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  /frameworks/base/core/jni/android/opengl/
util.cpp 90 int transformedIndexCount = 0;
118 transformedIndexCount = maxIndex - minIndex + 1;
119 pTransformed = (float*) mallocHelper.alloc(transformedIndexCount * 4 * sizeof(float));
129 for (int i = 0; i < transformedIndexCount; i++, pSrc += 3, pDst += 4) {

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