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Searched
full:st_texture_object
(Results
1 - 20
of
20
) sorted by null
/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_texture.h
66
struct
st_texture_object
struct
103
static INLINE struct
st_texture_object
*
104
st_texture_object
(struct gl_texture_object *obj)
function
106
return (struct
st_texture_object
*) obj;
113
struct
st_texture_object
*stObj =
st_texture_object
(texObj);
119
st_get_stobj_resource(struct
st_texture_object
*stObj)
st_cb_eglimage.c
105
struct
st_texture_object
*stObj;
116
stObj =
st_texture_object
(texObj);
st_cb_texture.c
122
struct
st_texture_object
*obj = ST_CALLOC_STRUCT(
st_texture_object
);
136
struct
st_texture_object
*stObj =
st_texture_object
(texObj);
315
* Try to allocate a pipe_resource object for the given
st_texture_object
.
324
struct
st_texture_object
*stObj,
415
struct
st_texture_object
*stObj =
st_texture_object
(texImage->TexObject);
497
struct
st_texture_object
*stObj =
st_texture_object
(texObj)
[
all
...]
st_gen_mipmap.c
73
struct
st_texture_object
*stObj,
145
struct
st_texture_object
*stObj =
st_texture_object
(texObj);
st_atom_texture.c
143
struct
st_texture_object
*stObj,
169
st_get_texture_sampler_view_from_stobj(struct
st_texture_object
*stObj,
196
struct
st_texture_object
*stObj;
208
stObj =
st_texture_object
(texObj);
st_cb_fbo.h
61
struct
st_texture_object
*rtt; /**< GL render to texture's texture */
st_cb_blit.c
232
struct
st_texture_object
*srcObj =
233
st_texture_object
(srcAtt->Texture);
st_texture.c
218
struct
st_texture_object
*stObj =
219
st_texture_object
(stImage->base.TexObject);
st_cb_fbo.c
392
struct
st_texture_object
*stObj;
424
stObj =
st_texture_object
(att->Texture);
510
const struct
st_texture_object
*stObj =
st_texture_object
(att->Texture);
st_manager.c
480
struct
st_texture_object
*stObj;
506
stObj =
st_texture_object
(texObj);
/external/mesa3d/src/mesa/state_tracker/
st_texture.h
66
struct
st_texture_object
struct
103
static INLINE struct
st_texture_object
*
104
st_texture_object
(struct gl_texture_object *obj)
function
106
return (struct
st_texture_object
*) obj;
113
struct
st_texture_object
*stObj =
st_texture_object
(texObj);
119
st_get_stobj_resource(struct
st_texture_object
*stObj)
st_cb_eglimage.c
105
struct
st_texture_object
*stObj;
116
stObj =
st_texture_object
(texObj);
st_cb_texture.c
122
struct
st_texture_object
*obj = ST_CALLOC_STRUCT(
st_texture_object
);
136
struct
st_texture_object
*stObj =
st_texture_object
(texObj);
315
* Try to allocate a pipe_resource object for the given
st_texture_object
.
324
struct
st_texture_object
*stObj,
415
struct
st_texture_object
*stObj =
st_texture_object
(texImage->TexObject);
497
struct
st_texture_object
*stObj =
st_texture_object
(texObj)
[
all
...]
st_gen_mipmap.c
73
struct
st_texture_object
*stObj,
145
struct
st_texture_object
*stObj =
st_texture_object
(texObj);
st_atom_texture.c
143
struct
st_texture_object
*stObj,
169
st_get_texture_sampler_view_from_stobj(struct
st_texture_object
*stObj,
196
struct
st_texture_object
*stObj;
208
stObj =
st_texture_object
(texObj);
st_cb_fbo.h
61
struct
st_texture_object
*rtt; /**< GL render to texture's texture */
st_cb_blit.c
232
struct
st_texture_object
*srcObj =
233
st_texture_object
(srcAtt->Texture);
st_texture.c
218
struct
st_texture_object
*stObj =
219
st_texture_object
(stImage->base.TexObject);
st_cb_fbo.c
392
struct
st_texture_object
*stObj;
424
stObj =
st_texture_object
(att->Texture);
510
const struct
st_texture_object
*stObj =
st_texture_object
(att->Texture);
st_manager.c
480
struct
st_texture_object
*stObj;
506
stObj =
st_texture_object
(texObj);
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