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  /external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/
Terrain.j3md 9 Texture2D Tex1
Terrain.frag 37 vec4 tex1 = col1 * blending.x + col2 * blending.y + col3 * blending.z;
52 vec4 tex1 = texture2D( m_Tex1, texCoord.xy * m_Tex1Scale ); // Tile
58 vec4 outColor = tex1 * alpha.r; // Red channel
TerrainLighting.frag 366 vec4 tex1 = getTriPlanarBlend(coords, blending, m_DiffuseMap_1, m_DiffuseMap_1_scale);
420 diffuseColor = mix( diffuseColor, tex1, alphaBlend.g );
  /external/chromium_org/gpu/command_buffer/tests/
gl_texture_mailbox_unittests.cc 81 GLuint tex1; local
82 glGenTextures(1, &tex1);
84 glBindTexture(GL_TEXTURE_2D, tex1);
111 glBindTexture(GL_TEXTURE_2D, tex1);
113 EXPECT_EQ(source_pixel, ReadTexel(tex1, 0, 0));
147 GLuint tex1; local
148 glGenTextures(1, &tex1);
150 glBindTexture(GL_TEXTURE_2D, tex1);
189 EXPECT_EQ(source_pixel, ReadTexel(tex1, 0, 0));
214 glDeleteTextures(1, &tex1);
252 GLuint tex1; local
    [all...]
  /external/skia/tests/
GrSurfaceTest.cpp 33 GrSurface* tex1 = context->createUncachedTexture(desc, NULL, 0); local
41 REPORTER_ASSERT(reporter, !texRT2->isSameAs(tex1));
42 REPORTER_ASSERT(reporter, !texRT2->asRenderTarget()->isSameAs(tex1));
60 tex1->unref();
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11tex/
d3d11tex.hlsl 28 Texture2D tex1;
61 float4 b0 = tex1.Sample(samp0, input.texcoord);
62 float4 b1 = tex1.Sample(samp1, input.texcoord);
d3d11tex.hlsl.ps.h 16 // tex1 texture float4 2d 1 1
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11tex/
d3d11tex.hlsl 28 Texture2D tex1;
61 float4 b0 = tex1.Sample(samp0, input.texcoord);
62 float4 b1 = tex1.Sample(samp1, input.texcoord);
d3d11tex.hlsl.ps.h 16 // tex1 texture float4 2d 1 1
  /external/jmonkeyengine/engine/src/test/jme3test/texture/
TestTextureArray.java 34 Texture tex1 = assetManager.loadTexture( "Textures/Terrain/Pond/Pond.jpg"); local
37 images.add(tex1.getImage());
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloTerrain.java 67 /** 1.2) Add GRASS texture into the red layer (Tex1). */
71 mat_terrain.setTexture("Tex1", grass);
HelloTerrainCollision.java 97 /** 1.2) Add GRASS texture into the red layer (Tex1). */
101 mat_terrain.setTexture("Tex1", grass);
  /frameworks/native/opengl/tests/gl_perf/
fill_common.cpp 174 static const float tex1[] = { local
188 glVertexAttribPointer(A_TEX1, 2, GL_FLOAT, false, 8, tex1);
  /external/jmonkeyengine/engine/src/test/jme3test/terrain/
TerrainTest.java 118 matRock.setTexture("Tex1", grass);
TerrainTestCollision.java 116 matRock.setTexture("Tex1", grass);
  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_fragprog.c 237 * attributes, such as FOGC, TEX0, TEX1, etc. That's OK.
  /external/mesa3d/src/mesa/swrast/
s_fragprog.c 237 * attributes, such as FOGC, TEX0, TEX1, etc. That's OK.
  /external/chromium_org/third_party/mesa/src/src/mesa/program/
nvvertparse.c 287 "TEX0", "TEX1", "TEX2", "TEX3", "TEX4", "TEX5", "TEX6", "TEX7", NULL
292 "TEX0", "TEX1", "TEX2", "TEX3", "TEX4", "TEX5", "TEX6", "TEX7",
    [all...]
nvfragparse.c 391 "TEX0", "TEX1", "TEX2", "TEX3", "TEX4", "TEX5", "TEX6", "TEX7", NULL
567 * [TEX0 | TEX1 | .. | TEX15] , [1D | 2D | 3D | CUBE | RECT]
    [all...]
  /external/mesa3d/src/mesa/program/
nvvertparse.c 287 "TEX0", "TEX1", "TEX2", "TEX3", "TEX4", "TEX5", "TEX6", "TEX7", NULL
292 "TEX0", "TEX1", "TEX2", "TEX3", "TEX4", "TEX5", "TEX6", "TEX7",
    [all...]
nvfragparse.c 391 "TEX0", "TEX1", "TEX2", "TEX3", "TEX4", "TEX5", "TEX6", "TEX7", NULL
567 * [TEX0 | TEX1 | .. | TEX15] , [1D | 2D | 3D | CUBE | RECT]
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/util/
TangentBinormalGenerator.java 327 + "tex1 = [{5}, {6}], tex2 = [{7}, {8}]",

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