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Searched
full:s_gl
(Results
1 - 7
of
7
) sorted by null
/sdk/emulator/opengl/host/libs/libOpenglRender/
GLDispatch.cpp
21
GLDispatch
s_gl
;
variable
40
s_gl
.glAlphaFunc = (glAlphaFunc_t) s_gles_lib->findSymbol("glAlphaFunc");
41
s_gl
.glClearColor = (glClearColor_t) s_gles_lib->findSymbol("glClearColor");
42
s_gl
.glClearDepthf = (glClearDepthf_t) s_gles_lib->findSymbol("glClearDepthf");
43
s_gl
.glClipPlanef = (glClipPlanef_t) s_gles_lib->findSymbol("glClipPlanef");
44
s_gl
.glColor4f = (glColor4f_t) s_gles_lib->findSymbol("glColor4f");
45
s_gl
.glDepthRangef = (glDepthRangef_t) s_gles_lib->findSymbol("glDepthRangef");
46
s_gl
.glFogf = (glFogf_t) s_gles_lib->findSymbol("glFogf");
47
s_gl
.glFogfv = (glFogfv_t) s_gles_lib->findSymbol("glFogfv");
48
s_gl
.glFrustumf = (glFrustumf_t) s_gles_lib->findSymbol("glFrustumf")
[
all
...]
ColorBuffer.cpp
57
s_gl
.glGenTextures(1, &cb->m_tex);
58
s_gl
.glBindTexture(GL_TEXTURE_2D, cb->m_tex);
64
s_gl
.glTexImage2D(GL_TEXTURE_2D, 0, texInternalFormat,
69
s_gl
.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
70
s_gl
.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
71
s_gl
.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
72
s_gl
.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
73
s_gl
.glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
78
s_gl
.glGenTextures(1, &cb->m_blitTex);
79
s_gl
.glBindTexture(GL_TEXTURE_2D, cb->m_blitTex)
[
all
...]
FrameBuffer.cpp
255
const char *glExtensions = (const char *)
s_gl
.glGetString(GL_EXTENSIONS);
341
fb->m_glVendor = (const char*)
s_gl
.glGetString(GL_VENDOR);
342
fb->m_glRenderer = (const char*)
s_gl
.glGetString(GL_RENDERER);
343
fb->m_glVersion = (const char*)
s_gl
.glGetString(GL_VERSION);
436
s_gl
.glViewport(0, 0, p_width, p_height);
827
s_gl
.glPushMatrix();
828
s_gl
.glRotatef(m_zRot, 0.0f, 0.0f, 1.0f);
830
s_gl
.glClear(GL_COLOR_BUFFER_BIT);
833
s_gl
.glPopMatrix();
881
s_gl
.glMatrixMode(GL_PROJECTION)
[
all
...]
GLDispatch.h
299
extern GLDispatch
s_gl
;
RenderControl.cpp
78
str = (const char *)
s_gl
.glGetString(name);
/device/generic/goldfish/opengl/system/GLESv1/
gl.cpp
36
static EGLClient_glesInterface *
s_gl
= NULL;
variable
135
if (!
s_gl
) {
136
s_gl
= new EGLClient_glesInterface();
137
s_gl
->getProcAddress = getProcAddress;
138
s_gl
->finish = finish;
139
s_gl
->init = init;
142
return
s_gl
;
/device/generic/goldfish/opengl/system/GLESv2/
gl2.cpp
36
static EGLClient_glesInterface *
s_gl
= NULL;
variable
132
if (!
s_gl
) {
133
s_gl
= new EGLClient_glesInterface();
134
s_gl
->getProcAddress = getProcAddress;
135
s_gl
->finish = finish;
136
s_gl
->init = init;
139
return
s_gl
;
Completed in 366 milliseconds