/external/chromium_org/tools/gyp/test/ios/app-bundle/TestApp/English.lproj/ |
Main_iPhone.storyboard | 7 <scenes> 21 </scenes>
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/cts/suite/cts/deviceTests/opengl/jni/reference/ |
ReferenceRenderer.cpp | 41 // Create the scenes. 44 // TODO add more scenes to do a comprehensive test. 46 // Set up the scenes.
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/ |
lp_scene_queue.c | 30 * Scene queue. We'll use two queues. One contains "full" scenes which 31 * are produced by the "setup" code. The other contains "empty" scenes 49 * A queue of scenes
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lp_setup_context.h | 56 /** Max number of scenes */ 89 struct lp_scene *scenes[MAX_SCENES]; /**< all the scenes */ member in struct:lp_setup_context
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lp_setup.c | 71 setup->scene_idx %= Elements(setup->scenes); 73 setup->scene = setup->scenes[setup->scene_idx]; 743 * Note: we have to check all scenes including any scenes currently 762 for (i = 0; i < Elements(setup->scenes); i++) { 763 if (lp_scene_is_resource_referenced(setup->scenes[i], texture)) { 988 /* free the scenes in the 'empty' queue */ 989 for (i = 0; i < Elements(setup->scenes); i++) { 990 struct lp_scene *scene = setup->scenes[i]; 1038 /* create some empty scenes */ [all...] |
lp_scene.h | 31 * Note: the "setup" code is concerned with building scenes while 32 * The "rast" code is concerned with consuming/executing scenes. 127 * scenes:
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
ViewPort.java | 45 * window or a {@link FrameBuffer} to which scenes will be rendered. 48 * which is used to render a set of {@link #attachScene(com.jme3.scene.Spatial) scenes}. 231 * Returns the framebuffer where this ViewPort's scenes are 234 * @return the framebuffer where this ViewPort's scenes are 246 * The output framebuffer specifies where the scenes attached 248 * which indicates the scenes are rendered to the display window. 250 * @param out The framebuffer to render scenes to, or null if to render 258 * Returns the camera which renders the attached scenes. 260 * @return the camera which renders the attached scenes. 298 * Removes all attached scenes [all...] |
package.html | 21 from which scenes are rendered.</li> 23 aggregation of a Camera and a set of {@link com.jme3.scene.Spatial scenes}
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_scene_queue.c | 30 * Scene queue. We'll use two queues. One contains "full" scenes which 31 * are produced by the "setup" code. The other contains "empty" scenes 49 * A queue of scenes
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lp_setup_context.h | 56 /** Max number of scenes */ 89 struct lp_scene *scenes[MAX_SCENES]; /**< all the scenes */ member in struct:lp_setup_context
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lp_setup.c | 71 setup->scene_idx %= Elements(setup->scenes); 73 setup->scene = setup->scenes[setup->scene_idx]; 743 * Note: we have to check all scenes including any scenes currently 762 for (i = 0; i < Elements(setup->scenes); i++) { 763 if (lp_scene_is_resource_referenced(setup->scenes[i], texture)) { 988 /* free the scenes in the 'empty' queue */ 989 for (i = 0; i < Elements(setup->scenes); i++) { 990 struct lp_scene *scene = setup->scenes[i]; 1038 /* create some empty scenes */ [all...] |
lp_scene.h | 31 * Note: the "setup" code is concerned with building scenes while 32 * The "rast" code is concerned with consuming/executing scenes. 127 * scenes:
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/frameworks/base/core/java/android/transition/ |
Scene.java | 44 * This caching of layoutId-based scenes enables sharing of common scenes 56 SparseArray<Scene> scenes = (SparseArray<Scene>) sceneRoot.getTag( local 58 if (scenes == null) { 59 scenes = new SparseArray<Scene>(); 60 sceneRoot.setTagInternal(com.android.internal.R.id.scene_layoutid_cache, scenes); 62 Scene scene = scenes.get(layoutId); 67 scenes.put(layoutId, scene); 91 * <p>This method is hidden because layoutId-based scenes should be 204 * Scenes that are not defined with layout resources o [all...] |
package.html | 3 <p>The classes in this package enable "scenes & transitions" functionality for
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/development/samples/ApiDemos/src/com/example/android/apis/animation/ |
Transitions.java | 29 * {@link android.transition transitions} APIs. Scenes and a TransitionManager 30 * are loaded from resource files and transitions are run between those scenes 51 // uses the same layout resource files to determine the scenes to transition
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/external/chromium_org/chrome/common/mac/ |
cfbundle_blocker.h | 21 // behind the scenes, this also blocks modules loaded by NSBundle when located
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/external/jmonkeyengine/engine/src/test/jme3test/light/ |
TestManyLights.java | 49 Node scene = (Node) assetManager.loadModel("Scenes/ManyLights/Main.scene");
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/external/jmonkeyengine/engine/src/blender/com/jme3/asset/ |
BlenderKey.java | 474 int SCENES = 0x0000FFFF;
492 /** The scenes from the file. */
493 private List<Node> scenes;
field in class:BlenderKey.LoadingResults 494 /** Objects from all scenes. */
515 if ((featuresToLoad & FeaturesToLoad.SCENES) != 0) {
516 scenes = new ArrayList<Node>();
553 if (scenes != null) {
554 scenes.add(scene);
615 * This method returns all loaded scenes.
616 * @return all loaded scenes
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/external/llvm/lib/IR/ |
ConstantsContext.h | 33 /// behind the scenes to implement unary constant exprs. 50 /// behind the scenes to implement binary constant exprs. 71 /// behind the scenes to implement select constant exprs. 91 /// Constants.cpp, and is used behind the scenes to implement 112 /// Constants.cpp, and is used behind the scenes to implement 134 /// Constants.cpp, and is used behind the scenes to implement 159 /// Constants.cpp, and is used behind the scenes to implement 185 /// Constants.cpp, and is used behind the scenes to implement 213 /// used behind the scenes to implement getelementpr constant exprs. 233 // behind the scenes to implement ICmp and FCmp constant expressions. This i [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/app/ |
TestBareBonesApp.java | 76 // dont forget to update the scenes
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/external/jmonkeyengine/engine/src/test/jme3test/scene/ |
TestUserData.java | 47 Node scene = (Node) assetManager.loadModel("Scenes/DotScene/DotScene.scene");
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/frameworks/base/tests/TransitionTests/src/com/android/transitiontests/ |
Demo2.java | 49 // Non-resource approach of creating scenes
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/external/arduino/libraries/Wire/ |
Wire.cpp | 206 // behind the scenes function that is called when data is received 231 // behind the scenes function that is called when data is requested
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/external/chromium/chrome/browser/ |
favicon_service.h | 22 // backend behind the scenes.
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/external/chromium_org/chrome/browser/sync/test/integration/ |
typed_urls_helper.h | 80 // the timestamps behind the scenes if it encounters them, which leads to
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