/external/chromium_org/third_party/WebKit/Source/core/rendering/ |
RenderFlowThread.cpp | 32 #include "core/rendering/RenderFlowThread.h" 50 RenderFlowThread::RenderFlowThread() 67 PassRefPtr<RenderStyle> RenderFlowThread::createFlowThreadStyle(RenderStyle* parentStyle) 83 void RenderFlowThread::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) 91 void RenderFlowThread::removeFlowChildInfo(RenderObject* child) 98 void RenderFlowThread::addRegionToThread(RenderRegion* renderRegion) 105 void RenderFlowThread::removeRegionFromThread(RenderRegion* renderRegion) 111 void RenderFlowThread::invalidateRegions() 144 RenderFlowThread* m_renderFlowThread [all...] |
FlowThreadController.h | 39 class RenderFlowThread; 50 RenderFlowThread* currentRenderFlowThread() const { return m_currentRenderFlowThread; } 51 void setCurrentRenderFlowThread(RenderFlowThread* flowThread) { m_currentRenderFlowThread = flowThread; } 90 RenderFlowThread* m_currentRenderFlowThread;
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RenderFlowThread.h | 43 class RenderFlowThread; 49 // RenderFlowThread is used to collect all the render objects that participate in a 53 // of the RenderFlowThread. 55 class RenderFlowThread: public RenderBlockFlow { 57 RenderFlowThread(); 58 virtual ~RenderFlowThread() { }; 64 // Always create a RenderLayer for the RenderFlowThread so that we 298 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderFlowThread, isRenderFlowThread()); 303 CurrentRenderFlowThreadMaintainer(RenderFlowThread*); 306 RenderFlowThread* m_renderFlowThread [all...] |
RenderMultiColumnFlowThread.h | 30 #include "core/rendering/RenderFlowThread.h" 34 class RenderMultiColumnFlowThread FINAL : public RenderFlowThread {
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RenderRegionSet.cpp | 29 #include "core/rendering/RenderFlowThread.h" 33 RenderRegionSet::RenderRegionSet(Element* element, RenderFlowThread* flowThread)
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RenderRegionSet.h | 35 class RenderFlowThread; 50 RenderRegionSet(Element*, RenderFlowThread*);
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RenderRegion.h | 42 class RenderFlowThread; 47 explicit RenderRegion(Element*, RenderFlowThread*); 63 RenderFlowThread* flowThread() const { return m_flowThread; } 189 RenderFlowThread* m_flowThread;
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RenderMedia.cpp | 32 #include "core/rendering/RenderFlowThread.h" 66 const RenderFlowThread* flowThread = flowThreadContainingBlock();
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RenderNamedFlowFragment.cpp | 35 #include "core/rendering/RenderFlowThread.h" 105 return styleToUse->logicalMaxHeight().isUndefined() ? RenderFlowThread::maxLogicalHeight() : toRenderBlock(parent())->computeReplacedLogicalHeightUsing(styleToUse->logicalMaxHeight());
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RenderNamedFlowThread.h | 30 #include "core/rendering/RenderFlowThread.h" 46 class RenderNamedFlowThread FINAL : public RenderFlowThread {
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FlowThreadController.cpp | 35 #include "core/rendering/RenderFlowThread.h" 76 flowRenderer->setStyle(RenderFlowThread::createFlowThreadStyle(m_view->style())); 92 flowRenderer->setStyle(RenderFlowThread::createFlowThreadStyle(viewStyle));
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RenderRegion.cpp | 45 RenderRegion::RenderRegion(Element* element, RenderFlowThread* flowThread) 78 return style()->logicalMaxHeight().isUndefined() ? RenderFlowThread::maxLogicalHeight() : computeReplacedLogicalHeightUsing(style()->logicalMaxHeight()); 184 // Delegate painting of content in region to RenderFlowThread. 185 // RenderFlowThread is a self painting layer (being a positioned object) who is painting its children, the collected objects. 310 // yet, so we can't look to it for correct information. It's possible we could wait until after the RenderFlowThread 312 // That second layout would then be able to use the information from the RenderFlowThread to set up overflow. 314 // The big problem though is that overflow needs to be region-specific. We can't simply use the RenderFlowThread's global 316 // RenderFlowThread itself). 659 ASSERT(newLogicalHeight < RenderFlowThread::maxLogicalHeight());
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RenderMultiColumnSet.h | 46 static RenderMultiColumnSet* createAnonymous(RenderFlowThread*); 101 RenderMultiColumnSet(RenderFlowThread*);
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RenderTreeAsText.cpp | 631 const RenderNamedFlowThread* renderFlowThread = *iter; 634 ts << "Named flow '" << renderFlowThread->flowThreadName() << "'\n"; 636 RenderLayer* layer = renderFlowThread->layer(); 640 const RenderRegionList& validRegionsList = renderFlowThread->renderRegionList(); 643 ts << "Regions for named flow '" << renderFlowThread->flowThreadName() << "'\n"; 647 const RenderRegionList& invalidRegionsList = renderFlowThread->invalidRenderRegionList(); 650 ts << "Invalid regions for named flow '" << renderFlowThread->flowThreadName() << "'\n"; 718 // Altough the RenderFlowThread requires a layer, it is not collected by its parent, [all...] |
RenderBlock.h | 468 bool updateRegionsAndShapesLogicalSize(RenderFlowThread*); 469 void computeRegionRangeForBlock(RenderFlowThread*); 486 void updateRegionsAndShapesAfterChildLayout(RenderFlowThread*, bool); [all...] |
LayoutState.h | 39 class RenderFlowThread;
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RenderObject.h | 61 class RenderFlowThread; 209 RenderFlowThread* flowThreadContainingBlock() const 278 // Only update if our flow thread state is different from our new parent and if we're not a RenderFlowThread. 279 // A RenderFlowThread is always considered to be inside itself, so it never has to change its state [all...] |
RenderNamedFlowThread.cpp | 330 // because of how computeLogicalHeight is implemented for RenderFlowThread (as a sum of all regions height). 497 RenderFlowThread::dispatchRegionLayoutUpdateEvent(); 506 RenderFlowThread::dispatchRegionOversetChangeEvent();
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RenderObject.cpp | 606 RenderFlowThread* RenderObject::locateFlowThreadContainingBlock() const 611 RenderFlowThread* flowThread = view()->flowThreadController()->currentRenderFlowThread(); [all...] |
RenderBlock.cpp | [all...] |
RenderLayer.cpp | 68 #include "core/rendering/RenderFlowThread.h" [all...] |
RenderMultiColumnSet.cpp | 38 RenderMultiColumnSet::RenderMultiColumnSet(RenderFlowThread* flowThread) 52 RenderMultiColumnSet* RenderMultiColumnSet::createAnonymous(RenderFlowThread* flowThread)
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RenderView.cpp | 38 #include "core/rendering/RenderFlowThread.h" [all...] |
/external/chromium_org/third_party/WebKit/Source/core/dom/ |
NodeRenderingContext.cpp | 227 // Make sure the RenderObject already knows it is going to be added to a RenderFlowThread before we set the style 270 // Make sure the RenderObject already knows it is going to be added to a RenderFlowThread before we set the style
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NamedFlow.cpp | 82 RenderFlowThread* currentFlowThread = renderer->flowThreadContainingBlock();
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