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  /external/jmonkeyengine/engine/src/core/com/jme3/shader/
Shader.java 60 private ArrayList<ShaderSource> shaderList;
97 public static class ShaderSource extends NativeObject implements Savable {
106 public ShaderSource(ShaderType type){
107 super(ShaderSource.class);
113 protected ShaderSource(ShaderSource ss){
114 super(ShaderSource.class, ss.id);
121 public ShaderSource(){
122 super(ShaderSource.class);
205 ((Renderer)rendererObject).deleteShaderSource(ShaderSource.this);
    [all...]
  /external/chromium_org/mojo/apps/js/bindings/gl/
context.cc 33 .SetMethod("shaderSource", ShaderSource)
52 void Context::ShaderSource(gin::Handle<Shader> shader,
context.h 37 static void ShaderSource(gin::Handle<Shader> shader,
  /external/chromium_org/third_party/angle/samples/translator/
translator.cpp 35 typedef std::vector<char*> ShaderSource;
36 static bool ReadShaderSource(const char* fileName, ShaderSource& source);
37 static void FreeShaderSource(ShaderSource& source);
268 ShaderSource source;
353 static bool ReadShaderSource(const char* fileName, ShaderSource& source) {
383 static void FreeShaderSource(ShaderSource& source) {
384 for (ShaderSource::size_type i = 0; i < source.size(); ++i) {
  /external/chromium_org/content/test/data/gpu/
mem_webgl.html 68 gl.shaderSource(vertexShader,
73 gl.shaderSource(fragmentShader,
pixel_webgl.html 78 gl.shaderSource(shader, source);
  /external/jmonkeyengine/engine/src/core/com/jme3/system/
NullRenderer.java 45 import com.jme3.shader.Shader.ShaderSource;
107 public void deleteShaderSource(ShaderSource source) {
  /external/chromium_org/mojo/apps/js/
main.js 58 gl.shaderSource(shader, VERTEX_SHADER_SOURCE);
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/shader/plugins/
GLSLLoader.java 55 private String shaderSource;
66 this.shaderSource = source;
168 sb.append(indepnNode.shaderSource).append('\n');
  /external/chromium_org/cc/output/
program_binding.cc 86 context->ShaderSource(
  /external/chromium_org/third_party/WebKit/Source/platform/graphics/angle/
ANGLEPlatformBridge.h 77 bool compileShaderSource(const char* shaderSource, ANGLEShaderType, String& translatedShaderSource, String& shaderValidationLog, Vector<ANGLEShaderSymbol>& symbols, int extraCompileOptions = 0);
ANGLEPlatformBridge.cpp 173 bool ANGLEPlatformBridge::compileShaderSource(const char* shaderSource, ANGLEShaderType shaderType, String& translatedShaderSource, String& shaderValidationLog, Vector<ANGLEShaderSymbol>& symbols, int extraCompileOptions)
193 const char* const shaderSourceStrings[] = { shaderSource };
  /external/chromium_org/third_party/skia/src/gpu/gl/angle/
GrGLCreateANGLEInterface.cpp 98 GET_PROC(ShaderSource);
  /external/skia/src/gpu/gl/angle/
GrGLCreateANGLEInterface.cpp 98 GET_PROC(ShaderSource);
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Renderer.java 41 import com.jme3.shader.Shader.ShaderSource;
190 * @param source The ShaderSource to delete.
192 public void deleteShaderSource(ShaderSource source);
  /external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/custom/
CustomFilterCompiledProgram.cpp 81 m_context->shaderSource(shader, shaderString);
  /external/chromium_org/third_party/angle/extensions/
ANGLE_translated_shader_source.txt 95 passed to the GL using ShaderSource. The length of this translated string
  /external/chromium_org/third_party/mesa/src/src/mapi/glapi/gen/
gles_api.py 385 "ShaderSource",
  /external/chromium_org/third_party/skia/src/gpu/gl/mesa/
GrGLCreateMesaInterface.cpp 130 GR_GL_GET_PROC(ShaderSource);
  /external/mesa3d/src/mapi/glapi/gen/
gles_api.py 385 "ShaderSource",
  /external/skia/src/gpu/gl/mesa/
GrGLCreateMesaInterface.cpp 130 GR_GL_GET_PROC(ShaderSource);
  /external/chromium_org/gpu/GLES2/
gl2chromium_autogen.h 113 #define glShaderSource GLES2_GET_FUN(ShaderSource)
  /external/chromium_org/gpu/command_buffer/common/
gles2_cmd_ids_autogen.h 124 OP(ShaderSource) /* 367 */ \
  /external/chromium_org/third_party/skia/src/gpu/gl/mac/
GrGLCreateNativeInterface_mac.cpp 143 GET_PROC(ShaderSource);
  /external/chromium_org/third_party/skia/src/gpu/gl/unix/
GrGLCreateNativeInterface_unix.cpp 127 GR_GL_GET_PROC(ShaderSource);

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