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Searched
full:shader3
(Results
1 - 4
of
4
) sorted by null
/external/chromium_org/gpu/command_buffer/service/
program_cache_unittest.cc
153
const std::string
shader3
= "asbjbbjj239a";
local
155
cache_->SaySuccessfullyCached(shader1, NULL,
shader3
, NULL, NULL);
162
cache_->ComputeShaderHash(
shader3
, NULL, c_sha);
173
cache_->GetLinkedProgramStatus(shader1, NULL,
shader3
, NULL, NULL));
184
cache_->GetLinkedProgramStatus(shader1, NULL,
shader3
, NULL, NULL));
190
const std::string
shader3
= "asbjbbjj239a";
local
192
cache_->SaySuccessfullyCached(shader1, NULL,
shader3
, NULL, NULL);
197
cache_->GetLinkedProgramStatus(shader1, NULL,
shader3
, NULL, NULL));
/frameworks/base/libs/hwui/
GammaFontRenderer.cpp
50
} else if (!strcasecmp(property, "
shader3
")) {
Properties.h
170
// - "
shader3
", correction applied by a GLSL shader. Gamma correction
/docs/source.android.com/src/devices/
tuning.jd
154
<li><code>
shader3
</code>: A correction applied by a GLSL shader. Gamma correction is different
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