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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/blending/
TextureBlenderFactory.java 42 case RGB16F:
TextureBlenderAWT.java 27 * <li> RGB16F:
137 case RGB16F:
  /external/chromium_org/gpu/command_buffer/tests/
gl_readback_unittests.cc 159 TestFormat rgb16f = { GL_RGB, GL_HALF_FLOAT_OES, 3 }; local
160 test_formats[test_count++] = rgb16f;
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Caps.java 173 * Supports floating point textures (Format.RGB16F)
178 * Supports floating point FBO color buffers (Format.RGB16F)
  /external/jmonkeyengine/engine/src/core/com/jme3/post/
HDRRenderer.java 91 private Image.Format bufFormat = Format.RGB16F;
107 bufFormat = Format.RGB16F;
  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
TextureUtil.java 147 case RGB16F:
344 case RGB16F:
LwjglRenderer.java 317 // because textures are usually uploaded as RGB16F
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  /external/jmonkeyengine/engine/src/core/com/jme3/texture/
Image.java 211 * Texture data is stored as {@link Format#RGB16F} in system memory,
223 * Texture data is stored as {@link Format#RGB16F} in system memory,
237 RGB16F(48,true),
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/texture/plugins/
HDRLoader.java 296 pixelFormat = Format.RGB16F;
  /external/chromium_org/third_party/mesa/src/src/mapi/glapi/gen/
GL3x.xml 30 <enum name="RGB16F" value="0x881B"/>
  /external/mesa3d/src/mapi/glapi/gen/
GL3x.xml 30 <enum name="RGB16F" value="0x881B"/>
  /external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
OGLESShaderRenderer.java 293 // because textures are usually uploaded as RGB16F
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  /external/jmonkeyengine/
NOTICE     [all...]

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