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    Searched full:tex0 (Results 1 - 20 of 20) sorted by null

  /frameworks/base/tests/RenderScriptTests/SceneGraph/assets/
orientation_test.dae 113 <texture texture="file23-sampler" texcoord="TEX0">
170 <texture texture="file25-sampler" texcoord="TEX0">
227 <texture texture="file24-sampler" texcoord="TEX0">
284 <texture texture="file24-sampler" texcoord="TEX0">
341 <texture texture="file23-sampler" texcoord="TEX0">
398 <texture texture="file28-sampler" texcoord="TEX0">
455 <texture texture="file29-sampler" texcoord="TEX0">
512 <texture texture="file22-sampler" texcoord="TEX0">
654 <bind_vertex_input semantic="TEX0" input_semantic="TEXCOORD" input_set="0" />
672 <bind_vertex_input semantic="TEX0" input_semantic="TEXCOORD" input_set="0" /
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  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11tex/
d3d11tex.hlsl 27 Texture2D tex0;
57 float4 a0 = tex0.Sample(samp0, input.texcoord);
58 float4 a1 = tex0.Sample(samp1, input.texcoord);
d3d11tex.hlsl.ps.h 15 // tex0 texture float4 2d 0 1
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11tex/
d3d11tex.hlsl 27 Texture2D tex0;
57 float4 a0 = tex0.Sample(samp0, input.texcoord);
58 float4 a1 = tex0.Sample(samp1, input.texcoord);
d3d11tex.hlsl.ps.h 15 // tex0 texture float4 2d 0 1
  /frameworks/native/opengl/tests/gl_perf/
fill_common.cpp 169 static const float tex0[] = { local
187 glVertexAttribPointer(A_TEX0, 2, GL_FLOAT, false, 8, tex0);
289 //useVarColor, texCount, modulateFirstTex, extraMath, tex0);
  /external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/
TerrainLighting.frag 362 vec4 tex0 = getTriPlanarBlend(coords, blending, m_DiffuseMap, m_DiffuseMap_0_scale);
418 vec4 diffuseColor = tex0 * alphaBlend.r;
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv30/
nv30_transfer.c 100 PUSH_DATA (push, 0x401f9c6c); /* mov o[tex0], a[8]; end; */
124 map[0] = 0x17009e00; /* texr r0, i[tex0], texture[0]; end; */
273 PUSH_DATA (push, 0x00004000); /* result: hpos, tex0 */
  /external/mesa3d/src/gallium/drivers/nv30/
nv30_transfer.c 100 PUSH_DATA (push, 0x401f9c6c); /* mov o[tex0], a[8]; end; */
124 map[0] = 0x17009e00; /* texr r0, i[tex0], texture[0]; end; */
273 PUSH_DATA (push, 0x00004000); /* result: hpos, tex0 */
  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_fragprog.c 237 * attributes, such as FOGC, TEX0, TEX1, etc. That's OK.
  /external/mesa3d/src/mesa/swrast/
s_fragprog.c 237 * attributes, such as FOGC, TEX0, TEX1, etc. That's OK.
  /frameworks/base/graphics/java/android/renderscript/
Program.java 126 * tex0, diffuse, spec
  /external/chromium_org/third_party/mesa/src/src/mesa/program/
nvvertparse.c 287 "TEX0", "TEX1", "TEX2", "TEX3", "TEX4", "TEX5", "TEX6", "TEX7", NULL
292 "TEX0", "TEX1", "TEX2", "TEX3", "TEX4", "TEX5", "TEX6", "TEX7",
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nvfragparse.c 391 "TEX0", "TEX1", "TEX2", "TEX3", "TEX4", "TEX5", "TEX6", "TEX7", NULL
567 * [TEX0 | TEX1 | .. | TEX15] , [1D | 2D | 3D | CUBE | RECT]
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  /external/mesa3d/src/mesa/program/
nvvertparse.c 287 "TEX0", "TEX1", "TEX2", "TEX3", "TEX4", "TEX5", "TEX6", "TEX7", NULL
292 "TEX0", "TEX1", "TEX2", "TEX3", "TEX4", "TEX5", "TEX6", "TEX7",
    [all...]
nvfragparse.c 391 "TEX0", "TEX1", "TEX2", "TEX3", "TEX4", "TEX5", "TEX6", "TEX7", NULL
567 * [TEX0 | TEX1 | .. | TEX15] , [1D | 2D | 3D | CUBE | RECT]
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  /external/jmonkeyengine/engine/src/core/com/jme3/util/
TangentBinormalGenerator.java 326 + "[{0}, {1}, {2}]; tex0 = [{3}, {4}], "
  /frameworks/rs/
rsFont.cpp 503 const char *textureNames[] = { "Tex0" };
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
ffvertex_prog.c 167 /* make sure the vertprog emits color and tex0 */
    [all...]
  /external/mesa3d/src/mesa/main/
ffvertex_prog.c 167 /* make sure the vertprog emits color and tex0 */
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