/external/llvm/test/Transforms/LoopUnswitch/ |
2006-06-13-SingleEntryPHI.ll | 5 %struct.TPATTERN = type { i16, i16, i16, i32, float, float, float, %struct.WARP*, %struct.TPATTERN*, %struct.BLEND_MAP*, { %struct.anon, [4 x i8] } } 6 %struct.TURB = type { i16, %struct.WARP*, [3 x double], i32, float, float } 7 %struct.WARP = type { i16, %struct.WARP* }
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/external/chromium_org/ash/display/ |
mouse_cursor_event_filter.h | 31 WARP_ALWAYS, // Always warp the mouse when possible. 81 // This flag is used to suppress the accidental mouse warp back to the 85 // The bounds for warp hole windows. |dst_indicator_bounds_| is kept
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mouse_cursor_event_filter_unittest.cc | 81 // Touch the right edge of the primary root window. Pointer should warp. 86 // Touch the left edge of the secondary root window. Pointer should warp. 124 // Touch the left edge of the secondary root window. Pointer should NOT warp 130 // Touch the left edge of the secondary root window. Pointer should warp 192 // Touch the right edge of the primary root window. Pointer should warp. 204 // warp for this time.
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mouse_cursor_event_filter.cc | 109 // Do not warp again right after the cursor was warped. Sometimes the offset 138 // Use -2, not -1, to avoid infinite loop of pointer warp. 154 // Warp the mouse cursor only if the location is in the indicator bounds
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/external/replicaisland/src/com/replica/replicaisland/ |
MainLoop.java | 36 final float newTimeDelta = mTimeSystem.getFrameDelta(); // The time system may warp time.
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/frameworks/ml/bordeaux/learning/multiclass_pa/native/ |
util.cpp | 44 } else if (StringCaseEqual(version, "warp")) {
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/ |
PhysicsCharacter.java | 104 public void warp(Vector3f location) { method in class:PhysicsCharacter 105 warp(characterId, location); method 108 private native void warp(long characterId, Vector3f location); method in class:PhysicsCharacter 214 * Set the physics location (same as warp()) 218 warp(location);
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
BitmapMesh.java | 85 private void warp(float cx, float cy) { method in class:BitmapMesh.SampleView 123 warp(pt[0], pt[1]); method
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/ |
PhysicsCharacter.java | 102 public void warp(Vector3f location) { method in class:PhysicsCharacter 103 character.warp(Converter.convert(location, tempVec)); 194 * Set the physics location (same as warp()) 198 warp(location);
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/external/chromium_org/chrome/browser/ui/cocoa/constrained_window/ |
constrained_window_animation.mm | 119 // Unsets any window warp that may have been previously applied. 120 // Window warp prevents other effects such as CGSSetWindowTransform from 127 // Applies various transformations using a warp effect. The window is
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/external/chromium_org/ash/wm/ |
drag_window_resizer.h | 55 // Returns true if we should allow the mouse pointer to warp.
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/external/chromium_org/base/ |
bind_internal.h | [all...] |
/packages/apps/Camera/jni/feature_mos/src/mosaic/ |
MosaicTypes.h | 132 * Structure for describing a warp.
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/packages/apps/Camera2/jni/feature_mos/src/mosaic/ |
MosaicTypes.h | 132 * Structure for describing a warp.
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic/ |
MosaicTypes.h | 132 * Structure for describing a warp.
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/external/qemu/distrib/sdl-1.2.15/test/ |
testbitmap.c | 82 if ( strcmp(argv[argc], "-warp") == 0 ) { 92 "Usage: %s [-bpp N] [-warp] [-hw] [-fullscreen]\n",
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/external/jmonkeyengine/engine/src/bullet-native/ |
com_jme3_bullet_objects_PhysicsCharacter.h | 70 * Method: warp
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/packages/apps/Camera/src/com/android/camera/ |
MosaicRenderer.java | 82 * (without applying any warp) and the warped image data. For running
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/packages/apps/Camera2/src/com/android/camera/ |
MosaicRenderer.java | 82 * (without applying any warp) and the warped image data. For running
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/packages/apps/LegacyCamera/src/com/android/camera/panorama/ |
MosaicRenderer.java | 82 * (without applying any warp) and the warped image data. For running
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/packages/apps/Camera/jni/feature_stab/src/dbreg/ |
dbreg.h | 48 video sequences. As its name suggests, the class is used to compute parameters that will allow us to warp incoming video 50 frame of a sequence; the registration process is that of estimating the parameters of a warp that can be applied to 61 is introduced to the registration algorithm, and produces the estimated registration warp parameters. 107 // use this to warp the latest image for display, etc. 464 * Perform a look-up table warp for packed RGB ([rgbrgbrgb...]) images.
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vp_motionmodel.h | 19 #category warp 205 /* Warp a 2d point (assuming the z component is zero) */ 211 /* Warp a 3d point */
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/packages/apps/Camera2/jni/feature_stab/src/dbreg/ |
dbreg.h | 48 video sequences. As its name suggests, the class is used to compute parameters that will allow us to warp incoming video 50 frame of a sequence; the registration process is that of estimating the parameters of a warp that can be applied to 61 is introduced to the registration algorithm, and produces the estimated registration warp parameters. 107 // use this to warp the latest image for display, etc. 464 * Perform a look-up table warp for packed RGB ([rgbrgbrgb...]) images.
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/packages/apps/LegacyCamera/jni/feature_stab/src/dbreg/ |
dbreg.h | 48 video sequences. As its name suggests, the class is used to compute parameters that will allow us to warp incoming video 50 frame of a sequence; the registration process is that of estimating the parameters of a warp that can be applied to 61 is introduced to the registration algorithm, and produces the estimated registration warp parameters. 107 // use this to warp the latest image for display, etc. 464 * Perform a look-up table warp for packed RGB ([rgbrgbrgb...]) images.
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/external/chromium_org/third_party/WebKit/Source/platform/audio/ |
DynamicsCompressorKernel.cpp | 296 // Pre-warp so we get desiredGain after sin() warp below. 428 // Warp pre-compression gain to smooth out sharp exponential transition points.
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