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Searched
full:samplenum
(Results
1 - 2
of
2
) sorted by null
/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
Water15.frag
119
vec4 underWater(int
sampleNum
){
122
float sceneDepth = fetchTextureSample(m_DepthTexture, texCoord,
sampleNum
).r;
123
vec3 color2 = fetchTextureSample(m_Texture, texCoord,
sampleNum
).rgb;
160
refraction = texelFetch(m_Texture, iTexC,
sampleNum
).rgb;
228
vec4 main_multiSample(int
sampleNum
){
232
return underWater(
sampleNum
);
235
float sceneDepth = fetchTextureSample(m_DepthTexture, texCoord,
sampleNum
).r;
236
vec3 color2 = fetchTextureSample(m_Texture, texCoord,
sampleNum
).rgb;
336
refraction = texelFetch(m_Texture, iTexC,
sampleNum
).rgb;
/cts/tests/tests/media/src/android/media/cts/
DecoderTest.java
752
int
samplenum
= 0;
local
763
// Log.i("@@@@", "read sample " +
samplenum
+ ":" + extractor.getSampleFlags()
765
samplenum
++;
769
if (sampleSize < 0 ||
samplenum
>= (stopatsample + 100)) {
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