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  /external/chromium_org/tools/gyp/test/include_dirs/src/shadow1/
shadow.h 1 #define SHADOW_STRING "shadow1/shadow.h"
  /external/chromium_org/tools/gyp/test/include_dirs/src/shadow2/
shadow.h 1 #define SHADOW_STRING "shadow2/shadow.h"
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Shadow/
PostShadow.j3md 1 MaterialDef Post Shadow {
9 VertexShader GLSL100: Common/MatDefs/Shadow/PostShadow.vert
10 FragmentShader GLSL100: Common/MatDefs/Shadow/PostShadow.frag
PreShadow.j3md 1 MaterialDef Pre Shadow {
3 VertexShader GLSL100 : Common/MatDefs/Shadow/PreShadow.vert
4 FragmentShader GLSL100 : Common/MatDefs/Shadow/PreShadow.frag
PostShadowPSSM.j3md 1 MaterialDef Post Shadow {
24 VertexShader GLSL150: Common/MatDefs/Shadow/PostShadowPSSM.vert
25 FragmentShader GLSL150: Common/MatDefs/Shadow/PostShadowPSSM15.frag
44 VertexShader GLSL100: Common/MatDefs/Shadow/PostShadowPSSM.vert
45 FragmentShader GLSL100: Common/MatDefs/Shadow/PostShadowPSSM.frag
PostShadowPSSM15.frag 70 float shadow = 0.0;
72 shadow += SHADOWCOMPARE(tex, vec4(projCoord.xy+pixSize*(vec2(-1.5, 1.5)+o), projCoord.zw));
73 shadow += SHADOWCOMPARE(tex, vec4(projCoord.xy+pixSize*(vec2( 0.5, 1.5)+o), projCoord.zw));
74 shadow += SHADOWCOMPARE(tex, vec4(projCoord.xy+pixSize*(vec2(-1.5, -0.5)+o), projCoord.zw));
75 shadow += SHADOWCOMPARE(tex, vec4(projCoord.xy+pixSize*(vec2( 0.5, -0.5)+o), projCoord.zw));
76 shadow *= 0.25;
77 return shadow;
105 float shadow = 0.0;
115 shadow += SHADOWCOMPARE(tex, coord);
119 shadow = shadow / (KERNEL * KERNEL)
    [all...]
PostShadowPSSM.frag 67 float shadow = 0.0;
69 shadow += Shadow_DoShadowCompareOffset(tex,projCoord,vec2(-1.5, 1.5) + o);
70 shadow += Shadow_DoShadowCompareOffset(tex,projCoord,vec2( 0.5, 1.5) + o);
71 shadow += Shadow_DoShadowCompareOffset(tex,projCoord,vec2(-1.5, -0.5) + o);
72 shadow += Shadow_DoShadowCompareOffset(tex,projCoord,vec2( 0.5, -0.5) + o);
73 shadow *= 0.25 ;
74 return shadow;
90 float shadow = 0.0;
95 shadow += clamp(Shadow_DoShadowCompareOffset(tex,projCoord,vec2(x,y)) +
101 shadow = shadow / (KERNEL * KERNEL);
    [all...]
  /external/chromium_org/third_party/WebKit/Source/core/html/
HTMLContentElement.h 2 #include "core/html/shadow/HTMLContentElement.h"
HTMLShadowElement.h 2 #include "core/html/shadow/HTMLShadowElement.h"
  /external/chromium_org/third_party/WebKit/Source/web/tests/data/
touch-action-shadow-dom.html 6 Test a bunch of cases involving shadow DOM.
8 <div shadow-host></div>
9 <div make-shadow-dom>
11 Default touch-action is still auto inside shadow DOM
15 <div shadow-host></div>
16 <div make-shadow-dom>
18 touch-action: none still applies inside shadow DOM
22 <div class='ta-none' shadow-host></div>
23 <div make-shadow-dom>
25 touch-action: none applies across shadow DOM boundar
    [all...]
  /external/chromium_org/ash/wm/
resize_shadow_controller.cc 26 ResizeShadow* shadow = GetShadowForWindow(window); local
27 if (!shadow)
28 shadow = CreateShadow(window);
29 shadow->ShowForHitTest(hit_test);
33 ResizeShadow* shadow = GetShadowForWindow(window); local
34 if (shadow)
35 shadow->Hide();
47 ResizeShadow* shadow = GetShadowForWindow(window); local
48 if (shadow)
49 shadow->Layout(new_bounds)
    [all...]
  /external/robolectric/src/test/java/com/xtremelabs/robolectric/shadows/
SslErrorHandlerTest.java 21 private ShadowSslErrorHandler shadow; field in class:SslErrorHandlerTest
26 shadow = Robolectric.shadowOf(handler);
31 assertThat(shadow, instanceOf(ShadowHandler.class));
36 assertThat(shadow.wasCancelCalled(), equalTo(false));
38 assertThat(shadow.wasCancelCalled(), equalTo(true));
43 assertThat(shadow.wasProceedCalled(), equalTo(false));
45 assertThat(shadow.wasProceedCalled(), equalTo(true));
TranslateAnimationTest.java 18 private ShadowTranslateAnimation shadow; field in class:TranslateAnimationTest
23 shadow = shadowOf(animation);
28 assertThat(shadow.getFromXType(), equalTo(1));
29 assertThat(shadow.getFromXValue(), equalTo(2f));
30 assertThat(shadow.getToXType(), equalTo(3));
31 assertThat(shadow.getToXValue(), equalTo(4f));
32 assertThat(shadow.getFromYType(), equalTo(5));
33 assertThat(shadow.getFromYValue(), equalTo(6f));
34 assertThat(shadow.getToYType(), equalTo(7));
35 assertThat(shadow.getToYValue(), equalTo(8f))
    [all...]
