/system/extras/sound/ |
Android.mk | 4 LOCAL_MODULE := sound
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/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.apache.ant_1.7.1.v20090120-1145/lib/ |
ant-jmf.jar | |
/frameworks/opt/vcard/tests/res/raw/ |
v21_japanese_1.vcf | 4 SOUND;X-IRMC-N;CHARSET=SHIFT_JIS:???????;;;;
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/build/target/board/vbox_x86/ |
README.txt | 4 Most of the Android devices (networking, phones, sound, etc) do not work. 7 test applications that do not require network, phone or sound support.
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/external/replicaisland/src/com/replica/replicaisland/ |
ButtonAnimationComponent.java | 19 import com.replica.replicaisland.SoundSystem.Sound; 30 private Sound mDepressSound; 55 SoundSystem sound = sSystemRegistry.soundSystem; local 56 if (sound != null) { 57 sound.play(mDepressSound, false, SoundSystem.PRIORITY_NORMAL); 82 public void setDepressSound(Sound sound) { 83 mDepressSound = sound;
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PlaySingleSoundComponent.java | 20 private SoundSystem.Sound mSound; 35 public void setSound(SoundSystem.Sound sound) { 36 mSound = sound; 42 SoundSystem sound = sSystemRegistry.soundSystem; local 43 mSoundHandle = sound.play(mSound, false, SoundSystem.PRIORITY_NORMAL);
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SoundSystem.java | 36 private FixedSizeArray<Sound> mSounds; 37 private Sound mSearchDummy; 44 mSounds = new FixedSizeArray<Sound>(MAX_SOUNDS, sSoundComparator); 45 mSearchDummy = new Sound(); 62 public Sound load(int resource) { 64 Sound result = null; 66 // new sound. 69 result = new Sound(); 82 synchronized public final int play(Sound sound, boolean loop, int priority) [all...] |
AnimationComponent.java | 22 import com.replica.replicaisland.SoundSystem.Sound; 63 private Sound mLandThump; 64 private Sound mRocketSound; 65 private Sound mExplosionSound; 71 private Sound mRubySound1; 72 private Sound mRubySound2; 73 private Sound mRubySound3; 140 SoundSystem sound = sSystemRegistry.soundSystem; local 142 // It's usually not necessary to test to see if sound is enabled or not (when it's disabled, 144 // sounds. So it's simpler to just avoid that code if sound is off [all...] |
GhostComponent.java | 19 import com.replica.replicaisland.SoundSystem.Sound; 32 private Sound mAmbientSound; 131 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; local 132 if (sound != null) { 133 mAmbientSoundStream = sound.play(mAmbientSound, true, SoundSystem.PRIORITY_NORMAL); 140 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; local 141 if (sound != null) { 142 sound.stop(mAmbientSoundStream); 191 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; local 192 if (sound != null) [all...] |
LauncherComponent.java | 20 import com.replica.replicaisland.SoundSystem.Sound; 37 private Sound mLaunchSound; 114 SoundSystem sound = sSystemRegistry.soundSystem; local 115 if (sound != null) { 116 sound.play(mLaunchSound, false, SoundSystem.PRIORITY_NORMAL); 151 public void setLaunchSound(Sound sound) { 152 mLaunchSound = sound;
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/prebuilts/python/darwin-x86/2.7.5/lib/python2.7/test/ |
check_soundcard.vbs | 1 rem Check for a working sound-card - exit with 0 if OK, 1 otherwise. 11 rem No sound card found - exit with status code of 1
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/prebuilts/python/linux-x86/2.7.5/lib/python2.7/test/ |
check_soundcard.vbs | 1 rem Check for a working sound-card - exit with 0 if OK, 1 otherwise. 11 rem No sound card found - exit with status code of 1
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/cts/suite/audio_quality/test_description/review/ |
review_dut_recording_spectrum.xml | 20 <sound id="sound_host_0" type="file:reports/2012_05_14_09_27_40/dut_recording_spectrum/host_in_0.r2m" /> 21 <sound id="sound_dut_0" type="file:reports/2012_05_14_09_27_40/dut_recording_spectrum/dut_in_0.r2m" /> 22 <sound id="sound_host_1" type="file:reports/2012_05_14_09_27_40/dut_recording_spectrum/host_in_1.r2m" /> 23 <sound id="sound_dut_1" type="file:reports/2012_05_14_09_27_40/dut_recording_spectrum/dut_in_1.r2m" /> 24 <sound id="sound_host_2" type="file:reports/2012_05_14_09_27_40/dut_recording_spectrum/host_in_2.r2m" /> 25 <sound id="sound_dut_2" type="file:reports/2012_05_14_09_27_40/dut_recording_spectrum/dut_in_2.r2m" /> 26 <sound id="sound_host_3" type="file:reports/2012_05_14_09_27_40/dut_recording_spectrum/host_in_3.r2m" /> 27 <sound id="sound_dut_3" type="file:reports/2012_05_14_09_27_40/dut_recording_spectrum/dut_in_3.r2m" /> 28 <sound id="sound_host_4" type="file:reports/2012_05_14_09_27_40/dut_recording_spectrum/host_in_4.r2m" /> 29 <sound id="sound_dut_4" type="file:reports/2012_05_14_09_27_40/dut_recording_spectrum/dut_in_4.r2m" / [all...] |
/frameworks/base/media/java/android/media/ |
