 577 perf_debug("%s render mode not supported in hardware\n",
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brw_vec4_emit.cpp | 1078 perf_debug("VS compile took %.03f ms and stalled the GPU\n",
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brw_fs.cpp | [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/intel/ |
intel_buffer_objects.c | 215 perf_debug("Using a blit copy to avoid stalling on glBufferSubData() " 232 perf_debug("Stalling on the GPU in glBufferSubData().\n");
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intel_context.h | 470 #define perf_debug(...) do { \ macro
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intel_regions.c | 128 perf_debug("Mapping a busy BO, causing a stall on the GPU.\n");
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/external/mesa3d/src/mesa/drivers/dri/intel/ |
intel_buffer_objects.c | 215 perf_debug("Using a blit copy to avoid stalling on glBufferSubData() " 232 perf_debug("Stalling on the GPU in glBufferSubData().\n");
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intel_context.h | 470 #define perf_debug(...) do { \ macro
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intel_regions.c | 128 perf_debug("Mapping a busy BO, causing a stall on the GPU.\n");
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/external/linux-tools-perf/ |
Makefile | 92 PERF_DEBUG = $(DEBUG) 94 ifndef PERF_DEBUG
|