/cts/tests/tests/opengl/libopengltest/ |
attach_shader_one.cpp | 42 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, gFragmentShader); 46 glAttachShader(program, pixelShader); 60 glDeleteShader(pixelShader);
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/development/samples/HelloEffects/src/com/example/android/mediafx/ |
GLToolbox.java | 47 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); 48 if (pixelShader == 0) { 56 GLES20.glAttachShader(program, pixelShader);
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/development/ndk/platforms/android-5/samples/hello-gl2/jni/ |
gl_code.cpp | 89 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); 90 if (!pixelShader) { 98 glAttachShader(program, pixelShader);
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
gl_code.cpp | 69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); 70 if (!pixelShader) { 78 glAttachShader(program, pixelShader);
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/frameworks/native/opengl/tests/gldual/jni/ |
gl_code.cpp | 69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); 70 if (!pixelShader) { 78 glAttachShader(program, pixelShader);
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/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
Renderer.cpp | 72 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); 73 if (!pixelShader) 83 glAttachShader(program, pixelShader);
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/packages/apps/Camera2/jni/feature_mos/src/mosaic_renderer/ |
Renderer.cpp | 72 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); 73 if (!pixelShader) 83 glAttachShader(program, pixelShader);
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
Renderer.cpp | 72 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); 73 if (!pixelShader) 83 glAttachShader(program, pixelShader);
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/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
TestLatencyView.java | 192 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); 193 if (pixelShader == 0) { 201 GLES20.glAttachShader(program, pixelShader); 202 checkGlError("glAttachShader pixelShader");
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/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
GL2JavaView.java | 118 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); 119 if (pixelShader == 0) { 127 GLES20.glAttachShader(program, pixelShader);
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/packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/ |
SurfaceTextureView.java | 64 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); 65 if (pixelShader == 0) { 73 GLES20.glAttachShader(program, pixelShader);
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/cts/tests/src/android/opengl/cts/ |
EglConfigGLSurfaceView.java | 167 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); 168 if (pixelShader == 0) { 176 GLES20.glAttachShader(program, pixelShader);
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CompressedTextureSurfaceView.java | 389 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); 390 if (pixelShader == 0) { 398 GLES20.glAttachShader(program, pixelShader);
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
GLES20TriangleRenderer.java | 180 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); 181 if (pixelShader == 0) { 189 GLES20.glAttachShader(program, pixelShader);
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/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/ |
GLES20TriangleRenderer.java | 178 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); 179 if (pixelShader == 0) { 187 GLES20.glAttachShader(program, pixelShader);
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/frameworks/native/opengl/tests/gl2_basic/ |
gl2_basic.cpp | 108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); 109 if (!pixelShader) { 117 glAttachShader(program, pixelShader);
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/frameworks/native/opengl/tests/gl_perf/ |
fill_common.cpp | 71 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); 72 if (!pixelShader) { 80 glAttachShader(program, pixelShader);
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/cts/tests/tests/media/src/android/media/cts/ |
TextureRender.java | 215 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); 216 if (pixelShader == 0) { 227 GLES20.glAttachShader(program, pixelShader);
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/cts/tests/tests/mediastress/src/android/mediastress/cts/ |
SurfaceTextureRenderer.java | 266 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); 267 if (pixelShader == 0) { 275 GLES20.glAttachShader(program, pixelShader);
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/development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/ |
MyGLSurfaceView.java | 245 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); 246 if (pixelShader == 0) { 254 GLES20.glAttachShader(program, pixelShader);
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
gl2_copyTexImage.cpp | 108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); 109 if (!pixelShader) { 117 glAttachShader(program, pixelShader);
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
gl2_yuvtex.cpp | 124 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); 125 if (!pixelShader) { 133 glAttachShader(program, pixelShader);
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
MyGLSurfaceView.java | 257 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); 258 if (pixelShader == 0) { 266 GLES20.glAttachShader(program, pixelShader);
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/cts/tests/tests/openglperf/src/android/openglperf/cts/ |
PlanetsRenderer.java | 322 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); 323 if (pixelShader == 0) { 331 GLES20.glAttachShader(program, pixelShader);
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/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
GL2CameraEye.java | 404 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); 405 if (pixelShader == 0) { 413 GLES20.glAttachShader(program, pixelShader);
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