DisplayTest.java 18 ShadowDisplay shadow = Robolectric.shadowOf(display); local
20 shadow.setDensity(1.5f);
21 shadow.setDensityDpi(DisplayMetrics.DENSITY_MEDIUM);
22 shadow.setScaledDensity(1.6f);
23 shadow.setWidth(1024);
24 shadow.setHeight(600);
25 shadow.setXdpi(183.0f);
26 shadow.setYdpi(184.0f);
InputMethodManagerTest.java 20 private ShadowInputMethodManager shadow; field in class:InputMethodManagerTest
25 shadow = Robolectric.shadowOf(manager);
30 assertThat(shadow.isSoftInputVisible(), equalTo(false));
33 assertThat(shadow.isSoftInputVisible(), equalTo(true));
36 assertThat(shadow.isSoftInputVisible(), equalTo(false));
DialogPreferenceTest.java 26 private ShadowDialogPreference shadow; field in class:DialogPreferenceTest
38 shadow = Robolectric.shadowOf(preference);
46 shadow = Robolectric.shadowOf(preference);
47 assertThat(shadow.getContext(), sameInstance(context));
48 assertThat(shadow.getAttrs(), sameInstance((AttributeSet) attrs));
49 assertThat(shadow.getDefStyle(), equalTo(defStyle));
52 shadow = Robolectric.shadowOf(preference);
53 assertThat(shadow.getContext(), sameInstance(context));
54 assertThat(shadow.getAttrs(), sameInstance((AttributeSet) attrs));
55 assertThat(shadow.getDefStyle(), equalTo(0))
    [all...]
PendingIntentTest.java 39 ShadowPendingIntent shadow = shadowOf(pendingIntent); local
40 assertThat(shadow.isActivityIntent(), is(false));
41 assertThat(shadow.isBroadcastIntent(), is(true));
42 assertThat(shadow.isServiceIntent(), is(false));
43 assertThat(intent, equalTo(shadow.getSavedIntent()));
44 assertThat(Robolectric.application, equalTo(shadow.getSavedContext()));
51 ShadowPendingIntent shadow = shadowOf(pendingIntent); local
52 assertThat(shadow.isActivityIntent(), is(true));
53 assertThat(shadow.isBroadcastIntent(), is(false));
54 assertThat(shadow.isServiceIntent(), is(false))
63 ShadowPendingIntent shadow = shadowOf(pendingIntent); local
    [all...]
SensorManagerTest.java 22 private ShadowSensorManager shadow; field in class:SensorManagerTest
27 shadow = shadowOf(sensorManager);
33 shadow = null;
40 assertTrue(shadow.hasListener(listener));
56 assertFalse(shadow.hasListener(listener));
63 assertFalse(shadow.hasListener(listener));
68 assertTrue(shadow.createSensorEvent() instanceof SensorEvent);
  /external/chromium_org/ui/views/corewm/
shadow_controller_unittest.cc 17 #include "ui/views/corewm/shadow.h"
55 // Tests that various methods in Window update the Shadow object as expected.
56 TEST_F(ShadowControllerTest, Shadow) {
62 // We should create the shadow before the window is visible (the shadow's
65 const Shadow* shadow = api.GetShadowForWindow(window.get()); local
66 ASSERT_TRUE(shadow != NULL);
67 EXPECT_TRUE(shadow->layer()->visible());
69 // The shadow should remain visible after window visibility changes
106 const Shadow* shadow = api.GetShadowForWindow(window.get()); local
    [all...]
  /external/openssh/contrib/caldera/
sshd.pam 2 auth required /lib/security/pam_pwdb.so shadow nodelay
6 password required /lib/security/pam_pwdb.so shadow nullok use_authtok
  /external/openssh/contrib/redhat/
sshd.pam.old 2 auth required /lib/security/pam_pwdb.so shadow nodelay
6 password required /lib/security/pam_pwdb.so shadow nullok use_authtok
  /external/openssh/contrib/
sshd.pam.generic 2 auth required /lib/security/pam_unix.so shadow nodelay
6 password required /lib/security/pam_unix.so shadow nullok use_authtok
  /external/chromium_org/ui/gfx/
shadow_value.h 22 // ShadowValue encapsulates parameters needed to define a shadow, including the
23 // shadow's offset, blur amount and color.
41 // are negative because shadow margins are outside a boundary.
47 // Blur amount of the shadow in pixels. If underlying implementation supports
49 // defines a range from full shadow color at the start point inside the
50 // shadow to fully transparent at the end point outside it. The range is
51 // perpendicular to and centered on the shadow edge. For example, a blur
52 // amount of 4.0 means to have a blurry shadow edge of 4 pixels that
53 // transitions from full shadow color to fully transparent and with 2 pixels
54 // inside the shadow and 2 pixels goes beyond the edge
    [all...]
  /external/chromium_org/tools/gyp/test/include_dirs/src/
includes.c 6 #include "shadow.h"
15 cflag and an include_dir of shadow2. Including shadow.h should get
16 the shadow.h from the include_dir. */
  /external/robolectric/src/main/java/com/xtremelabs/robolectric/shadows/
ShadowSQLiteCloseable.java 9 * Shadow for {@code SQLiteCloseable}. Though {@code SQLiteCloseable} is an abstract
10 * class, a shadow is necessary. Its methods that are overridden in subclasses
11 * require this shadow in order to be properly instrumented.

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