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  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
Water15.frag 119 vec4 underWater(int sampleNum){
122 float sceneDepth = fetchTextureSample(m_DepthTexture, texCoord, sampleNum).r;
123 vec3 color2 = fetchTextureSample(m_Texture, texCoord, sampleNum).rgb;
160 refraction = texelFetch(m_Texture, iTexC, sampleNum).rgb;
228 vec4 main_multiSample(int sampleNum){
232 return underWater(sampleNum);
235 float sceneDepth = fetchTextureSample(m_DepthTexture, texCoord, sampleNum).r;
236 vec3 color2 = fetchTextureSample(m_Texture, texCoord, sampleNum).rgb;
336 refraction = texelFetch(m_Texture, iTexC, sampleNum).rgb;
  /cts/tests/tests/media/src/android/media/cts/
DecoderTest.java 752 int samplenum = 0; local
763 // Log.i("@@@@", "read sample " + samplenum + ":" + extractor.getSampleFlags()
765 samplenum++;
769 if (sampleSize < 0 || samplenum >= (stopatsample + 100)) {
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