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  /system/extras/sound/
Android.mk 4 LOCAL_MODULE := sound
  /external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.apache.ant_1.7.1.v20090120-1145/lib/
ant-jmf.jar 
  /frameworks/opt/vcard/tests/res/raw/
v21_japanese_1.vcf 4 SOUND;X-IRMC-N;CHARSET=SHIFT_JIS:???????;;;;
  /build/target/board/vbox_x86/
README.txt 4 Most of the Android devices (networking, phones, sound, etc) do not work.
7 test applications that do not require network, phone or sound support.
  /external/replicaisland/src/com/replica/replicaisland/
ButtonAnimationComponent.java 19 import com.replica.replicaisland.SoundSystem.Sound;
30 private Sound mDepressSound;
55 SoundSystem sound = sSystemRegistry.soundSystem; local
56 if (sound != null) {
57 sound.play(mDepressSound, false, SoundSystem.PRIORITY_NORMAL);
82 public void setDepressSound(Sound sound) {
83 mDepressSound = sound;
PlaySingleSoundComponent.java 20 private SoundSystem.Sound mSound;
35 public void setSound(SoundSystem.Sound sound) {
36 mSound = sound;
42 SoundSystem sound = sSystemRegistry.soundSystem; local
43 mSoundHandle = sound.play(mSound, false, SoundSystem.PRIORITY_NORMAL);
SoundSystem.java 36 private FixedSizeArray<Sound> mSounds;
37 private Sound mSearchDummy;
44 mSounds = new FixedSizeArray<Sound>(MAX_SOUNDS, sSoundComparator);
45 mSearchDummy = new Sound();
62 public Sound load(int resource) {
64 Sound result = null;
66 // new sound.
69 result = new Sound();
82 synchronized public final int play(Sound sound, boolean loop, int priority)
    [all...]
AnimationComponent.java 22 import com.replica.replicaisland.SoundSystem.Sound;
63 private Sound mLandThump;
64 private Sound mRocketSound;
65 private Sound mExplosionSound;
71 private Sound mRubySound1;
72 private Sound mRubySound2;
73 private Sound mRubySound3;
140 SoundSystem sound = sSystemRegistry.soundSystem; local
142 // It's usually not necessary to test to see if sound is enabled or not (when it's disabled,
144 // sounds. So it's simpler to just avoid that code if sound is off
    [all...]
GhostComponent.java 19 import com.replica.replicaisland.SoundSystem.Sound;
32 private Sound mAmbientSound;
131 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; local
132 if (sound != null) {
133 mAmbientSoundStream = sound.play(mAmbientSound, true, SoundSystem.PRIORITY_NORMAL);
140 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; local
141 if (sound != null) {
142 sound.stop(mAmbientSoundStream);
191 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; local
192 if (sound != null)
    [all...]
LauncherComponent.java 20 import com.replica.replicaisland.SoundSystem.Sound;
37 private Sound mLaunchSound;
114 SoundSystem sound = sSystemRegistry.soundSystem; local
115 if (sound != null) {
116 sound.play(mLaunchSound, false, SoundSystem.PRIORITY_NORMAL);
151 public void setLaunchSound(Sound sound) {
152 mLaunchSound = sound;
  /prebuilts/python/darwin-x86/2.7.5/lib/python2.7/test/
check_soundcard.vbs 1 rem Check for a working sound-card - exit with 0 if OK, 1 otherwise.
11 rem No sound card found - exit with status code of 1
  /prebuilts/python/linux-x86/2.7.5/lib/python2.7/test/
check_soundcard.vbs 1 rem Check for a working sound-card - exit with 0 if OK, 1 otherwise.
11 rem No sound card found - exit with status code of 1
  /cts/suite/audio_quality/test_description/review/
review_dut_recording_spectrum.xml 20 <sound id="sound_host_0" type="file:reports/2012_05_14_09_27_40/dut_recording_spectrum/host_in_0.r2m" />
21 <sound id="sound_dut_0" type="file:reports/2012_05_14_09_27_40/dut_recording_spectrum/dut_in_0.r2m" />
22 <sound id="sound_host_1" type="file:reports/2012_05_14_09_27_40/dut_recording_spectrum/host_in_1.r2m" />
23 <sound id="sound_dut_1" type="file:reports/2012_05_14_09_27_40/dut_recording_spectrum/dut_in_1.r2m" />
24 <sound id="sound_host_2" type="file:reports/2012_05_14_09_27_40/dut_recording_spectrum/host_in_2.r2m" />
25 <sound id="sound_dut_2" type="file:reports/2012_05_14_09_27_40/dut_recording_spectrum/dut_in_2.r2m" />
26 <sound id="sound_host_3" type="file:reports/2012_05_14_09_27_40/dut_recording_spectrum/host_in_3.r2m" />
27 <sound id="sound_dut_3" type="file:reports/2012_05_14_09_27_40/dut_recording_spectrum/dut_in_3.r2m" />
28 <sound id="sound_host_4" type="file:reports/2012_05_14_09_27_40/dut_recording_spectrum/host_in_4.r2m" />
29 <sound id="sound_dut_4" type="file:reports/2012_05_14_09_27_40/dut_recording_spectrum/dut_in_4.r2m" /
    [all...]
