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Searched
full:tnorm
(Results
1 - 4
of
4
) sorted by null
/cts/tests/tests/opengl/libopengltest/
shader.h
33
"vec3
tnorm
= normalize(gtf_NormalMatrix * gtf_Normal);\n"
34
"lightIntensity = dot(normalize(LightPosition - vec3(pos)),
tnorm
) * 1.5;\n"
/cts/tests/tests/opengl/src/android/opengl/cts/
Vertex.java
34
+ " vec3
tnorm
= normalize(gtf_NormalMatrix * gtf_Normal); \n"
35
+ " lightIntensity = dot(normalize(LightPosition - vec3(pos)),
tnorm
) * 1.5; \n"
/external/llvm/include/llvm/Support/
YAMLTraits.h
604
template <typename
TNorm
, typename TFinal>
609
BufPtr = new (&Buffer)
TNorm
(io, Obj);
612
BufPtr = new (&Buffer)
TNorm
(io);
620
BufPtr->~
TNorm
();
623
TNorm
* operator->() { return BufPtr; }
626
typedef llvm::AlignedCharArrayUnion<
TNorm
> Storage;
630
TNorm
*BufPtr;
638
template <typename
TNorm
, typename TFinal>
643
BufPtr = new (&Buffer)
TNorm
(io, Obj);
646
BufPtr = new
TNorm
(io)
[
all
...]
/external/opencv/cxcore/src/
cxsvd.cpp
473
double
tnorm
= fabs( w[i] );
local
474
tnorm
+= fabs( e[i] );
476
if( anorm <
tnorm
)
477
anorm =
tnorm
;
870
double
tnorm
= fabs( w[i] );
local
871
tnorm
+= fabs( e[i] );
873
if( anorm <
tnorm
)
874
anorm =
tnorm
;
[
all
...]
Completed in 2160 milliseconds