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  /external/chromium_org/third_party/skia/src/gpu/
GrPathUtils.cpp 189 void GrPathUtils::QuadUVMatrix::set(const GrPoint qPts[3]) {
205 double x0 = qPts[0].fX;
206 double y0 = qPts[0].fY;
207 double x1 = qPts[1].fX;
208 double y1 = qPts[1].fY;
209 double x2 = qPts[2].fX;
210 double y2 = qPts[2].fY;
217 SkScalar maxD = qPts[0].distanceToSqd(qPts[1]);
219 SkScalar d = qPts[1].distanceToSqd(qPts[2])
438 SkPoint* qpts = quads->push_back_n(6); local
446 SkPoint* qpts = quads->push_back_n(3); local
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GrAAConvexPathRenderer.cpp 442 GrPoint qpts[] = {sega.endPt(), segb.fPts[0], segb.fPts[1]}; local
448 verts[*v + 1].fPos = qpts[0];
449 verts[*v + 2].fPos = qpts[2];
450 verts[*v + 3].fPos = qpts[0] + segb.fNorms[0];
451 verts[*v + 4].fPos = qpts[2] + segb.fNorms[1];
452 verts[*v + 5].fPos = qpts[1] + midVec;
454 SkScalar c = segb.fNorms[0].dot(qpts[0]);
457 verts[*v + 2].fD0 = -segb.fNorms[0].dot(qpts[2]) + c;
462 c = segb.fNorms[1].dot(qpts[2]);
464 verts[*v + 1].fD1 = -segb.fNorms[1].dot(qpts[0]) + c
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GrAAHairLinePathRenderer.cpp 420 SkPoint* qPts = persp ? quadPts : devPts;
422 pts[0] = qPts[0];
423 pts[1] = qPts[1];
424 pts[2] = qPts[2];
537 void set_uv_quad(const SkPoint qpts[3], BezierVertex verts[kVertsPerQuad]) {
539 GrPathUtils::QuadUVMatrix DevToUV(qpts);
543 void bloat_quad(const SkPoint qpts[3], const SkMatrix* toDevice,
548 SkPoint a = qpts[0];
549 SkPoint b = qpts[1];
550 SkPoint c = qpts[2]
    [all...]
  /external/skia/src/gpu/
GrPathUtils.cpp 189 void GrPathUtils::QuadUVMatrix::set(const GrPoint qPts[3]) {
205 double x0 = qPts[0].fX;
206 double y0 = qPts[0].fY;
207 double x1 = qPts[1].fX;
208 double y1 = qPts[1].fY;
209 double x2 = qPts[2].fX;
210 double y2 = qPts[2].fY;
217 SkScalar maxD = qPts[0].distanceToSqd(qPts[1]);
219 SkScalar d = qPts[1].distanceToSqd(qPts[2])
438 SkPoint* qpts = quads->push_back_n(6); local
446 SkPoint* qpts = quads->push_back_n(3); local
    [all...]
GrAAConvexPathRenderer.cpp 442 GrPoint qpts[] = {sega.endPt(), segb.fPts[0], segb.fPts[1]}; local
448 verts[*v + 1].fPos = qpts[0];
449 verts[*v + 2].fPos = qpts[2];
450 verts[*v + 3].fPos = qpts[0] + segb.fNorms[0];
451 verts[*v + 4].fPos = qpts[2] + segb.fNorms[1];
452 verts[*v + 5].fPos = qpts[1] + midVec;
454 SkScalar c = segb.fNorms[0].dot(qpts[0]);
457 verts[*v + 2].fD0 = -segb.fNorms[0].dot(qpts[2]) + c;
462 c = segb.fNorms[1].dot(qpts[2]);
464 verts[*v + 1].fD1 = -segb.fNorms[1].dot(qpts[0]) + c
    [all...]
GrAAHairLinePathRenderer.cpp 420 SkPoint* qPts = persp ? quadPts : devPts;
422 pts[0] = qPts[0];
423 pts[1] = qPts[1];
424 pts[2] = qPts[2];
537 void set_uv_quad(const SkPoint qpts[3], BezierVertex verts[kVertsPerQuad]) {
539 GrPathUtils::QuadUVMatrix DevToUV(qpts);
543 void bloat_quad(const SkPoint qpts[3], const SkMatrix* toDevice,
548 SkPoint a = qpts[0];
549 SkPoint b = qpts[1];
550 SkPoint c = qpts[2]
    [all...]

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