  /frameworks/base/media/java/android/media/
MediaActionSound.java 27 * <p>Use this class to play an appropriate camera operation sound when
58 * The sound used by
66 * A sound to indicate that focusing has completed. Because deciding
67 * when this occurs is application-dependent, this sound is not used by
74 * The sound used by
82 * The sound used by
93 * needed for playing any platform media action sound; you do not need a
94 * separate instance for each sound type.
108 * Preload a predefined platform sound to minimize latency when the sound i
    [all...]
  /external/chromium/chrome/common/extensions/docs/examples/extensions/fx/
bg.js 92 // the default sound should be played for this event.
105 // Ignore all events until the startup sound has finished.
125 var sound = sounds[id];
127 if (sound && sound.src) {
128 if (!sound.paused) {
129 if (sound.currentTime < 0.2) {
130 console.log("ignoring fast replay: " + id + "/" + sound.currentTime);
133 sound.pause();
134 sound.currentTime = 0
    [all...]
  /external/chromium_org/chrome/common/extensions/docs/examples/extensions/fx/
bg.js 96 // the default sound should be played for this event.
109 // Ignore all events until the startup sound has finished.
129 var sound = sounds[id];
131 if (sound && sound.src) {
132 if (!sound.paused) {
133 if (sound.currentTime < 0.2) {
134 console.log("ignoring fast replay: " + id + "/" + sound.currentTime);
137 sound.pause();
138 sound.currentTime = 0
    [all...]
options.html 13 .sound {
28 <span style="font-size:10px">* Canadian sound made by actual Canadian.</span>
  /external/chromium_org/chromeos/audio/
chromeos_sounds.h 8 // This file declares sound resources keys for ChromeOS.
  /packages/inputmethods/PinyinIME/src/com/android/inputmethod/pinyin/
SoundManager.java 23 * Class used to manage related sound resources.
29 // Align sound effect volume on music volume
60 int sound = AudioManager.FX_KEYPRESS_STANDARD; local
61 mAudioManager.playSoundEffect(sound, FX_VOLUME);
  /external/qemu/distrib/sdl-1.2.15/test/
loopwave.c 2 /* Program to load a wave file and loop playing it using SDL sound */
21 Uint8 *sound; /* Pointer to wave data */ member in struct:__anon25208
41 waveptr = wave.sound + wave.soundpos;
49 waveptr = wave.sound;
77 &wave.spec, &wave.sound, &wave.soundlen) == NULL ) {
99 SDL_FreeWAV(wave.sound);
111 SDL_FreeWAV(wave.sound);
  /external/chromium_org/third_party/libjingle/source/talk/sound/
automaticallychosensoundsystem.h 34 #include "talk/sound/soundsysteminterface.h"
35 #include "talk/sound/soundsystemproxy.h"
39 // A function type that creates an instance of a sound system implementation.
42 // An AutomaticallyChosenSoundSystem is a sound system proxy that defers to
43 // an instance of the first sound system implementation in a list that
48 // Chooses and initializes the underlying sound system.
50 // Terminates the underlying sound system implementation, but caches it for
71 // This is the first sound system in the list to successfully
79 LOG(LS_ERROR) << "Failed to find a usable sound system";
82 LOG(LS_INFO) << "Selected " << wrapped_->GetName() << " sound system"
    [all...]
platformsoundsystemfactory.cc 28 #include "talk/sound/platformsoundsystemfactory.h"
30 #include "talk/sound/platformsoundsystem.h"
31 #include "talk/sound/soundsysteminterface.h"
46 LOG(LS_ERROR) << "Can't initialize platform's sound system";
54 // We do not delete the sound system because we might be re-initialized soon.
  /external/qemu/docs/
AUDIO.TXT 6 QEMUSoundCard: models a given emulated sound card
31 SOUND PLAYBACK DETAILS:
43 buffer and write into a platform-specific sound buffers (e.g. WinWave-managed buffers
63 send samples from the stereo buffer to the host sound card/server. This method
67 - A 'write' method callback used to write a buffer of emulated sound samples from
78 - a 'conv()' function used to read sound samples from the emulated sound card and
84 stereo buffer, not emulated hardware sound samples, which can have different
125 SWVoiceOut: emulated hardware sound buffers:
137 backend-specific sound buffer
    [all...]
  /packages/providers/MediaProvider/res/values/
strings.xml 33 <!-- Choice in the notification sound picker. If chosen, the default notification sound will be
35 <string name="notification_sound_default">Default notification sound</string>
37 <!-- Choice in the alarm sound picker. If chosen, the default alarm sound will be used. -->
38 <string name="alarm_sound_default">Default alarm sound</string>
  /build/target/board/generic/
README.txt 5 will work with the emulator, though sound will not work

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