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    Searched full:shader3 (Results 1 - 4 of 4) sorted by null

  /external/chromium_org/gpu/command_buffer/service/
program_cache_unittest.cc 153 const std::string shader3 = "asbjbbjj239a"; local
155 cache_->SaySuccessfullyCached(shader1, NULL, shader3, NULL, NULL);
162 cache_->ComputeShaderHash(shader3, NULL, c_sha);
173 cache_->GetLinkedProgramStatus(shader1, NULL, shader3, NULL, NULL));
184 cache_->GetLinkedProgramStatus(shader1, NULL, shader3, NULL, NULL));
190 const std::string shader3 = "asbjbbjj239a"; local
192 cache_->SaySuccessfullyCached(shader1, NULL, shader3, NULL, NULL);
197 cache_->GetLinkedProgramStatus(shader1, NULL, shader3, NULL, NULL));
  /frameworks/base/libs/hwui/
GammaFontRenderer.cpp 50 } else if (!strcasecmp(property, "shader3")) {
Properties.h 170 // - "shader3", correction applied by a GLSL shader. Gamma correction
  /docs/source.android.com/src/devices/
tuning.jd 154 <li><code>shader3</code>: A correction applied by a GLSL shader. Gamma correction is different

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