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  /external/chromium_org/cc/resources/
tile_manager_unittest.cc 80 TileVector tiles; local
92 tiles.push_back(tile);
94 return tiles;
110 int AssignedMemoryCount(const TileVector& tiles) {
112 for (TileVector::const_iterator it = tiles.begin();
113 it != tiles.end();
121 int TilesWithLCDCount(const TileVector& tiles) {
123 for (TileVector::const_iterator it = tiles.begin();
124 it != tiles.end();
148 // A few tiles of each type of priority, with enough memory for all tiles
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prioritized_tile_set_unittest.cc 114 // Ensure that tiles in NOW_AND_READY_TO_DRAW_BIN aren't sorted.
123 std::vector<scoped_refptr<Tile> > tiles; local
129 tiles.push_back(tile);
134 // Tiles should appear in the same order as inserted.
139 EXPECT_TRUE(*it == tiles[i].get());
146 // Ensure that tiles in NOW_BIN are sorted according to BinComparator.
155 std::vector<scoped_refptr<Tile> > tiles; local
161 tiles.push_back(tile);
166 // Tiles should appear in BinComparator order.
167 std::sort(tiles.begin(), tiles.end(), BinComparator())
189 std::vector<scoped_refptr<Tile> > tiles; local
224 std::vector<scoped_refptr<Tile> > tiles; local
255 std::vector<scoped_refptr<Tile> > tiles; local
289 std::vector<scoped_refptr<Tile> > tiles; local
323 std::vector<scoped_refptr<Tile> > tiles; local
357 std::vector<scoped_refptr<Tile> > tiles; local
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tile_manager_perftest.cc 109 void CreateBinTiles(int count, ManagedTileBin bin, TileBinVector* tiles) {
122 tiles->push_back(std::make_pair(tile, bin));
126 void CreateTiles(int count, TileBinVector* tiles) {
129 CreateBinTiles(count_per_bin, NOW_BIN, tiles);
130 CreateBinTiles(count_per_bin, SOON_BIN, tiles);
131 CreateBinTiles(count_per_bin, EVENTUALLY_BIN, tiles);
132 CreateBinTiles(count - 3 * count_per_bin, NEVER_BIN, tiles);
141 TileBinVector tiles; local
142 CreateTiles(tile_count, &tiles);
149 Tile* tile = tiles[i].first.get()
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picture_layer_tiling_set.h 26 // any tiles that intersect |layer_invalidation|. Update the size of all
54 // Remove all tiles; keep all tilings.
74 // For a given rect, iterates through tiles that can fill it. If no
75 // set of tiles with resources can fill the rect, then it will iterate
76 // through null tiles with valid geometry_rect() until the rect is full.
77 // If all tiles have resources, the union of all geometry_rects will
layer_tiling_data.h 43 // Change the tile size. This may invalidate all the existing tiles.
46 // Change the border texel setting. This may invalidate all existing tiles.
50 bool is_empty() const { return has_empty_bounds() || !tiles().size(); }
80 const TileMap& tiles() const { return tiles_; } function in class:cc::LayerTilingData
tile_manager.h 45 // This class manages tiles, deciding which should get rasterized and which
65 // Returns true when visible tiles have been initialized.
89 const std::vector<Tile*>& tiles,
91 for (size_t i = 0; i < tiles.size(); ++i) {
92 ManagedTileState& mts = tiles[i]->managed_state();
99 bytes_releasable_ += BytesConsumedIfAllocated(tiles[i]);
150 PrioritizedTileSet* tiles,
152 void GetTilesWithAssignedBins(PrioritizedTileSet* tiles);
picture_layer_tiling.h 47 // Create a tiling with no tiles. CreateTiles must be called to add some.
83 // Iterate over all tiles to fill content_rect. Even if tiles are invalid
150 // Copies the src_tree priority into the dst_tree priority for all tiles.
155 // Resets the active priority for all tiles in a tiling, when an active
156 // tiling is becoming recycled. This may include some tiles which are
159 // while DidBecomeActive promotes pending priority on a similar set of tiles.
layer_tiling_data.cc 74 // An empty rect doesn't result in an empty set of tiles, so don't pass an
76 // TODO(enne): Possibly we should fill a vector of tiles instead, since the
77 // normal use of this function is to enumerate some tiles.
121 // Any tiles completely outside our new bounds are invalid and should be
prioritized_tile_set.cc 48 void SortBinTiles(ManagedTileBin bin, TileVector* tiles) {
59 std::sort(tiles->begin(), tiles->end(), BinComparator());
114 // We can't increment past the end of the tiles.
  /external/skia/tools/
CopyTilesRenderer.h 19 * PictureRenderer that draws the picture and then extracts it into tiles. For large pictures,
20 * it will divide the picture into large tiles and draw the picture once for each large tile.
30 * numbering (and actual tiles) will be different.
