HomeSort by relevance Sort by last modified time
    Searched full:recordingstate (Results 1 - 3 of 3) sorted by null

  /external/chromium_org/third_party/WebKit/Source/platform/graphics/
GraphicsContext.cpp 100 struct GraphicsContext::RecordingState {
101 RecordingState(SkCanvas* currentCanvas, const SkMatrix& currentMatrix, PassRefPtr<DisplayList> displayList)
387 const RecordingState& recordingState = m_recordingStateStack.last();
388 SkMatrix totalMatrix = recordingState.m_savedMatrix;
537 m_recordingStateStack.append(RecordingState(savedCanvas, savedMatrix, displayList));
544 RecordingState recording = m_recordingStateStack.last();
    [all...]
GraphicsContext.h 464 struct RecordingState;
465 Vector<RecordingState> m_recordingStateStack;
  /device/lge/mako/camera/
QualcommCameraHardware.cpp     [all...]

Completed in 1567 milliseconds