MediaActionSound.java | 27 * <p>Use this class to play an appropriate camera operation sound when 58 * The sound used by 66 * A sound to indicate that focusing has completed. Because deciding 67 * when this occurs is application-dependent, this sound is not used by 74 * The sound used by 82 * The sound used by 93 * needed for playing any platform media action sound; you do not need a 94 * separate instance for each sound type. 108 * Preload a predefined platform sound to minimize latency when the sound i [all...] |
/external/chromium/chrome/common/extensions/docs/examples/extensions/fx/ |
bg.js | 92 // the default sound should be played for this event. 105 // Ignore all events until the startup sound has finished. 125 var sound = sounds[id]; 127 if (sound && sound.src) { 128 if (!sound.paused) { 129 if (sound.currentTime < 0.2) { 130 console.log("ignoring fast replay: " + id + "/" + sound.currentTime); 133 sound.pause(); 134 sound.currentTime = 0 [all...] |
/external/chromium_org/chrome/common/extensions/docs/examples/extensions/fx/ |
bg.js | 96 // the default sound should be played for this event. 109 // Ignore all events until the startup sound has finished. 129 var sound = sounds[id]; 131 if (sound && sound.src) { 132 if (!sound.paused) { 133 if (sound.currentTime < 0.2) { 134 console.log("ignoring fast replay: " + id + "/" + sound.currentTime); 137 sound.pause(); 138 sound.currentTime = 0 [all...] |
options.html | 13 .sound { 28 <span style="font-size:10px">* Canadian sound made by actual Canadian.</span>
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/external/chromium_org/chromeos/audio/ |
chromeos_sounds.h | 8 // This file declares sound resources keys for ChromeOS.
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/packages/inputmethods/PinyinIME/src/com/android/inputmethod/pinyin/ |
SoundManager.java | 23 * Class used to manage related sound resources. 29 // Align sound effect volume on music volume 60 int sound = AudioManager.FX_KEYPRESS_STANDARD; local 61 mAudioManager.playSoundEffect(sound, FX_VOLUME);
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/external/qemu/distrib/sdl-1.2.15/test/ |
loopwave.c | 2 /* Program to load a wave file and loop playing it using SDL sound */ 21 Uint8 *sound; /* Pointer to wave data */ member in struct:__anon25208 41 waveptr = wave.sound + wave.soundpos; 49 waveptr = wave.sound; 77 &wave.spec, &wave.sound, &wave.soundlen) == NULL ) { 99 SDL_FreeWAV(wave.sound); 111 SDL_FreeWAV(wave.sound);
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/external/chromium_org/third_party/libjingle/source/talk/sound/ |
automaticallychosensoundsystem.h | 34 #include "talk/sound/soundsysteminterface.h" 35 #include "talk/sound/soundsystemproxy.h" 39 // A function type that creates an instance of a sound system implementation. 42 // An AutomaticallyChosenSoundSystem is a sound system proxy that defers to 43 // an instance of the first sound system implementation in a list that 48 // Chooses and initializes the underlying sound system. 50 // Terminates the underlying sound system implementation, but caches it for 71 // This is the first sound system in the list to successfully 79 LOG(LS_ERROR) << "Failed to find a usable sound system"; 82 LOG(LS_INFO) << "Selected " << wrapped_->GetName() << " sound system" [all...] |
platformsoundsystemfactory.cc | 28 #include "talk/sound/platformsoundsystemfactory.h" 30 #include "talk/sound/platformsoundsystem.h" 31 #include "talk/sound/soundsysteminterface.h" 46 LOG(LS_ERROR) << "Can't initialize platform's sound system"; 54 // We do not delete the sound system because we might be re-initialized soon.
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/external/qemu/docs/ |
AUDIO.TXT | 6 QEMUSoundCard: models a given emulated sound card 31 SOUND PLAYBACK DETAILS: 43 buffer and write into a platform-specific sound buffers (e.g. WinWave-managed buffers 63 send samples from the stereo buffer to the host sound card/server. This method 67 - A 'write' method callback used to write a buffer of emulated sound samples from 78 - a 'conv()' function used to read sound samples from the emulated sound card and 84 stereo buffer, not emulated hardware sound samples, which can have different 125 SWVoiceOut: emulated hardware sound buffers: 137 backend-specific sound buffer [all...] |
/packages/providers/MediaProvider/res/values/ |
strings.xml | 33 <!-- Choice in the notification sound picker. If chosen, the default notification sound will be 35 <string name="notification_sound_default">Default notification sound</string> 37 <!-- Choice in the alarm sound picker. If chosen, the default alarm sound will be used. --> 38 <string name="alarm_sound_default">Default alarm sound</string>
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/build/target/board/generic/ |
README.txt | 5 will work with the emulator, though sound will not work
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