spinning_cube.cc | 317 GLuint vbo_vertices_; member in class:mojo::examples::SpinningCube::GLState 332 vbo_vertices_ = 0; 350 if (state_->vbo_vertices_) 351 glDeleteBuffers(1, &state_->vbo_vertices_); 384 &state_->vbo_vertices_, &state_->vbo_indices_); 430 glBindBuffer(GL_ARRAY_BUFFER, state_->vbo_vertices_);
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