  /external/chromium_org/cc/test/
fake_picture_layer_impl.cc 80 std::vector<Tile*> tiles = tiling->AllTilesForTesting(); local
81 for (size_t tile_idx = 0; tile_idx < tiles.size(); ++tile_idx) {
82 Tile* tile = tiles[tile_idx];
102 std::vector<Tile*> tiles = tiling->AllTilesForTesting(); local
103 for (size_t tile_idx = 0; tile_idx < tiles.size(); ++tile_idx) {
104 Tile* tile = tiles[tile_idx];
  /external/opencv/cv/src/
cvmoments.cpp 197 /* summarizes moment values for all tiles */
199 icvAccumulateMoments( double *tiles, CvSize size, CvSize tile_size, CvMoments * moments )
205 for( x = 0; x < size.width; x += tile_size.width, tiles += 10 )
208 double dxm = dx * tiles[0], dym = dy * tiles[0];
211 moments->m00 += tiles[0];
214 moments->m10 += tiles[1] + dxm;
217 moments->m01 += tiles[2] + dym;
220 moments->m20 += tiles[3] + dx * (tiles[1] * 2 + dxm)
371 double* tiles = 0; local
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  /external/chromium_org/cc/trees/
layer_tree_settings.cc 52 // At 256x256 tiles, 128 tiles cover an area of 2048x4096 pixels.
  /external/chromium_org/gpu/tools/compositor_model_bench/
forward_render_model.cc 33 // Now that we capture root layer tiles, a layer without tiles
  /frameworks/base/tests/TileBenchmark/res/values/
colors.xml 17 <!-- The color of tiles with valid textures -->
19 <!-- The color of tiles with stale / invalid textures -->
strings.xml 80 <!-- Portion of viewport covered by good tiles [CHAR LIMIT=15] -->
94 <!-- Format string for displaying aggregate stats+values (nr of valid tiles,
97 <!-- Text hovering over canvas, number of tiles ready [CHAR LIMIT=15] -->
98 <string name="ready_tiles">Ready Tiles</string>
99 <!-- Text hovering over canvas, number tiles not ready [CHAR LIMIT=15] -->
100 <string name="unready_tiles">Unready Tiles</string>
101 <!-- Text hovering over canvas, number of tiles that haven't been
103 <string name="unplaced_tiles">Unplaced Tiles</string>
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/util/
u_linear.h 57 /* The number of tiles */
84 * @tiles_x number of tiles in x axis
85 * @tiles_y number of tiles in y axis
  /external/mesa3d/src/gallium/auxiliary/util/
u_linear.h 57 /* The number of tiles */
84 * @tiles_x number of tiles in x axis
85 * @tiles_y number of tiles in y axis
  /external/chromium_org/cc/layers/
tiled_layer_unittest.cc 217 // The tile size is 100x100, so this invalidates and then paints two tiles.
222 // We should have both tiles on the impl side.
226 // Invalidates both tiles, but then only update one of them.
251 // The tile size is 100x100, so this invalidates and then paints two tiles.
261 // We should have both tiles on the impl side.
282 // We should still have both tiles, as part of the top tile is still
298 // The tile size is 100x100, so this invalidates and then paints two tiles.
303 // We should have both tiles on the impl side.
312 // This should drop the tiles on the impl thread.
323 // We should have one tiles on the impl side
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  /external/chromium_org/chrome/browser/resources/local_ntp/
local_ntp.js 39 PAGE: 'mv-page', // page tiles
67 TILES: 'mv-tiles',
150 * The array of rendered tiles, ordered by appearance.
153 var tiles = [];
173 * Current number of tiles columns shown based on the window width, including
225 * Margin between tiles. Should be equal to mv-tile's -webkit-margin-start.
250 * section. Used to determine how many tiles to show.
298 * Hide most visited tiles for at most this many milliseconds while painting.
447 // Trigger the blacklist animation and re-render the tiles when i
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  /external/chromium_org/skia/ext/
paint_simplifier.cc 32 // Uncomment this line to shade simplified tiles pink during debugging.
  /external/chromium_org/third_party/skia/include/effects/
SkTileImageFilter.h 19 @param dstRect Defines the pixels where tiles are drawn
  /external/replicaisland/src/com/replica/replicaisland/
TiledWorld.java 24 * TiledWorld manages a 2D map of tile indexes that define a "world" of tiles. These may be
25 * foreground or background layers in a scrolling game, or a layer of collision tiles, or some other
69 // Second byte: width of the world in tiles.
70 // Third byte: height of the world in tiles.
  /external/skia/dm/
DMTileGridTask.h 10 // Records a GM through an SkPicture, draws it in tiles, and compares against the reference bitmap.
  /external/skia/include/effects/
SkTileImageFilter.h 19 @param dstRect Defines the pixels where tiles are drawn

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