/external/chromium_org/gpu/command_buffer/service/ |
program_manager_unittest.cc | 377 Shader* vshader = shader_manager_.CreateShader( local 382 EXPECT_TRUE(vshader != NULL && fshader != NULL); 384 vshader->SetStatus(true, "", &vertex_shader_translator); 393 EXPECT_TRUE(program->AttachShader(&shader_manager_, vshader)); 576 Shader* vshader = shader_manager_.CreateShader( local 578 ASSERT_TRUE(vshader != NULL); 579 vshader->SetStatus(true, "", NULL); 584 EXPECT_TRUE(program->AttachShader(&shader_manager_, vshader)); 588 program->DetachShader(&shader_manager_, vshader); 590 EXPECT_TRUE(program->AttachShader(&shader_manager_, vshader)); 712 Shader* vshader = shader_manager_.CreateShader( local 781 Shader* vshader = shader_manager_.CreateShader( local 846 Shader* vshader = shader_manager_.CreateShader( local 938 Shader* vshader = shader_manager_.CreateShader( local 987 Shader* vshader = shader_manager_.CreateShader( local 1153 Shader* vshader = shader_manager_.CreateShader( local 1244 Shader* vshader = shader_manager_.CreateShader( local 1407 Shader* vshader = shader_manager_.CreateShader( local 1484 Shader* vshader = shader_manager_.CreateShader( local [all...] |
/sdk/emulator/opengl/tests/translator_tests/GLES_V2/ |
triangleV2.cpp | 334 const char *vShader = def_vShaderStr; 343 vShader = readShader(argv[i]); 344 if (!vShader) { 345 vShader = def_vShaderStr; 346 printf("Failed to load vshader %s, using defualt\n", argv[i]); 349 printf("Using vshader %s\n", argv[i]); 433 int program = Init(vShader, fShader);
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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/ |
draw_pt_fetch_shade_pipeline.c | 177 static void draw_vertex_shader_run(struct draw_vertex_shader *vshader, 190 vshader->run_linear(vshader, 206 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; local 239 draw_vertex_shader_run(vshader,
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/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_pt_fetch_shade_pipeline.c | 177 static void draw_vertex_shader_run(struct draw_vertex_shader *vshader, 190 vshader->run_linear(vshader, 206 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; local 239 draw_vertex_shader_run(vshader,
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/frameworks/av/libvideoeditor/lvpp/ |
NativeWindowRenderer.cpp | 229 GLuint vShader; 230 loadShader(GL_VERTEX_SHADER, vSrcNormal, &vShader); 239 createProgram(vShader, fShader, &mProgram[i]); 244 glDeleteShader(vShader);
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
Renderer11.cpp | 2791 ID3D11VertexShader *vshader = NULL; local [all...] |
Renderer9.cpp | 3131 IDirect3DVertexShader9 *vshader = createVertexShader((DWORD*)function, length); local [all...] |